TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
VAnce, I did such a messy Japanese turn, with so many modifications, that it is better to do them again and edit in the battle result (you have the dice and see what happened, the attacks wont be altered in any way). Sorry for the mess, parallel packing. Wont be able to play for two weeks, likely.
also, program does not allow me to move into a SZ with subs only in non-combat. Rules say this is possible, but if I am wrong I need to redo this whole stuff as I cant do what I want. I need to edit all those things.
No problem just do it over or edit it.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 54 PUs;
Japanese buy 1 artillery, 1 carrier, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Shensi to Hunan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer and 4 fighters in 19 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 6 fighters
EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 fighters
EDIT: Removing units owned by Japanese from Manchuria: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Chahar to Kwangsi
1 fighter moved from Chahar to Japan
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Japan
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 mech_infantry moved from Manchuria to Central Mongolia
1 aaGun and 2 infantry moved from Manchuria to Buyant-Uhaa
1 bomber moved from 19 Sea Zone to Kwangsi
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Kwangsi: 1 bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
what a mess still, this sub off Manchuria should have gone to SZ 6, but then I would have needed to repair one more damage and reduce the built mech to an inf……you get the picture. Enough is enough, too tired and need to do so many other things. Sorry again. If you find any mistakes, pls let me know.
That’s OK. the only thing I see weird is there isn’t any convoy damage for the subs so I will roll that and adjust
Rolling 4d6:
(2, 3, 4, 4)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from Iwo Jima to Central Mongolia
2 submarines moved from 6 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Central Mongolia
Americans attack with 8 bombers
Japanese defend with 6 armour, 1 infantry and 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -29
Casualties for Japanese: 6 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 6 bombers
Non Combat Move - Americans
2 bombers moved from Central Mongolia to Tsagaan Olom
4 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
2 artilleries and 4 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 fighters moved from 87 Sea Zone to French Equatorial Africa
2 fighters moved from Western United States to 87 Sea Zone
1 aaGun moved from Eastern United States to Central United States
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 factory_minor placed in Brazil
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
china gets $6 for Yunnan. I couldn’t build artillery either but that’s ok.
also I built the US transport in the wrong spot so i edited that.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - British
3 artilleries and 8 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from India to Yunnan
Combat - British
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from West India to Yunnan
2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 aaGun and 2 infantry moved from India to Burma
3 infantry moved from India to Burma
1 cruiser moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
Japan IPCs adjusted to 65 for the convoy raid.
thx
will be able to play regularily, it looks like.
OK no rush. Take your time.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 artillery moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Greece to Romania
1 fighter moved from Albania to Romania
1 bomber moved from Southern Italy to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
Combat - Italians
Battle in Gibraltar
Battle in Romania
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Romania, round 1 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Romania, round 2 : 3/5 hits
Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Gibraltar from British, taking Romania from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 fighter moved from Romania to Albania
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 artillery moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Greece to Romania
1 fighter moved from Albania to Romania
1 bomber moved from Southern Italy to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
Combat - Italians
Battle in Gibraltar
Battle in Romania
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British, taking Romania from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 fighter moved from Romania to Albania
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Ooops i reposted italy by accident.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Kenya to Belgian Congo
ANZAC take Belgian Congo from Italians
2 submarines moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from Queensland to Wake Island
2 fighters moved from Iwo Jima to Wake Island
1 fighter moved from Iwo Jima to Wake Island
1 artillery moved from South Australia to New South Wales
2 infantry moved from New South Wales to South Australia
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs