I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.
Allweneedislove (Allies +9) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Egypt to Syria
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour, 1 artillery and 3 infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with no units remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in Syria
Italians attack with 1 armour
Russians defend with 1 fighter
Italians roll dice for 1 armour in Syria, round 1 : 1/1 hits
French roll dice for 1 fighter in Syria, round 1 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Italians lost in Syria
French win with no units remaining. Battle score for attacker is 4
Casualties for Russians: 1 fighter
Casualties for Italians: 1 armour
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter; Americans defend with 2 fighters
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 3 fighters in Morocco, round 1 : 3/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 1/4 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 1 : 2/7 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 4/6 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Belarus to BryanskPlace Units - Italians
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 airfield
Egypt : 1 flag, 1 harbour
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery and 1 infantry
Iraq : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 38 / 54
Russians : 37 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 33 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.938
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 fighter moved from Borneo to Siam
1 fighter moved from Philippines to Sumatra
1 fighter moved from Philippines to Java
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 fighter
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Philippines : 1 flag, 2 bombers
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 fighter
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 1 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 38 / 54
Russians : 37 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 33 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 38 / 54
Russians : 37 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 33 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hey fortress, i think that triplea has a bug that does not allow a defending sub to get a roll if an attacking sub hits.
my sub hit in sz41 and your sub did not roll. i will roll now to see if i need to edit out my sub.
Rolls: 1@1; Total Hits: 01@1: (6) -
Actually, I don’t think that’s a bug. The destroyer that attacked cancelled my defending sub’s Submersible ability (which made me take part in the battle in the first place) and its Suprise Strike ability (which means that only your sub had that ability). So your sub was the only one that got to fire first. TripleA had it right, methinks.
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Once you took the initiative from me in both theaters, I’ve been playing catch-up. There were a couple of points where I felt like I almost had a foothold. But without that initiative I was still reacting instead of dictating. I tried to push through and play my game anyway, because playing yours was going to be a losing proposition even if I “beat” you at it. But this game is just about over. Out of respect, I won’t concede - but I know I can’t win unless I hit like 50% with my infantry in the first round of a Moscow battle. So, well played game by you. And in the words of Mortal Kombat “Finish Him”.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
2 mech_infantrys moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Baltic States to Smolensk
5 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Ukraine
1 fighter moved from Belarus to Smolensk
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter and 5 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 fighter and 5 mech_infantrys in Ukraine, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 fighter and 5 mech_infantrys in Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Smolensk, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Ukraine to Bryansk
2 aaGuns, 6 armour, 12 artilleries, 21 infantry and 6 mech_infantrys moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Holland Belgium to Eastern Poland
3 aaGuns, 5 infantry and 1 mech_infantry moved from Denmark to Western Germany
1 armour and 4 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Alexandria to EgyptPlace Units - Germans
3 fighters placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Germany : 1 flag, 1 factory_major
Holland Belgium : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 armour and 4 mech_infantrys
Southern Italy : 1 flag, 1 fighter and 3 infantry
Bryansk : 1 flag, 2 aaGuns, 6 armour, 12 artilleries, 2 fighters, 21 infantry and 6 mech_infantrys
Archangel : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag, 2 fighters and 2 tactical_bombers
Ukraine : 1 flag, 1 factory_minor and 5 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Smolensk : 1 flag, 3 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 armour
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 61
Russians : 33 / 49
Japanese : 30 / 23
Americans : 61 / 86
Chinese : 12 / 12
British : 28 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.952
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Russians Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery and 3 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 artilleries and 1 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 5 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 1 : 2/6 hits
Germans roll dice for 5 mech_infantrys in Ukraine, round 1 : 2/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 3/3 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery, 3 infantry and 1 tactical_bomber
Battle in Smolensk
Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 1 : 2/4 hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 1 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrysNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 1 infantry moved from Vologda to Russia
2 artilleries and 5 infantry moved from Norway to Finland
2 aaGuns and 11 infantry moved from Manchuria to Jehol
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Shantung : 1 flag, 1 infantry
Korea : 1 flag
Jehol : 1 flag, 2 aaGuns and 11 infantry
Norway : 1 flag
Russia : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 54 infantry and 5 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Smolensk : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
92 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flag, 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 40
Japanese : 28 / 23
Americans : 61 / 86
Chinese : 14 / 12
British : 28 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
3 artilleries moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Szechwan to Kazakhstan
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from Turkmenistan to Volgograd
2 bombers moved from Szechwan to Volgograd
1 armour moved from Szechwan to Sikang
1 armour moved from Sikang to KazakhstanCombat - Japanese
Battle in Kenya
Battle in Volgograd
