Stalingradski (Axis) vs Antholin (Allies) Game 2

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 62 / 89
        Russians : 3 / 0
        Japanese : 63 / 66
        Americans : 58 / 83
        Chinese : 3 / 3
        British : 36 / 36
        UK_Pacific : 6 / 6
        Italians : 14 / 8
        ANZAC : 14 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '11

    What would you prefer? Sticking with TripleA, or back to the ABattlemap? I would love to try my hand at the low luck system, but as you said ABattlemap is quite slow and the TripleA program is very convenient to deal with. We could start up another game with the old system, to at least get to know the low luck system that you both have developed. Let me know.

    @Stalingradski:

    There is a low luck option here, but it’s pure low luck… so it simply adds up all the pips and gives you the number of hits + one dice roll with the remainder…

    Example - 6 infantry/4 artillery/fighter/tac bomber = 25 total pips, which = 4 automatic hits and one roll of 1. For me, that’s a little bit too low luck… almost completely takes dice out of the game.

    Using the old platform, we could use mine and Steve’s version, which gave you a safety net of at least one hit when you have a certain number of total pips (we went with eight), and then you roll the rest. In the example above, the first six pips were an auto hit, and you roll the rest… so you’d get one automatic hit + 6@2 + 1@3 + 1@4. It might not sound like much, but being able to depend on a hit every round can mean everything in a battle.

    The problem is, the ABattlemap takes so long to do a move… it’s like watching a glacier.

    I’m trying really, really hard to deal with the dice the best I can, but it ain’t easy after years of playing a strategy game with dice instead of a dice game with strategy. The thing I dislike the most is when people feel good about their turn when their success was based on randomness. I’m not into big swings of luck, even when it is in my favor. It makes me feel like I don’t deserve it. It’s most fun to win or lose on strategy, not dice, in my opinion.Â


  • Well, I prefer a modified low luck, but a faster paced game… so, we’re stuck with this system. In theory, all of us should be able to enjoy both the good and the bad of dice. It just hurts to have a terrifically played game ruined by a stupid set of dice when it matters most.

    But. In order to play here, against other people, or in tournaments, we have to learn to deal with the silliness of totally random events. Ultimately, I vote for this latest platform, and straight dice.

    It was hard to say that.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 fighters moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 transport
                    Italians win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Italians win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                ???
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 cruiser and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        37 Sea Zone : 1 transport
        54 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 cruiser and 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 89
        Russians : 3 / 0
        Japanese : 60 / 66
        Americans : 58 / 83
        Chinese : 3 / 3
        British : 36 / 36
        UK_Pacific : 9 / 6
        Italians : 14 / 3
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Combat Move - French
                Giving bonus movement to units
                3 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        Libya : 1 flag,    Iraq : 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Politics - Germans
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 infantry moved from Samara to Kazakhstan
                1 artillery and 3 infantry moved from Rostov to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                2 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
                18 armour, 14 artilleries, 23 infantry and 19 mech_infantrys moved from Volgograd to Caucasus
                1 infantry moved from Albania to Greece
                1 infantry moved from Yugoslavia to Bulgaria
                      Germans take Bulgaria from Americans
                2 bombers and 2 fighters moved from Southern Italy to Greece
                1 fighter and 1 tactical_bomber moved from Ukraine to Greece
                3 mech_infantrys moved from Bryansk to Caucasus

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Greece
                    Germans attack with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans win, taking Greece from Americans with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
                    Germans win with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 20 armour, 15 artilleries, 26 infantry and 23 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 20 armour, 15 artilleries, 26 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 20 armour, 15 artilleries, 26 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                4 aaGuns moved from Volgograd to Caucasus
                2 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd
                5 infantry moved from Russia to Samara
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Slovakia Hungary to Romania
                2 bombers moved from Greece to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 fighters moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Ukraine
                1 fighter moved from Western Germany to Southern Italy
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 infantry moved from Normandy Bordeaux to France
                3 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Western Germany to Northern Italy
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from Volgograd to Ukraine

    Place Units - Germans
                3 artilleries placed in France
                3 artilleries and 1 fighter placed in Western Germany
                1 submarine placed in 112 Sea Zone
                1 infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Ukraine
                2 infantry placed in Ukraine
                3 infantry placed in Russia
                5 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Caucasus: 1 aaGun
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Volgograd: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs


  • Good sir - could you edit one of my destroyers from SZ112 into SZ110 please? I made a mistake and forgot to move it. Thanks -

  • '11

    @Stalingradski:

    Good sir - could you edit one of my destroyers from SZ112 into SZ110 please? I made a mistake and forgot to move it. Thanks -

    Will do.


  • Thank you!

