Just a reminder
Allweneedislove (Allies +9) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
2 bombers moved from Kwangsi to West India
2 fighters moved from 39 Sea Zone to India
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
1 fighter and 3 tactical_bombers moved from Yunnan to India
3 fighters and 3 tactical_bombers moved from Kwangsi to India
2 fighters moved from 37 Sea Zone to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Yunnan to West India
1 fighter moved from Yunnan to IndiaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 bombers and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 cruiser in West India, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in West India, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in West India, round 1 : 1/4 hits
2 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in West India
Japanese roll dice for 1 armour and 2 bombers in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the British and 1 bomber owned by the Japanese lost in West India
Japanese roll dice for 1 armour and 1 bomber in West India, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in West India, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour remaining. Battle score for attacker is -22
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Casualties for British: 1 artillery and 3 infantry
Battle in India
Japanese attack with 2 artilleries, 9 fighters, 4 infantry and 6 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/6 hits
Japanese roll dice for 2 battleships and 1 cruiser in India, round 1 : 3/3 hits
Japanese roll dice for 2 artilleries, 9 fighters, 4 infantry and 6 tactical_bombers in India, round 1 : 11/21 hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 14 infantry and 1 mech_infantry in India, round 1 : 7/19 hits
12 infantry owned by the British , 4 infantry owned by the Japanese , 2 fighters owned by the Japanese , 2 aaGuns owned by the British and 1 artillery owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 7 fighters and 6 tactical_bombers in India, round 2 : 9/14 hits
UK_Pacific roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 2 : 2/7 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 3 artilleries owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter, 14 infantry and 1 mech_infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 fighters and 3 tactical_bombers moved from India to Yunnan
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Shensi to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from India to Yunnan
1 submarine moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,4
Japanese collect 38 PUs (4 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield and 1 mech_infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Hainan : 1 flag, 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 4 fighters and 3 tactical_bombers
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 3 artilleries
Chahar : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 1 armour and 2 mech_infantrys
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 mech_infantry
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
West India : 1 flag, 1 armour
79 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 43 / 58
Russians : 43 / 54
Japanese : 42 / 50
Americans : 54 / 79
Chinese : 7 / 5
British : 30 / 31
UK_Pacific : 5 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.541
Median : 3.500
Variance : 0.411
Standard Deviation : 0.641
Total rolls : 74Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.447
Median : 3.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 38British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.462
Median : 3.500
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Philippines to Kiangsi
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 103 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Battle in 36 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 36 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Morocco from Germans, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kwangtung
Battle in Kiangsi
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kwangtung from Japanese, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 3/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 cruisers moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to Borneo
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from New Zealand to PhilippinesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag, 1 fighter
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 1 destroyer and 1 transport
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
10 Sea Zone : 1 flag, 2 destroyers
19 Sea Zone : 1 flag, 2 submarines
7 Sea Zone : 1 flag, 4 submarines
6 Sea Zone : 1 flag, 3 destroyers
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 42 / 58
Russians : 43 / 54
Japanese : 38 / 50
Americans : 58 / 83
Chinese : 8 / 5
British : 30 / 31
UK_Pacific : 5 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 fighter and 1 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 58
Russians : 43 / 54
Japanese : 36 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 30 / 31
UK_Pacific : 5 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i need scramble and ools for sz112
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Oh, sure, scramble the wger fighter.
ool - tip carrier, destroyer, carrier, fighter
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 6 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Malta to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 destroyer and 1 fighter
British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 112 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 carrier and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
Battle in Trans-Jordan
British attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 3/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 1 : 0/4 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Trans-Jordan
British roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 3/5 hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Normandy Bordeaux from Germans, taking Trans-Jordan from Germans with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantryNon Combat Move - British
2 bombers and 1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 39 PUs totalTerritory Summary for British :
Malaya : 1 flag, 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 2 bombers, 1 fighter, 1 harbour and 4 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag
72 Sea Zone : 1 flag, 1 transport
Persia : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 39 / 58
Russians : 43 / 54
Japanese : 33 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 33 / 39
UK_Pacific : 8 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Turn Complete - UK_Pacific
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 39 / 58
Russians : 43 / 54
Japanese : 33 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 33 / 39
UK_Pacific : 8 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Can I get an ool for the battle in egypt, please?
