Goodnight!
Allweneedislove (Allies +9) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to Sumatra
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 bomber placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
ANZAC collect 17 PUs (1 lost to blockades); end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 fighter
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 fighter and 1 infantry
43 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 2 submarines
20 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 destroyer and 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 35 / 40
Japanese : 39 / 42
Americans : 54 / 79
Chinese : 5 / 5
British : 31 / 31
UK_Pacific : 11 / 7
Italians : 13 / 23
ANZAC : 18 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 35 / 40
Japanese : 39 / 42
Americans : 54 / 79
Chinese : 5 / 5
British : 31 / 31
UK_Pacific : 11 / 7
Italians : 13 / 23
ANZAC : 18 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 1 : 0/4 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 96 Sea Zone
Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Trans-JordanNon Combat Move - Germans
1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Denmark
1 armour moved from Yugoslavia to Greece
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
2 aaGuns, 2 armour, 10 artilleries and 15 infantry moved from Poland to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from 96 Sea Zone to Alexandria
1 fighter moved from Western Germany to Southern Italy
4 infantry moved from Finland to NorwayPlace Units - Germans
8 mech_infantrys placed in Germany
1 fighter and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 2 artilleries and 2 infantry
Alexandria : 1 flag, 2 fighters, 2 infantry and 1 tactical_bomber
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Romania : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Germany : 1 flag, 1 factory_major and 8 mech_infantrys
Norway : 1 flag, 4 infantry
Denmark : 1 flag, 3 aaGuns and 1 mech_infantry
Northern Italy : 1 flag, 3 infantry
Southern Italy : 1 flag, 2 fighters
Eastern Poland : 1 flag, 2 aaGuns, 6 armour, 12 artilleries, 22 infantry and 8 mech_infantrys
112 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 2 armour and 1 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 transports
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 35 / 40
Japanese : 39 / 42
Americans : 54 / 79
Chinese : 5 / 5
British : 30 / 31
UK_Pacific : 11 / 7
Italians : 13 / 23
ANZAC : 18 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
16 infantry moved from Amur to Korea
2 infantry moved from Vyborg to Finland
2 artilleries and 4 infantry moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
Russians take Bessarabia from Italians
2 fighters and 1 tactical_bomber moved from Novgorod to RomaniaCombat - Russians
Battle in Finland
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Finland, round 1 : 0/8 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
Russians roll dice for 2 artilleries and 6 infantry in Finland, round 2 : 2/8 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 1 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 1 : 1/3 hits
1 armour owned by the Germans , 1 mech_infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 1 aaGun and 7 infantry
Russians roll dice for 16 infantry in Korea, round 1 : 3/16 hits
Japanese roll dice for 1 aaGun and 7 infantry in Korea, round 1 : 2/7 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 14 infantry in Korea, round 2 : 2/14 hits
Japanese roll dice for 5 infantry in Korea, round 2 : 0/5 hits
2 infantry owned by the Japanese lost in Korea
Russians roll dice for 14 infantry in Korea, round 3 : 1/14 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 13 infantry in Korea, round 4 : 4/13 hits
Japanese roll dice for 2 infantry in Korea, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 11 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for Russians: 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Romania to Rostov
2 aaGuns and 3 artilleries moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Archangel
5 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Ukraine to Bryansk
2 aaGuns, 6 artilleries and 14 infantry moved from Western Ukraine to Bryansk
3 artilleries and 11 infantry moved from Belarus to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsTerritory Summary for Russians :
Korea : 1 flag, 11 infantry
Manchuria : 1 flag, 2 aaGuns and 1 infantry
Romania : 1 flag, 1 armour
Bryansk : 1 flag, 2 aaGuns, 10 artilleries and 39 infantry
Rostov : 1 flag, 2 fighters and 1 tactical_bomber
Archangel : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flag, 2 artilleries and 6 infantryProduction/PUs Summary :
Germans : 43 / 58
Russians : 43 / 54
Japanese : 33 / 42
Americans : 54 / 79
Chinese : 8 / 5
British : 30 / 31
UK_Pacific : 11 / 7
Italians : 13 / 23
ANZAC : 18 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble orders for the fighter on India, please.
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no scramble
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Damn you’re fast. It says you’ve already loaded it.
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I sent the wrong one. The fighter in West India is supposed to be in India. I imagine that doesn’t change your order. Is that ok?
