Gekkepop (Axis) vs ahensley85 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 10 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 armour moved from Central United States to Mexico
                1 armour moved from Central United States to Mexico
                1 armour moved from Central United States to Mexico
                2 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 armour moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Mexico
                    Americans attack with 4 armour
                    Japanese defend with 2 infantry
                        Americans roll dice for 4 armour in Mexico, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Mexico, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Mexico
                    Americans win, taking Mexico from Japanese with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 armour
                    Americans win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 armour
                Battle in Tunisia
                    Americans attack with 3 armour
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 3 armour in Tunisia, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 3 armour in Tunisia, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 armour owned by the Americans lost in Tunisia
                    Americans win, taking Tunisia from Italians with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour
                    Americans win with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour
                Recording Battle Statistics

    Non Combat Move - Americans
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 39 PUs (12 lost to blockades); end with 43 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs

    Territory Summary for Americans :

    Mexico : 2 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Alaska : 1 mech_infantry
        Midway : 1 airfield
        10 Sea Zone : 10 submarines
        Central United States : 1 armour, 1 factory_major, 5 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 fighter
        United Kingdom : 1 bomber
        Morocco : 1 armour, 3 infantry and 1 mech_infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 armour
        101 Sea Zone : 1 cruiser and 3 transports
        91 Sea Zone : 1 cruiser, 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 24 / 30
        Japanese : 48 / 55
        Americans : 51 / 58
        Chinese : 7 / 9
        British : 25 / 31
        UK_Pacific : 17 / 19
        Italians : 24 / 36
        ANZAC : 10 / 26
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Kweichow : 2 infantry
        Szechwan : 3 infantry
        Chahar : 2 infantry
        Anhwe : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 24 / 30
        Japanese : 45 / 55
        Americans : 51 / 58
        Chinese : 10 / 10
        British : 25 / 31
        UK_Pacific : 17 / 19
        Italians : 24 / 36
        ANZAC : 10 / 26
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                4 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 artillery moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 4 artilleries and 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 :  5/8 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Kwangsi to French Indo China

    Place Units - British
                1 cruiser and 2 destroyers placed in 110 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Territory Summary for British :

    Kwangsi : 1 infantry
        Yunnan : 4 artilleries and 4 infantry
        Shan State : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 harbour and 5 infantry
        Malaya : 1 harbour and 2 infantry
        French Indo China : 1 fighter
        Sumatra : 1 infantry and 1 tactical_bomber
        West India : 1 artillery and 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Tanganyika Territory : 2 infantry
        Eastern Persia : 1 flag, 1 infantry
        79 Sea Zone : 1 destroyer
        Persia : 1 flag, 3 infantry
        110 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 24 / 30
        Japanese : 43 / 55
        Americans : 51 / 58
        Chinese : 12 / 10
        British : 25 / 25
        UK_Pacific : 17 / 1
        Italians : 24 / 36
        ANZAC : 10 / 26
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Place Units - UK_Pacific
                2 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        French Indo China : 1 flag,    Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 24 / 30
        Japanese : 43 / 55
        Americans : 51 / 58
        Chinese : 12 / 10
        British : 25 / 25
        UK_Pacific : 17 / 18
        Italians : 24 / 36
        ANZAC : 10 / 26
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Egypt to Belgian Congo
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Tunisia
                1 fighter moved from 95 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Libya to Tunisia