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 armour and 2 bombers in Volgograd, round 1 : 2/3 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Japanese roll dice for 1 armour and 2 bombers in Volgograd, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Volgograd
Japanese win, taking Kenya from British, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 bomber
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 bomber moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Sikang to Volgograd
3 armour moved from Hunan to Szechwan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kiangsi to Yunnan
2 bombers moved from Japan to Sikang
3 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Turkmenistan
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 39 Sea Zone to 76 Sea ZonePlace Units - Japanese
1 bomber and 1 tactical_bomber placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,1,3,2,1,2,2,5,6,1,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3,1,4,3,4
Japanese collect 17 PUs (15 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 1 mech_infantry
Hunan : 1 flag
Szechwan : 1 flag, 3 armour
Sikang : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
Ceylon : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
Kazakhstan : 1 flag, 1 armour, 3 artilleries and 2 mech_infantrys
French Indo China : 1 flag
West India : 1 flag
Kenya : 1 flag, 1 artillery
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag, 1 bomber, 2 fighters and 2 tactical_bombers
76 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
72 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 46 / 61
Russians : 31 / 40
Japanese : 32 / 22
Americans : 61 / 86
Chinese : 14 / 12
British : 27 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 2.235
Standard Deviation : 1.495
Total rolls : 18Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Borneo to 36 Sea Zone
2 fighters moved from 20 Sea Zone to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Philippines to Yunnan
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to GreeceCombat - Americans
Battle in Greece
Battle in Yunnan
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Yunnan, round 1 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Americans win, taking Greece from Germans with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo ChinaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 bomber, 4 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 battleship, 1 carrier, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 37 Sea Zone
2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Morocco to Southern France
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from Eastern United States to Southern France
4 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 airfield placed in Morocco
1 artillery and 2 infantry placed in Southern France
5 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shan State : 1 flag, 1 bomber, 4 fighters and 1 tactical_bomber
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 fighters
French Indo China : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 1 submarine
36 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag, 2 destroyers
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Southern France : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Greece : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
92 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 44 / 61
Russians : 31 / 40
Japanese : 30 / 22
Americans : 65 / 90
Chinese : 14 / 12
British : 27 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i misclicked in my combat move and moved all my transports to sz 97.
i have edited my transports to sz 92. if you are opposed to this, you can edit them back.i also did not scramble your fig in sz 97. feel free to edit it if you like.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 44 / 61
Russians : 31 / 40
Japanese : 28 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 27 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Siam to Burma
UK_Pacific take Burma from Japanese
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Morocco to Southern FranceCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Holland Belgium, round 1 : 0/14 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/13 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Normandy Bordeaux
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalTerritory Summary for British :
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Belgian Congo : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Southern France : 1 flag, 1 fighter
Holland Belgium : 1 flag, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag
70 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag
83 Sea Zone : 1 flag, 1 transport
110 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 41 / 61
Russians : 31 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 30 / 29
UK_Pacific : 10 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
no problem on both – My one complaint about the computer interface vs ftf is that sometimes you just forget to do something because it’s not right in front of you. that tiny complaint is more than outweighed by allllllll the advantages of what happens on the computer.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour, 1 artillery and 2 infantry moved from Bryansk to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 1 : 2/4 hits
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 3/3 hits
Russians roll dice for 2 artilleries in Smolensk, round 2 : 1/2 hits
2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Russians: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,1
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 3 infantry
Alexandria : 1 flag, 1 airfield
Egypt : 1 flag, 1 harbour and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_major and 10 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Smolensk : 1 flag, 2 aaGuns, 1 armour and 1 artillery
Iraq : 1 flagProduction/PUs Summary :
Germans : 41 / 61
Russians : 29 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 30 / 29
UK_Pacific : 10 / 0
Italians : 21 / 18
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.842
Median : 2.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Null / Other
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.286
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 7 PUs;Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 fighter moved from Siam to India
2 bombers moved from Philippines to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 2 bombers and 2 fighters
Japanese defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
ANZAC roll dice for 2 bombers and 2 fighters in India, round 1 : 3/4 hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in India, round 1 : 1/2 hits
1 bomber owned by the ANZAC , 1 bomber owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber and 2 fighters moved from India to Burma
1 fighter moved from Java to Burma
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 41 Sea Zone to 78 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to Shan State
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 20 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 artillery, 1 bomber and 3 infantry
Burma : 1 flag, 1 bomber and 3 fighters
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser and 2 transports
39 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag
75 Sea Zone : 1 flag, 1 submarine
