TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
Place Units - Russians
6 infantry placed in Russia
3 infantry placed in Volgograd
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for Russians :
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Tsagaan Olom : 1 flag, Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 15 infantry
Tambov : 1 infantry
Vologda : 3 infantry
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 59
Russians : 21 / 26
Japanese : 39 / 55
Americans : 50 / 58
Chinese : 12 / 10
British : 24 / 25
UK_Pacific : 17 / 18
Italians : 29 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 2 tactical_bombers moved from Jehol to Kwangsi
2 bombers moved from Philippines to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 fighter moved from Japan to Kwangtung
1 fighter moved from Amur to Kwangtung
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser and 1 transport
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 fighter
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Japanese win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Recording Battle Statistics
Non Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
10 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Japanese
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 10 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
Americans roll dice for 10 submarines in 26 Sea Zone, round 1 : 1/10 hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 6 transports in 26 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Americans lost in 26 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers and 6 transports in 26 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 3 : 2/5 hits
1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 carriers and 6 transports in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 5 submarines in 26 Sea Zone, round 4 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 carrier and 6 transports in 26 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 5 submarines in 26 Sea Zone, round 5 : 1/5 hits
1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 6 : 1/5 hits
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 7 : 4/5 hits
4 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 8 : 4/5 hits
1 transport owned by the Japanese lost in 26 Sea Zone
5 submarines owned by the Americans Submerged
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 124
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers and 6 transports
Casualties for Americans: 5 submarines
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 5 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour in Tunisia, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Tunisia, round 6 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the Americans lost in Tunisia
Italians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Americans win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Recording Battle Statistics
2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
3 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Morocco to Algeria
3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Iceland to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 2 bombers and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
Mexico : 2 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 5 submarines
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Hunan
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Suiyuyan : 2 infantry
Hunan : 1 artillery and 2 infantry
Szechwan : 3 infantry
Chahar : 1 infantry
Anhwe : 1 artillery
Production/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 36 / 49
Americans : 50 / 65
Chinese : 19 / 25
British : 24 / 25
UK_Pacific : 15 / 18
Italians : 29 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
in the American turn you submerged my submarine and killed my battleship and cruisers before my carriers, that hugely skewed the battle in your favor. I’d like you to play the battle again, keep the submarine there and take the hits for maximum defense. That way you should lose the battle on average, or at least take a lot more losses.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 infantry moved from Shan State to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
British win with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 3 infantry in French Indo China, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
British win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
3 infantry moved from India to Burma
2 infantry moved from India to West India
1 infantry moved from India to Burma
1 infantry moved from India to West India
Place Units - British
2 transports placed in 110 Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs total
Territory Summary for British :
Kwangsi : 2 artilleries
Burma : 4 infantry
India : 3 aaGuns, 1 airfield and 1 harbour
Malaya : 1 harbour and 2 infantry
French Indo China : 2 artilleries and 3 infantry
Sumatra : 1 infantry and 1 tactical_bomber
39 Sea Zone : 1 destroyer
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Tanganyika Territory : 2 infantry
Eastern Persia : 1 flag, 2 armour, 1 artillery and 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 3 infantry
110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 33 / 49
Americans : 50 / 65
Chinese : 20 / 25
British : 24 / 26
UK_Pacific : 17 / 0
Italians : 29 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 33 / 49
Americans : 50 / 65
Chinese : 20 / 25
British : 24 / 26
UK_Pacific : 17 / 17
Italians : 29 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
in the American turn you submerged my submarine and killed my battleship and cruisers before my carriers, that hugely skewed the battle in your favor. I’d like you to play the battle again, keep the submarine there and take the hits for maximum defense. That way you should lose the battle on average, or at least take a lot more losses.