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Belgian Congo from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 2 armour
                    Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 armour
                    Italians win with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 armour
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 fighter and 1 harbour
                    Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Tunisia to 92 Sea Zone
                1 bomber moved from Tunisia to Southern Italy
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 mech_infantry moved from Northern Italy to Albania
                1 armour moved from Southern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                2 infantry and 1 mech_infantry placed in Southern Italy
                2 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 1 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 :  0/2 hits
                        Japanese roll dice for 2 infantry in Java, round 1 :  0/2 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 armour in Java, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    ANZAC win with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 1 airfield, 1 harbour and 2 infantry
        Northern Territory : 1 armour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 1 artillery
        Java : 1 flag, 1 armour
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 24 / 30
        Japanese : 39 / 55
        Americans : 50 / 58
        Chinese : 12 / 10
        British : 24 / 25
        UK_Pacific : 17 / 18
        Italians : 29 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • France didn’t post.  Here you go.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Politics - Germans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 4 infantry moved from Belarus to Smolensk
                6 infantry moved from Belarus to Bryansk
                1 artillery moved from Archangel to Smolensk
                3 armour moved from Western Ukraine to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Belarus
                4 armour and 2 mech_infantrys moved from Romania to Ukraine
                3 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                5 armour moved from Poland to Western Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                3 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser, 2 destroyers and 4 transports
                    Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser, 2 destroyers and 4 transports
                    Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser, 2 destroyers and 4 transports
                Battle in Bryansk
                    Germans attack with 3 armour and 6 infantry
                    Russians defend with 5 infantry
                    Germans win, taking Bryansk from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 infantry
                    Germans win with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 infantry
                Battle in Ukraine
                    Germans attack with 7 armour and 4 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
                    Germans win, taking Ukraine from Russians with 7 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry
                    Germans win with 7 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                    Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                4 bombers moved from 91 Sea Zone to Southern France

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in France
                1 fighter placed in Western Germany
                2 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                6 infantry placed in Russia
                3 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag, 2 infantry
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag,    Tsagaan Olom : 1 flag,    Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 15 infantry
        Tambov : 1 infantry
        Vologda : 3 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 21 / 26
        Japanese : 39 / 55
        Americans : 50 / 58
        Chinese : 12 / 10
        British : 24 / 25
        UK_Pacific : 17 / 18
        Italians : 29 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Hunan to French Indo China
                1 fighter and 2 tactical_bombers moved from Jehol to Kwangsi
                2 bombers moved from Philippines to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Buryatia
                1 fighter moved from Japan to Kwangtung
                1 fighter moved from Amur to Kwangtung

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 cruiser and 1 transport
                    ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 fighter
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                    Japanese win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 tactical_bomber moved from French Indo China to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to Kwangtung
                1 bomber moved from 42 Sea Zone to Philippines
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Japanese
                1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
                3 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                10 submarines moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Japanese

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 10 submarines
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                        Americans roll dice for 10 submarines in 26 Sea Zone, round 1 :  1/10 hits
                        1 cruiser owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 6 transports in 26 Sea Zone, round 1 :  3/6 hits
                        3 submarines owned by the Americans lost in 26 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 7 submarines in 26 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 3 carriers and 6 transports in 26 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 3 :  2/5 hits
                        1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 carriers and 6 transports in 26 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 4 :  3/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 carrier owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 carrier and 6 transports in 26 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 5 :  1/5 hits
                        1 carrier owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 6 :  1/5 hits
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 7 :  4/5 hits
                        4 transports owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 8 :  4/5 hits
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    5 submarines owned by the Americans Submerged
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 124
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers and 6 transports
                    Casualties for Americans: 5 submarines
                Battle in Tunisia
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 1 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 :  0/2 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 5 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 1 armour in Tunisia, round 6 :  1/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 6 :  1/1 hits
                        1 artillery owned by the Italians and 1 armour owned by the Americans lost in Tunisia
                    Italians win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                    Americans win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                Recording Battle Statistics
                    2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from Morocco to Algeria
                3 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Iceland to United Kingdom

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 armour, 2 bombers and 2 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Mexico : 2 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Alaska : 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 5 submarines


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Hunan
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag, 1 infantry
        Suiyuyan : 2 infantry
        Hunan : 1 artillery and 2 infantry
        Szechwan : 3 infantry
        Chahar : 1 infantry
        Anhwe : 1 artillery

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 36 / 49
        Americans : 50 / 65
        Chinese : 19 / 25
        British : 24 / 25
        UK_Pacific : 15 / 18
        Italians : 29 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • in the American turn you submerged my submarine and killed my battleship and cruisers before my carriers, that hugely skewed the battle in your favor. I’d like you to play the battle again, keep the submarine there and take the hits for maximum defense. That way you should lose the battle on average, or at least take a lot more losses.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Shan State to French Indo China
                2 artilleries moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                2 artilleries moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to French Indo China
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in Kwangsi
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                    British win with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in French Indo China
                    British attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 3 infantry in French Indo China, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    British win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 artillery moved from West India to Eastern Persia
                2 armour moved from India to Eastern Persia
                3 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 infantry moved from India to Burma
                1 infantry moved from India to West India

