XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    yeah he is spooky sometimes lol.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 57 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from 35 Sea Zone to Guam
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in 57 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 57 Sea Zone
                        ANZAC roll dice for 1 submarine in 57 Sea Zone, round 1 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in Guam
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 airfield and 1 bomber
                        ANZAC roll dice for 2 fighters in Guam, round 1 :  0/2 hits
                        Japanese roll dice for 1 bomber in Guam, round 1 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Guam
                        ANZAC roll dice for 1 fighter in Guam, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Guam, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Guam, round 3 :  1/1 hits
                        Japanese roll dice for 1 bomber in Guam, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
                    Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 2 fighters
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 aaGun and 3 infantry moved from South Australia to New South Wales
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        India : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 submarine
        57 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 flag, 1 transport
        French Madagascar : 1 flag
        72 Sea Zone : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 32 / 43
        Japanese : 23 / 31
        Americans : 56 / 82
        Chinese : 20 / 25
        British : 20 / 0
        UK_Pacific : 17 / 13
        Italians : 13 / 18
        ANZAC : 22 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.091
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
            Average roll : 1.500
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

  • Customizer

    @Veqryn:

    Battle in Guam
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 airfield and 1 bomber
                        ANZAC roll dice for 2 fighters in Guam, round 1 :  0/2 hits
                        Japanese roll dice for 1 bomber in Guam, round 1 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Guam
                        ANZAC roll dice for 1 fighter in Guam, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Guam, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Guam, round 3 :  1/1 hits
                        Japanese roll dice for 1 bomber in Guam, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
                    Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 2 fighters

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
            Average roll : 1.500
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    bullshit

    lol

  • TripleA

    I am just happy japan is down to 3 fighters now.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :14

    Purchase Units - Germans
                Germans buy 7 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Novgorod to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Western Ukraine to Western Germany
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Yugoslavia to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                2 tactical_bombers moved from Southern Italy to Western Germany
                1 infantry moved from Slovakia Hungary to Eastern Poland
                12 infantry moved from Germany to Slovakia Hungary
                4 infantry moved from Western Germany to Germany
                2 fighters moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to Novgorod
                2 fighters moved from United Kingdom to Western Germany
                1 tactical_bomber moved from United Kingdom to Western Germany
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                2 infantry moved from Germany to Slovakia Hungary
                2 armour moved from Eastern Poland to Germany
                1 battleship, 2 carriers, 3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Eastern Poland to Yugoslavia
                2 submarines moved from 99 Sea Zone to 95 Sea Zone

    Place Units - Germans
                7 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Germans collect 49 PUs (10 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 14 infantry
        Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 12 fighters, 1 harbour and 3 tactical_bombers
        Germany : 1 flag, 2 armour, 1 factory_major and 6 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 5 aaGuns, 14 armour, 8 artilleries, 10 infantry and 7 mech_infantrys
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 8 transports
        95 Sea Zone : 1 flag, 2 submarines
        93 Sea Zone : 1 flag, 3 submarines
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 1 transport
        Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 59
        Russians : 29 / 43
        Japanese : 23 / 31
        Americans : 56 / 82
        Chinese : 20 / 25
        British : 20 / 0
        UK_Pacific : 17 / 13
        Italians : 13 / 18
        ANZAC : 22 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    i don’t know how blockades work in this game yet.  can someone please explain blockade rules succinctly?  thanks

  • '12

    ah, i see.  each sub gets to roll 2 dice…  and if the roll is 3 or less the convoy amount is the amount of the dice roll up to the value of the territory.  maximum convoy damage!  very nice for the moo.  :lol:

  • TripleA

    1 less fighter 4 u next turn.

    Don’t worry you won’t make income for the british island next turn either. :)

  • TripleA

    well at least you made usa buy easy to plan. carrier fighter fighter carrier fighter fighter lol.

  • TripleA

    Kind of want to liberate london and take my small chance of defending. hmm

  • '12

    there are only 5 days left and then Gargantua is going to rule on the game outcome anyway so I doubt it will even get back around to a German turn.  :lol:

  • TripleA

    hmm when games come to this, I usually like to see a big battle before it ends.  I think the allies can take a big loss, I may as well move in.

  • TripleA

    I still don’t get why germany didn’t attempt to move in for volgograd and try to use air to clear out egypt or something… dumping a bunch of inf on uk would allow you hold it for awhile maybe.

    hmm… I would have gone all out.

    Still the shuffling of men to the middle east is a problem you could build upon. uk pacific isn’t exactly banking at the moment, but it should grow to 25 ipc which is not too shabby.

    Allies are up 500 TUV at the end of Germany’s turn with a considerable income advantage… I would suspect the axis would want to move in for the europe win.

  • '12

    part of my problem is i do not know what constitutes the europe win?  like i said, i think garg probably would have won the game, it’s too bad he didn’t have the time.

  • '12

    i don’t really understand the technical victory conditions we are supposed to be playing for…  i know about the 6 victory cities in the pacific that if japan holds for a full turn (what constitutes a full turn exactly - German turn to German turn or any power through a full round and back to that power).  is it basically that you have to satisfy EITHER the G40 europe OR the G40 pacific victory conditions?  is there somewhere on these boards that CLEARLY spells this out?

  • '12

    don’t be a wimp cow, go for the take and hold of london!!!  geez, let’s see some action!  you’re way up, stop clowning around and DO SOMETHING IMPRESSIVE!  :lol:

  • TripleA

    thing is i am not in a hurry. :P

  • TripleA

    I know the odds of going for the vc win for germany may not have been so great.

  • '12

    what were they, probably at least 0.002% i would say.

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