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Combat Move - Russians
                Giving bonus movement to units
                1 armour moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns and 21 infantry moved from Kweichow to Szechwan
                4 aaGuns, 17 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber moved from Turkmenistan to Eastern Persia
                5 armour moved from India to Eastern Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Szechwan : 2 aaGuns, 1 armour and 21 infantry
        India : 2 mech_infantrys
        Central Mongolia : 1 flag,    Ulaanbaatar : 1 flag,    97 Sea Zone : 1 submarine
        Eastern Persia : 4 aaGuns, 5 armour, 17 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 69 / 90
        Russians : 0 / 0
        Japanese : 59 / 66
        Americans : 55 / 83
        Chinese : 3 / 3
        British : 36 / 36
        UK_Pacific : 9 / 6
        Italians : 14 / 3
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '11

    I’m sorry, I forgot to edit in your destroyer movement. You’ll have to on the Rising Sun’s turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya
                1 fighter moved from Shan State to Malaya
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Shensi to Sikang
                1 fighter moved from Shan State to Sikang
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Dzavhan to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to Philippines
                2 fighters moved from 36 Sea Zone to Philippines
                1 bomber moved from French Indo China to Java
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Shan State to Malaya
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Germans from 112 Sea Zone: 1 destroyer
                EDIT: Japanese player Adding units owned by PlayerID named:Germans to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 infantry moved from Shan State to Burma
                2 fighters and 1 tactical_bomber moved from French Indo China to Burma
                2 fighters and 1 tactical_bomber moved from Shan State to Burma
                1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Shan State to Burma

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sikang
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in Malaya
                    Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Japanese win with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 6 artilleries, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry
                    Japanese win with 1 armour, 6 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Java
                    Japanese attack with 1 bomber and 3 infantry
                    ANZAC defend with 1 artillery, 1 harbour and 2 infantry
                    Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber and 2 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber and 2 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Celebes
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Celebes from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                    Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Philippines
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Japanese win with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Philippines to 36 Sea Zone
                2 fighters moved from Malaya to 36 Sea Zone
                3 tactical_bombers moved from Malaya to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
                5 infantry moved from French Indo China to Shan State
                2 mech_infantrys moved from Kwangsi to Shan State
                1 infantry moved from Hunan to Yunnan
                3 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Hopei to Shensi
                2 aaGuns and 7 infantry moved from Chahar to Hopei
                1 artillery moved from Suiyuyan to Hopei
                1 artillery moved from Kansu to Tsinghai
                1 aaGun and 3 infantry moved from Kiangsi to Hunan
                3 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                2 fighters moved from Burma to French Indo China
                2 fighters moved from Burma to Shan State
                2 tactical_bombers moved from Burma to Shan State
                1 aaGun moved from Shan State to Burma

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 armour and 1 artillery placed in French Indo China
                3 infantry placed in Kiangsu
                1 fighter and 3 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 37 Sea Zone: 1 submarine
                EDIT: Japanese player Removing units owned by PlayerID named:ANZAC from 37 Sea Zone: 1 transport
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 36 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


  • I lost an extra fighter and bomber that round…

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 infantry and 12 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 artillery moved from 99 Sea Zone to Greece
                1 bomber moved from Egypt to Greece
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      Americans take Sumatra from Japanese
                1 artillery moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Greece
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Greece, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
                    Americans win, taking Greece from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Recording Battle Statistics

    Non Combat Move - Americans
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer and 2 submarines moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from Greece to Egypt
                8 artilleries, 9 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                8 artilleries, 9 infantry, 1 mech_infantry and 9 transports moved from 92 Sea Zone to 98 Sea Zone
                8 artilleries, 9 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
                2 infantry moved from Johnston Island to 30 Sea Zone
                2 artilleries moved from Johnston Island to 30 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 artilleries moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 artilleries moved from 30 Sea Zone to Johnston Island
                2 infantry moved from 30 Sea Zone to Johnston Island
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
                1 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Johnston Island : 2 artilleries and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sumatra : 1 flag, 1 artillery and 1 infantry

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 0 / 0
        Japanese : 67 / 78
        Americans : 58 / 83
        Chinese : 2 / 2
        British : 36 / 36
        UK_Pacific : 5 / 6
        Italians : 14 / 3
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Combat Move - British
                Giving bonus movement to units
                1 bomber moved from Algeria to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 1 bomber and 3 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 1 bomber and 3 infantry in Scotland, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Scotland, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 bomber and 2 infantry in Scotland, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from Scotland to United Kingdom
                2 armour, 3 artilleries and 7 infantry moved from Algeria to 92 Sea Zone
                2 armour, 3 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 fighters, 7 infantry, 3 tactical_bombers and 6 transports moved from 92 Sea Zone to 98 Sea Zone
                2 armour, 3 artilleries and 7 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 armour and 6 mech_infantrys moved from Eastern Persia to Iraq
                2 mech_infantrys moved from Persia to Iraq
                3 aaGuns, 10 artilleries and 17 infantry moved from West India to Eastern Persia
                1 aaGun, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Persia to Iraq
                3 infantry moved from India to West India

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for British :

    India : 1 airfield and 1 harbour
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield and 2 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 flag,    Algeria : 1 flag,    Syria : 2 armour, 3 artilleries and 7 infantry
        Tunisia : 1 flag,    Tobruk : 1 flag,    Italian Somaliland : 1 flag,    Ethiopia : 1 flag,

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 0 / 0
        Japanese : 67 / 78
        Americans : 58 / 83
        Chinese : 2 / 2
        British : 38 / 43
        UK_Pacific : 5 / 5
        Italians : 14 / 3
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total


  • I got behind the last couple days… all apologies! That was an easy turn… buy an infantry, kill a transport. This is what the Italians are reduced to…

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