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 armour and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 26 PUs total

    Territory Summary for British :

    Kwangsi : 2 artilleries
        Burma : 4 infantry
        India : 3 aaGuns, 1 airfield and 1 harbour
        Malaya : 1 harbour and 2 infantry
        French Indo China : 2 artilleries and 3 infantry
        Sumatra : 1 infantry and 1 tactical_bomber
        39 Sea Zone : 1 destroyer
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Tanganyika Territory : 2 infantry
        Eastern Persia : 1 flag, 2 armour, 1 artillery and 2 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 3 infantry
        110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 33 / 49
        Americans : 50 / 65
        Chinese : 20 / 25
        British : 24 / 26
        UK_Pacific : 17 / 0
        Italians : 29 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        French Indo China : 1 flag,    Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 33 / 49
        Americans : 50 / 65
        Chinese : 20 / 25
        British : 24 / 26
        UK_Pacific : 17 / 17
        Italians : 29 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • @Gekkepop:

    in the American turn you submerged my submarine and killed my battleship and cruisers before my carriers, that hugely skewed the battle in your favor. I’d like you to play the battle again, keep the submarine there and take the hits for maximum defense. That way you should lose the battle on average, or at least take a lot more losses.

    Alright  I will replay that one.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                10 submarines moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Japanese
                2 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 fighter moved from Iceland to United Kingdom

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 10 submarines
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                        Americans roll dice for 10 submarines in 26 Sea Zone, round 1 :  3/10 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 1 :  5/7 hits
                        5 submarines owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 :  2/7 hits
                        2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 6 transports in 26 Sea Zone, round 3 :  4/5 hits
                        3 submarines owned by the Americans lost in 26 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 carrier, 1 cruiser and 1 submarine
                    Casualties for Americans: 10 submarines
                Battle in Tunisia
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                    Americans win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Recording Battle Statistics
                    2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                3 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 armour, 2 bombers and 2 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Mexico : 2 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Alaska : 1 mech_infantry
        Midway : 1 airfield


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 artillery moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Suiyuyan
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Jehol : 1 flag, 1 infantry
        Yunnan : 1 infantry
        Suiyuyan : 1 artillery and 1 infantry
        Kweichow : 2 infantry
        Hunan : 2 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 36 / 49
        Americans : 51 / 66
        Chinese : 19 / 25
        British : 24 / 25
        UK_Pacific : 15 / 18
        Italians : 28 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Shan State to French Indo China
                2 artilleries moved from Yunnan to French Indo China
                3 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in Kwangsi
                    British attack with 2 artilleries and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 1 :  0/5 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                    British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in French Indo China, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  2/2 hits
                        2 infantry owned by the British lost in French Indo China
                        British roll dice for 2 artilleries in French Indo China, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 artillery owned by the British lost in French Indo China
                        British roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 :  1/2 hits
                        1 artillery owned by the British lost in French Indo China
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for British: 2 artilleries and 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 armour moved from India to Shan State
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 artillery moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                5 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 tactical_bomber moved from Sumatra to Shan State

    Place Units - British
                1 armour and 1 infantry placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 26 PUs total

    Territory Summary for British :

    Kwangsi : 2 artilleries and 2 infantry
        Shan State : 1 armour and 1 tactical_bomber
        Burma : 5 infantry
        India : 3 aaGuns, 1 airfield and 1 harbour
        Malaya : 1 harbour and 2 infantry
        Sumatra : 1 infantry
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Tanganyika Territory : 2 infantry
        Eastern Persia : 1 flag, 1 armour, 1 artillery and 2 infantry
        79 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 3 infantry
        110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 35 / 49
        Americans : 51 / 66
        Chinese : 20 / 25
        British : 24 / 26
        UK_Pacific : 15 / 0
        Italians : 28 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 35 / 49
        Americans : 51 / 66
        Chinese : 20 / 25
        British : 24 / 26
        UK_Pacific : 15 / 15
        Italians : 28 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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