Alright I will replay that one.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
10 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Japanese
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Iceland to United Kingdom
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 10 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
Americans roll dice for 10 submarines in 26 Sea Zone, round 1 : 3/10 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 1 : 5/7 hits
5 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 6 transports in 26 Sea Zone, round 3 : 4/5 hits
3 submarines owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -26
Casualties for Japanese: 1 carrier, 1 cruiser and 1 submarine
Casualties for Americans: 10 submarines
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Americans win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Recording Battle Statistics
2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 2 bombers and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Territory Summary for Americans :
Mexico : 2 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 mech_infantry
Midway : 1 airfield
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Jehol : 1 flag, 1 infantry
Yunnan : 1 infantry
Suiyuyan : 1 artillery and 1 infantry
Kweichow : 2 infantry
Hunan : 2 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 36 / 49
Americans : 51 / 66
Chinese : 19 / 25
British : 24 / 25
UK_Pacific : 15 / 18
Italians : 28 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 infantry moved from Shan State to French Indo China
2 artilleries moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo China
Combat - British
Battle in Kwangsi
British attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in French Indo China, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 2/2 hits
2 infantry owned by the British lost in French Indo China
British roll dice for 2 artilleries in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 artillery owned by the British lost in French Indo China
British roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/2 hits
1 artillery owned by the British lost in French Indo China
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 2 infantry
Recording Battle Statistics
Non Combat Move - British
1 armour moved from India to Shan State
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
5 infantry moved from India to Burma
2 infantry moved from India to West India
1 tactical_bomber moved from Sumatra to Shan State
Place Units - British
1 armour and 1 infantry placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 26 PUs total
Territory Summary for British :
Kwangsi : 2 artilleries and 2 infantry
Shan State : 1 armour and 1 tactical_bomber
Burma : 5 infantry
India : 3 aaGuns, 1 airfield and 1 harbour
Malaya : 1 harbour and 2 infantry
Sumatra : 1 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Tanganyika Territory : 2 infantry
Eastern Persia : 1 flag, 1 armour, 1 artillery and 2 infantry
79 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 3 infantry
110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 35 / 49
Americans : 51 / 66
Chinese : 20 / 25
British : 24 / 26
UK_Pacific : 15 / 0
Italians : 28 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Sumatra : 1 flag,
Production/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 35 / 49
Americans : 51 / 66
Chinese : 20 / 25
British : 24 / 26
UK_Pacific : 15 / 15
Italians : 28 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Sorry for giving you a hard time about the fight in SZ 26, but as you can see it makes a big difference, and I already accepted the last time you took suboptimal losses. Thanks for playing it again, I think that’s the most fair thing to do.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
1 bomber and 1 tactical_bomber moved from Southern Italy to Tunisia
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Americans defend with 1 cruiser and 3 transports
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 3 transports
Italians win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 3 transports
Battle in Northwest Persia
Italians attack with 1 artillery and 4 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Italians win with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Italians
1 tactical_bomber moved from Tunisia to Libya
1 bomber moved from Tunisia to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Sorry for giving you a hard time about the fight in SZ 26, but as you can see it makes a big difference, and I already accepted the last time you took suboptimal losses. Thanks for playing it again, I think that’s the most fair thing to do.
Yeah, I was going to ask you for an OOL. I wasn’t sure if losing the carriers would make you lose your planes so I was a little hesitant.
If you have an adjacent territory where the planes can land (in this case Hawaii) you don’t lose them.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
ANZAC win with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Recording Battle Statistics
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
Shan State : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 armour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 35 / 49
Americans : 50 / 66
Chinese : 20 / 25
British : 20 / 26
UK_Pacific : 15 / 15
Italians : 33 / 47
ANZAC : 14 / 33
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from Italians
Combat - French
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Production/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 35 / 49
Americans : 50 / 66
Chinese : 20 / 25
British : 20 / 26
UK_Pacific : 15 / 15
Italians : 32 / 47
ANZAC : 14 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I’m going to sink your fleet and take Moscow, that should seal this game, but would you like to scramble?
@ahensley85 hello you have put in lots of work in the forums… Are u still active or do you get this message? Thought you may be able to help find players on denver