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not a problem, roll away
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
2 bombers moved from Kwangsi to West India
2 fighters moved from 39 Sea Zone to India
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
1 fighter and 3 tactical_bombers moved from Yunnan to India
3 fighters and 3 tactical_bombers moved from Kwangsi to India
2 fighters moved from 37 Sea Zone to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Yunnan to West India
1 fighter moved from Yunnan to IndiaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 bombers and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 cruiser in West India, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in West India, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in West India, round 1 : 1/4 hits
2 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in West India
Japanese roll dice for 1 armour and 2 bombers in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the British and 1 bomber owned by the Japanese lost in West India
Japanese roll dice for 1 armour and 1 bomber in West India, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in West India, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour remaining. Battle score for attacker is -22
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Casualties for British: 1 artillery and 3 infantry
Battle in India
Japanese attack with 2 artilleries, 9 fighters, 4 infantry and 6 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/6 hits
Japanese roll dice for 2 battleships and 1 cruiser in India, round 1 : 3/3 hits
Japanese roll dice for 2 artilleries, 9 fighters, 4 infantry and 6 tactical_bombers in India, round 1 : 11/21 hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 14 infantry and 1 mech_infantry in India, round 1 : 7/19 hits
12 infantry owned by the British , 4 infantry owned by the Japanese , 2 fighters owned by the Japanese , 2 aaGuns owned by the British and 1 artillery owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 7 fighters and 6 tactical_bombers in India, round 2 : 9/14 hits
UK_Pacific roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 2 : 2/7 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 3 artilleries owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter, 14 infantry and 1 mech_infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 fighters and 3 tactical_bombers moved from India to Yunnan
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Shensi to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from India to Yunnan
1 submarine moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,4
Japanese collect 38 PUs (4 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield and 1 mech_infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Hainan : 1 flag, 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 4 fighters and 3 tactical_bombers
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 3 artilleries
Chahar : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 1 armour and 2 mech_infantrys
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 mech_infantry
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
West India : 1 flag, 1 armour
79 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 43 / 58
Russians : 43 / 54
Japanese : 42 / 50
Americans : 54 / 79
Chinese : 7 / 5
British : 30 / 31
UK_Pacific : 5 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.541
Median : 3.500
Variance : 0.411
Standard Deviation : 0.641
Total rolls : 74Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.447
Median : 3.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 38British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.462
Median : 3.500
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Philippines to Kiangsi
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 103 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Battle in 36 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 36 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Morocco from Germans, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kwangtung
Battle in Kiangsi
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kwangtung from Japanese, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 3/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 cruisers moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to Borneo
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from New Zealand to PhilippinesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag, 1 fighter
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 1 destroyer and 1 transport
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
10 Sea Zone : 1 flag, 2 destroyers
19 Sea Zone : 1 flag, 2 submarines
7 Sea Zone : 1 flag, 4 submarines
6 Sea Zone : 1 flag, 3 destroyers
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 42 / 58
Russians : 43 / 54
Japanese : 38 / 50
Americans : 58 / 83
Chinese : 8 / 5
British : 30 / 31
UK_Pacific : 5 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 fighter and 1 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 58
Russians : 43 / 54
Japanese : 36 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 30 / 31
UK_Pacific : 5 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i need scramble and ools for sz112
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Oh, sure, scramble the wger fighter.
ool - tip carrier, destroyer, carrier, fighter
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 6 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Malta to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 destroyer and 1 fighter
British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 112 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 carrier and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
Battle in Trans-Jordan
British attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 3/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 1 : 0/4 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Trans-Jordan
British roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 3/5 hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Normandy Bordeaux from Germans, taking Trans-Jordan from Germans with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantryNon Combat Move - British
2 bombers and 1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 39 PUs totalTerritory Summary for British :
Malaya : 1 flag, 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 2 bombers, 1 fighter, 1 harbour and 4 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag
72 Sea Zone : 1 flag, 1 transport
Persia : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 39 / 58
Russians : 43 / 54
Japanese : 33 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 33 / 39
UK_Pacific : 8 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Turn Complete - UK_Pacific
Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 39 / 58
Russians : 43 / 54
Japanese : 33 / 50
Americans : 58 / 83
Chinese : 10 / 12
British : 33 / 39
UK_Pacific : 8 / 0
Italians : 13 / 23
ANZAC : 18 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Can I get an ool for the battle in egypt, please?
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anzac inf, uk inf, then ask as i need to know what i have left as i would like to try to keep the bombers.
good news for me i did well rd1.
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Why would you roll my battle? Should I have rolled first before posting?
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I needed to know how many hits you scored before deciding my ool. If you scored 4 or more hits i would have lost the bombers. Lots of times it is best not to give your ools before the battle as low probability rolls can change your decision and it can give your opponent an advantage if they know how your ools in advance.





