Stalingradski (Axis) vs Antholin (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Germans
Germans repair 14 damage on 14 factory_minors; Remaining resources: 87 PUs;
Germans buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Greece
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
1 bomber moved from Ukraine to Albania
2 infantry moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 fighter moved from Western Germany to ScotlandCombat - Germans
Battle in Albania
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans win, taking Albania from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
British defend with 1 airfield and 1 artillery
Germans win, taking Scotland from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Germans win with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Strategic bombing raid in Greece
Bombing raid in Greece causes: 3 damage to unit: factory_minor
Bombing raid in Greece causes 3 damage total.
Battle in Bulgaria
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
retreated to Bulgaria
Americans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Bulgaria to Ukraine
1 tactical_bomber moved from Bulgaria to Ukraine
1 bomber moved from Greece to Southern Italy
1 bomber moved from Albania to Southern Italy
1 aaGun, 6 armour and 6 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Volgograd
4 aaGuns, 10 armour, 11 artilleries, 24 infantry and 10 mech_infantrys moved from Tambov to Volgograd
2 infantry moved from Smolensk to Russia
3 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Romania
2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
2 infantry moved from Eire to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Russia
1 artillery and 2 infantry placed in France
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
21 infantry moved from Hopei to Kweichow
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Battle in Kweichow
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Kweichow, round 1 : 2/21 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 1 : 3/5 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
4 aaGuns, 17 artilleries and 30 infantry moved from Kazakhstan to Turkmenistan
2 aaGuns moved from Hopei to Kweichow
5 armour and 2 mech_infantrys moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from Caucasus to TurkmenistanTurn Complete - Russians
Territory Summary for Russians :
Kweichow : 2 aaGuns and 21 infantry
Sikang : 1 armour
India : 5 armour and 2 mech_infantrys
Kazakhstan : 1 infantry
Dzavhan : 1 flag, Central Mongolia : 1 flag, Ulaanbaatar : 1 flag, Turkmenistan : 4 aaGuns, 17 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber
Caucasus : 1 infantry
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 89
Russians : 4 / 0
Japanese : 56 / 62
Americans : 56 / 77
Chinese : 4 / 3
British : 36 / 35
UK_Pacific : 9 / 9
Italians : 14 / 8
ANZAC : 18 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from ANZAC
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 tactical_bomber moved from 36 Sea Zone to BorneoCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Japanese win with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Borneo to 36 Sea Zone
3 tactical_bombers moved from Borneo to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Hunan to Shan State
1 infantry moved from Burma to Yunnan
1 aaGun, 6 artilleries, 15 infantry and 2 mech_infantrys moved from Burma to Shan State
2 fighters moved from 38 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone
1 armour moved from Hunan to Shan State
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
2 aaGuns and 6 infantry moved from Jehol to Chahar
1 artillery moved from Timguska to Kansu
4 infantry moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to French Indo China
5 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 aaGun and 3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Suiyuyan to ShensiPlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total -
Antholin - I’m sorry for the absurd luck on the islands. You set yourself up to rightly take a couple different islands over the last couple turns, and those things make a huge difference. I’m still getting used to playing with straight dice… Steve and I have played with some version of low luck over the past decade precisely because of the Phillipines debacle… your strategy was sound, but the dice betrayed you.
Just letting you know I recognize it for what it is.
Why thank you. I was going for a rhytm there, but the dice gods said “bugger off.” Do you think that you could incorporate the low luck system with this program? Or would one have to go back to the previous program?
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There is a low luck option here, but it’s pure low luck… so it simply adds up all the pips and gives you the number of hits + one dice roll with the remainder…
Example - 6 infantry/4 artillery/fighter/tac bomber = 25 total pips, which = 4 automatic hits and one roll of 1. For me, that’s a little bit too low luck… almost completely takes dice out of the game.
Using the old platform, we could use mine and Steve’s version, which gave you a safety net of at least one hit when you have a certain number of total pips (we went with eight), and then you roll the rest. In the example above, the first six pips were an auto hit, and you roll the rest… so you’d get one automatic hit + 6@2 + 1@3 + 1@4. It might not sound like much, but being able to depend on a hit every round can mean everything in a battle.
The problem is, the ABattlemap takes so long to do a move… it’s like watching a glacier.
I’m trying really, really hard to deal with the dice the best I can, but it ain’t easy after years of playing a strategy game with dice instead of a dice game with strategy. The thing I dislike the most is when people feel good about their turn when their success was based on randomness. I’m not into big swings of luck, even when it is in my favor. It makes me feel like I don’t deserve it. It’s most fun to win or lose on strategy, not dice, in my opinion.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 74 PUs;
Americans buy 4 artilleries, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Americans take Philippines from Japanese
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 80 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 80 Sea Zone to Egypt
1 mech_infantry moved from Bulgaria to Greece
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries moved from Johnston Island to 30 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 artilleries moved from 30 Sea Zone to Johnston Island
1 fighter moved from 54 Sea Zone to Queensland
7 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Morocco
3 artilleries moved from 92 Sea Zone to MoroccoPlace Units - Americans
3 submarines placed in 97 Sea Zone
4 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
Americans undo move 3.
Americans undo move 2.
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Johnston Island : 2 artilleries and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 62 / 89
Russians : 3 / 0
Japanese : 64 / 66
Americans : 58 / 83
Chinese : 3 / 3
British : 36 / 35
UK_Pacific : 5 / 9
Italians : 14 / 8
ANZAC : 14 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - British
Giving bonus movement to units
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 bomber moved from Egypt to Northern ItalyCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy causes: 4 damage to unit: factory_minor
Bombing raid in Northern Italy causes 4 damage total.
