Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
yeah he is spooky sometimes lol.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 57 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from 35 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 57 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 1 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Guam
ANZAC attack with 2 fighters
Japanese defend with 1 airfield and 1 bomber
ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
1 fighter owned by the ANZAC lost in Guam
ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 fighters
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
India : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 submarine
57 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 1 transport
French Madagascar : 1 flag
72 Sea Zone : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 56 / 70
Russians : 32 / 43
Japanese : 23 / 31
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 17 / 13
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
Turn Complete - French
Battle in Guam
ANZAC attack with 2 fighters
Japanese defend with 1 airfield and 1 bomber
ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
1 fighter owned by the ANZAC lost in Guam
ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 fightersJapanese Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
bullshit
lol
I am just happy japan is down to 3 fighters now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Purchase Units - Germans
Germans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Western Germany
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Novgorod
2 fighters moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
2 infantry moved from Germany to Slovakia Hungary
2 armour moved from Eastern Poland to Germany
1 battleship, 2 carriers, 3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Yugoslavia
2 submarines moved from 99 Sea Zone to 95 Sea Zone
Place Units - Germans
7 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 49 PUs (10 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 14 infantry
Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 12 fighters, 1 harbour and 3 tactical_bombers
Germany : 1 flag, 2 armour, 1 factory_major and 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 5 aaGuns, 14 armour, 8 artilleries, 10 infantry and 7 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 8 transports
95 Sea Zone : 1 flag, 2 submarines
93 Sea Zone : 1 flag, 3 submarines
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 1 transport
Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 59
Russians : 29 / 43
Japanese : 23 / 31
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 17 / 13
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
i don’t know how blockades work in this game yet. can someone please explain blockade rules succinctly? thanks
ah, i see. each sub gets to roll 2 dice… and if the roll is 3 or less the convoy amount is the amount of the dice roll up to the value of the territory. maximum convoy damage! very nice for the moo. :lol:
1 less fighter 4 u next turn.
Don’t worry you won’t make income for the british island next turn either. :)
well at least you made usa buy easy to plan. carrier fighter fighter carrier fighter fighter lol.
Kind of want to liberate london and take my small chance of defending. hmm
there are only 5 days left and then Gargantua is going to rule on the game outcome anyway so I doubt it will even get back around to a German turn. :lol:
hmm when games come to this, I usually like to see a big battle before it ends. I think the allies can take a big loss, I may as well move in.
I still don’t get why germany didn’t attempt to move in for volgograd and try to use air to clear out egypt or something… dumping a bunch of inf on uk would allow you hold it for awhile maybe.
hmm… I would have gone all out.
Still the shuffling of men to the middle east is a problem you could build upon. uk pacific isn’t exactly banking at the moment, but it should grow to 25 ipc which is not too shabby.
Allies are up 500 TUV at the end of Germany’s turn with a considerable income advantage… I would suspect the axis would want to move in for the europe win.
part of my problem is i do not know what constitutes the europe win? like i said, i think garg probably would have won the game, it’s too bad he didn’t have the time.
i don’t really understand the technical victory conditions we are supposed to be playing for… i know about the 6 victory cities in the pacific that if japan holds for a full turn (what constitutes a full turn exactly - German turn to German turn or any power through a full round and back to that power). is it basically that you have to satisfy EITHER the G40 europe OR the G40 pacific victory conditions? is there somewhere on these boards that CLEARLY spells this out?
don’t be a wimp cow, go for the take and hold of london!!! geez, let’s see some action! you’re way up, stop clowning around and DO SOMETHING IMPRESSIVE! :lol:
thing is i am not in a hurry. :P
I know the odds of going for the vc win for germany may not have been so great.
what were they, probably at least 0.002% i would say.