78 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 61
Russians : 29 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 30 / 29
UK_Pacific : 10 / 0
Italians : 21 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 61
Russians : 29 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 30 / 29
UK_Pacific : 10 / 0
Italians : 21 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 12 artilleries, 2 fighters, 21 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 mech_infantrys moved from Archangel to Russia
3 fighters moved from Novgorod to Russia
2 fighters and 2 tactical_bombers moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour and 4 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Northwest Persia to Rostov
Germans take Caucasus from Russians
Germans take Rostov from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 fighter and 5 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Normandy Bordeaux, round 1 : 4/7 hits
British roll dice for 3 mech_infantrys in Normandy Bordeaux, round 1 : 2/3 hits
3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Russia
Germans attack with 6 armour, 12 artilleries, 2 bombers, 7 fighters, 21 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 54 infantry and 5 mech_infantrys
AA guns fire in Russia : 1/11 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 6 armour, 12 artilleries, 2 bombers, 6 fighters, 21 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 1 : 21/58 hits
Russians roll dice for 4 aaGuns, 1 armour, 14 artilleries, 2 fighters, 54 infantry and 5 mech_infantrys in Russia, round 1 : 22/76 hits
17 infantry owned by the Russians , 21 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 6 armour, 12 artilleries, 2 bombers, 6 fighters, 8 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/36 hits
Russians roll dice for 1 armour, 14 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys in Russia, round 2 : 16/59 hits
16 infantry owned by the Russians , 8 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 6 fighters and 2 tactical_bombers in Russia, round 3 : 12/20 hits
Russians roll dice for 1 armour, 14 artilleries, 2 fighters, 21 infantry and 5 mech_infantrys in Russia, round 3 : 15/43 hits
12 infantry owned by the Russians , 2 bombers owned by the Germans , 6 armour owned by the Germans , 4 artilleries owned by the Germans and 3 fighters owned by the Germans lost in Russia
retreated to Russia
Russians win with 1 armour, 14 artilleries, 2 fighters, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is -92
Casualties for Germans: 6 armour, 12 artilleries, 2 bombers, 4 fighters, 21 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns and 45 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
1 armour moved from Persia to Caucasus
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Denmark
4 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 armour and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,2,4,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
Germany : 1 flag, 3 armour, 1 factory_major and 2 infantry
Denmark : 1 flag, 1 aaGun and 4 infantry
Southern Italy : 1 flag, 3 infantry
Belarus : 1 flag, 1 aaGun and 1 fighter
Bryansk : 1 flag, 1 aaGun
Rostov : 1 flag, 1 armour
Archangel : 1 flag
Eastern Poland : 1 flag, 2 fighters
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag, 2 tactical_bombers
Bulgaria : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 64
Russians : 25 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 28 / 29
UK_Pacific : 10 / 0
Italians : 21 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 45 times
2 was rolled 65 times
3 was rolled 53 times
4 was rolled 49 times
5 was rolled 50 times
6 was rolled 57 times
Average roll : 3.517
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 319Null / Other
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 22 times
2 was rolled 30 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.240
Median : 3.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 121Russians Combat
1 was rolled 23 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 32 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.677
Median : 4.000
Variance : 0.665
Standard Deviation : 0.815
Total rolls : 189British Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
That didn’t work?!? Inconceivable!!! :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Russia to Tambov
4 artilleries and 4 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Samara
6 artilleries and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Urals
1 armour, 2 fighters and 3 mech_infantrys moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 3 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Volgograd, round 1 : 0/6 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 1 : 2/3 hits
2 mech_infantrys owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
retreated to Volgograd
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 3 mech_infantrys
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 6 artilleries and 2 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 6 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Smolensk
Russians attack with 5 artilleries and 4 infantry
Germans defend with 2 tactical_bombers; Italians defend with 2 aaGuns, 1 armour and 1 artillery
Russians roll dice for 5 artilleries and 4 infantry in Smolensk, round 1 : 1/9 hits
Italians roll dice for 2 aaGuns, 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Smolensk
Russians roll dice for 5 artilleries and 2 infantry in Smolensk, round 2 : 2/7 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 aaGun owned by the Italians and 1 artillery owned by the Italians lost in Smolensk
Russians roll dice for 5 artilleries in Smolensk, round 3 : 2/5 hits
Italians roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans , 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians roll dice for 3 artilleries in Smolensk, round 4 : 1/3 hits
Italians roll dice for 1 tactical_bomber in Smolensk, round 4 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 3 artilleries remaining. Battle score for attacker is 22
Casualties for Germans: 2 tactical_bombers
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns, 1 armour and 1 artillery
Trigger Chinese Destroy Factories Kiangsu Russians: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Russians
2 artilleries and 5 infantry moved from Finland to Karelia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Volgograd to Russia
2 aaGuns and 11 infantry moved from Jehol to ChaharPlace Units - Russians
1 fighter, 6 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUsTerritory Summary for Russians :
Korea : 1 flag
Kiangsu : 1 flag, 1 infantry
Chahar : 1 flag, 2 aaGuns and 11 infantry
Norway : 1 flag
Karelia : 1 flag, 2 artilleries and 5 infantry
Bryansk : 1 flag, 6 artilleries and 2 infantry
Urals : 1 flag, 1 mech_infantry
Archangel : 1 flag, 1 mech_infantry
Russia : 1 flag, 1 airfield, 1 factory_major, 3 fighters, 6 infantry and 3 mech_infantrys
Tambov : 1 flag, 2 artilleries and 2 infantry
Vologda : 1 flag, 1 artillery
Smolensk : 1 flag, 3 artilleries
Samara : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 64
Russians : 29 / 35
Japanese : 24 / 22
Americans : 65 / 90
Chinese : 19 / 16
British : 28 / 29
UK_Pacific : 10 / 0
Italians : 18 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