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Northern Italy to Algeria
1 armour and 6 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from West India to Persia
2 infantry moved from Persia to Iraq
3 aaGuns, 10 artilleries and 17 infantry moved from India to West India
1 fighter moved from Trans-Jordan to 92 Sea Zone
2 fighters and 3 tactical_bombers moved from Egypt to 92 Sea Zone
2 battleships, 3 carriers and 3 cruisers moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 armour and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
2 artilleries moved from 92 Sea Zone to Algeria
2 armour moved from 92 Sea Zone to Algeria
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTerritory Summary for British :
Burma : 1 artillery and 2 infantry
India : 1 airfield and 1 harbour
West India : 3 aaGuns, 10 artilleries and 17 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Morocco : 1 flag, Algeria : 1 flag, 2 armour, 3 artilleries, 1 bomber and 7 infantry
Tunisia : 1 flag, Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 62 / 89
Russians : 3 / 0
Japanese : 63 / 66
Americans : 58 / 83
Chinese : 3 / 3
British : 36 / 36
UK_Pacific : 6 / 6
Italians : 14 / 8
ANZAC : 14 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
What would you prefer? Sticking with TripleA, or back to the ABattlemap? I would love to try my hand at the low luck system, but as you said ABattlemap is quite slow and the TripleA program is very convenient to deal with. We could start up another game with the old system, to at least get to know the low luck system that you both have developed. Let me know.
There is a low luck option here, but it’s pure low luck… so it simply adds up all the pips and gives you the number of hits + one dice roll with the remainder…
Example - 6 infantry/4 artillery/fighter/tac bomber = 25 total pips, which = 4 automatic hits and one roll of 1. For me, that’s a little bit too low luck… almost completely takes dice out of the game.
Using the old platform, we could use mine and Steve’s version, which gave you a safety net of at least one hit when you have a certain number of total pips (we went with eight), and then you roll the rest. In the example above, the first six pips were an auto hit, and you roll the rest… so you’d get one automatic hit + 6@2 + 1@3 + 1@4. It might not sound like much, but being able to depend on a hit every round can mean everything in a battle.
The problem is, the ABattlemap takes so long to do a move… it’s like watching a glacier.
I’m trying really, really hard to deal with the dice the best I can, but it ain’t easy after years of playing a strategy game with dice instead of a dice game with strategy. The thing I dislike the most is when people feel good about their turn when their success was based on randomness. I’m not into big swings of luck, even when it is in my favor. It makes me feel like I don’t deserve it. It’s most fun to win or lose on strategy, not dice, in my opinion.Â
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Well, I prefer a modified low luck, but a faster paced game… so, we’re stuck with this system. In theory, all of us should be able to enjoy both the good and the bad of dice. It just hurts to have a terrifically played game ruined by a stupid set of dice when it matters most.
But. In order to play here, against other people, or in tournaments, we have to learn to deal with the silliness of totally random events. Ultimately, I vote for this latest platform, and straight dice.
It was hard to say that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to MalayaCombat - ANZAC
???
Recording Battle StatisticsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 cruiser and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 transport
54 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 cruiser and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 62 / 89
Russians : 3 / 0
Japanese : 60 / 66
Americans : 58 / 83
Chinese : 3 / 3
British : 36 / 36
UK_Pacific : 9 / 6
Italians : 14 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - French
Giving bonus movement to units
3 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter
United Kingdom : 2 infantry
Libya : 1 flag, Iraq : 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :11
Politics - Germans
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Kazakhstan
2 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
18 armour, 14 artilleries, 23 infantry and 19 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
2 bombers and 2 fighters moved from Southern Italy to Greece
1 fighter and 1 tactical_bomber moved from Ukraine to Greece
3 mech_infantrys moved from Bryansk to CaucasusCombat - Germans
Battle in Kazakhstan
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans win, taking Greece from Americans with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Germans win with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 20 armour, 15 artilleries, 26 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 20 armour, 15 artilleries, 26 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 20 armour, 15 artilleries, 26 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
4 aaGuns moved from Volgograd to Caucasus
2 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd
5 infantry moved from Russia to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Romania
2 bombers moved from Greece to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Western Germany to Northern Italy
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Germans
3 artilleries placed in France
3 artilleries and 1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
2 infantry placed in Ukraine
3 infantry placed in Russia
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Caucasus: 1 aaGun
EDIT: Germans player Removing units owned by PlayerID named:Germans from Volgograd: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
Good sir - could you edit one of my destroyers from SZ112 into SZ110 please? I made a mistake and forgot to move it. Thanks -
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Good sir - could you edit one of my destroyers from SZ112 into SZ110 please? I made a mistake and forgot to move it. Thanks -
Will do.
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Thank you!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :11
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns and 21 infantry moved from Kweichow to Szechwan
4 aaGuns, 17 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber moved from Turkmenistan to Eastern Persia
5 armour moved from India to Eastern PersiaTurn Complete - Russians
Territory Summary for Russians :
Szechwan : 2 aaGuns, 1 armour and 21 infantry
India : 2 mech_infantrys
Central Mongolia : 1 flag, Ulaanbaatar : 1 flag, 97 Sea Zone : 1 submarine
Eastern Persia : 4 aaGuns, 5 armour, 17 artilleries, 2 fighters, 30 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 69 / 90
Russians : 0 / 0
Japanese : 59 / 66
Americans : 55 / 83
Chinese : 3 / 3
British : 36 / 36
UK_Pacific : 9 / 6
Italians : 14 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m sorry, I forgot to edit in your destroyer movement. You’ll have to on the Rising Sun’s turn.