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anzac inf, uk inf, then ask as i need to know what i have left as i would like to try to keep the bombers.
good news for me i did well rd1.
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Why would you roll my battle? Should I have rolled first before posting?
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I needed to know how many hits you scored before deciding my ool. If you scored 4 or more hits i would have lost the bombers. Lots of times it is best not to give your ools before the battle as low probability rolls can change your decision and it can give your opponent an advantage if they know how your ools in advance.
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Noted. I will, in the future, perform my roll on my turn before asking for order-of-loss. Just as you wanted more info, so did I - I wanted to see the Novgorod battle first.
Since this is our first time playing each other, we seem to be getting hung up on mechanics - we’ve been handling ool before rolls up until this point.
When we first started the game I asked how you wanted to handle ool, pre or post roll, and I think we’ve done it the same way every time. I’m sure you can understand my confusion.
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sorry, i guess i should have waited for you to roll as the attacker you can decide which battle to roll first to get the advantage of knowing what you want to do for following battles. i was trying to speed things up as opposed to waiting for you to roll your first round, then get my ool, then you roll again.
as this was my fault you can roll the novgorod battle first and then reroll the first round of the egypt battle if you prefer.
sometimes i will give my ools ahead of time if do not think it matters. sometimes i will ask for ools with scramble orders from my opponent and they can give them both at the same time or wait untill the first round to provide the ools if they feel like it would give me an advantage.
i do not think these little miscommunications are that big of a deal. each time we have quickly and appropriately resolved them.
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Italians won in Romania. Retreated from Novgorod. The first round of the attack on Egypt has been rolled. File is attached, need ool for this round of combat and I will proceed.
I’m glad we’ve been able to quickly resolve these things.
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for the first round i will lose anzac, french and 1 uk infantry
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Sorry, chief. You got diced unfairly hard, there.
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no problem, dice are part of the game.
remove in order of defence strength
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Novgorod
2 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 armour moved from Belarus to Novgorod
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
Russians roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Novgorod
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 1 : 1/3 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Novgorod
Italians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novgorod
1 armour owned by the Italians retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 2 bombers, 1 fighter, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Egypt, round 1 : 4/11 hits
British roll dice for 1 armour, 2 bombers, 1 fighter and 7 infantry in Egypt, round 1 : 1/11 hits
1 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Egypt, round 2 : 4/10 hits
British roll dice for 1 armour, 2 bombers, 1 fighter and 3 infantry in Egypt, round 2 : 2/7 hits
2 bombers owned by the British , 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Egypt, round 3 : 0/8 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 3 : 3/3 hits
3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Egypt, round 4 : 4/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 4 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 2 bombers, 1 fighter and 4 infantry
Casualties for Italians: 1 artillery, 6 infantry and 1 mech_infantryNon Combat Move - Italians
2 aaGuns, 1 artillery and 3 infantry moved from Eastern Poland to BelarusPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 airfield
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
98 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 42 / 58
Russians : 39 / 54
Japanese : 33 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 31 / 39
UK_Pacific : 8 / 0
Italians : 16 / 26
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
no combat
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 1 infantry moved from Greece to 99 Sea Zone
2 armour, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to NovgorodCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 mech_infantrys in Novgorod, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 6 armour, 12 artilleries, 21 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
2 fighters moved from Southern Italy to Belarus
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Alexandria to Western Germany
5 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 2 armour
Alexandria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Germany : 1 flag, 1 armour, 1 factory_major and 4 mech_infantrys
Norway : 1 flag, 4 infantry
Denmark : 1 flag, 3 aaGuns, 5 infantry and 1 mech_infantry
Southern Italy : 1 flag, 1 fighter and 3 infantry
Belarus : 1 flag, 2 aaGuns, 6 armour, 12 artilleries, 2 fighters, 21 infantry and 6 mech_infantrys
Baltic States : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag, 5 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 47 / 54
Russians : 35 / 54
Japanese : 33 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 30 / 39
UK_Pacific : 8 / 0
Italians : 16 / 26
ANZAC : 18 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.882
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





