L12 G40 wheatbeer (Axis) vs U-505 (Allies)

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria
                1 fighter moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 fighter
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 infantry
        Algeria : 3 infantry
        Syria : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 90
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 30
        UK_Pacific : 21 / 21
        Italians : 15 / 17
        ANZAC : 14 / 17
        French : 12 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Germans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 factory_minor, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
                2 fighters moved from Western Germany to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from Bulgaria to Greece
                2 armour moved from Yugoslavia to Greece
                2 bombers moved from Holland Belgium to Greece
                1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Bulgaria to Greece
                1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the British lost in 96 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in Greece
                    Germans attack with 2 armour, 2 bombers and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 2 armour, 2 bombers and 4 infantry in Greece, round 1 :  2/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 2 armour, 2 bombers and 4 infantry in Greece, round 2 :  4/8 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                    Germans win with 2 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 1 :  4/7 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 artillery and 1 infantry
                    Germans win with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
                2 mech_infantrys moved from Holland Belgium to Germany
                6 armour moved from France to Germany
                2 artilleries and 8 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                5 artilleries and 11 infantry moved from Germany to Poland
                2 aaGuns moved from Germany to Poland
                1 armour and 3 infantry moved from Norway to Finland
                1 fighter moved from Normandy Bordeaux to Western Germany
                3 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
                1 infantry moved from Western Germany to Germany
                3 aaGuns moved from Holland Belgium to Western Germany
                2 bombers moved from Greece to Southern Italy
                1 fighter moved from Western Germany to Alexandria
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Place Units - Germans
                10 artilleries placed in Germany
                2 infantry and 5 mech_infantrys placed in Western Germany
                1 factory_minor placed in Yugoslavia
                2 submarines placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Germans player Removing units owned by PlayerID named:Germans from 106 Sea Zone: 1 submarine
                EDIT: Germans player Adding units owned by PlayerID named:Germans to 101 Sea Zone: 1 submarine
                EDIT: Germans player Removing units owned by PlayerID named:Germans from 106 Sea Zone: 1 submarine
                EDIT: Germans player Adding units owned by PlayerID named:Germans to 89 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 30
        UK_Pacific : 21 / 21
        Italians : 15 / 17
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    I forgot my 2 submarines in SZ106 before I clicked done for NCM, so I moved them with EDIT during placement.

    Make sure you notice the one in SZ89 because the program really hid it in a corner of the SZ  :lol:

  • 17

    Also, I just tested with a local game, and it seems tripleA doesn’t permit submarines to NCM into a SZ with a hostile destroyer (as I just did to SZ101 via EDIT).

    It believe it is legal to NCM a sub into a SZ with a hostile destroyer according the game rules, but I’ll look in the FAQ for an official ruling to be sure.

  • 2007 AAR League

    @wheatbeer:

    Also, I just tested with a local game, and it seems tripleA doesn’t permit submarines to NCM into a SZ with a hostile destroyer (as I just did to SZ101 via EDIT).

    It believe it is legal to NCM a sub into a SZ with a hostile destroyer according the game rules, but I’ll look in the FAQ for an official ruling to be sure.

    as far as I can remember, it has never been legal because it would result in combat since the DD prevents the sub from submerging. Any other unit would be ok.

  • 17

    I can’t find it in the global FAQ, so I will ask there and hope that Krieghund, gamerman, or kcdzim are around.

  • 2007 AAR League

    If your purchases and combats hinged on that move you can redo your whole turn. I’m not too picky.

  • 2007 AAR League

    @wheatbeer:

    I can’t find it in the global FAQ, so I will ask there and hope that Krieghund, gamerman, or kcdzim are around.

    I know for sure it’s illegal because the destroyers presence makes it a combat move only.

  • 17

    On page 28 (OOB rules) it says:

    “A destroyer cancels the Treat Hostile Sea Zones as Friendly unit characteristic of any submarine that moves into the sea zone with it.  This means that the submarine must immediately end its movement, whether combat or noncombat, upon entering the sea zone.”

    This hasn’t come up in one of my games for awhile since there’s rarely an incentive to do it.  The bold section strongly implies the sub can do it though.

  • 2007 AAR League

    It certainly looks that way. I assumed they would take the rule from AA50. It’s always been that way, but, maybe you’re right and they have changed it.

  • 2007 AAR League

    I gotta run. I might be back late tonight.

  • 17

    No problem.

    A lot of G40 rules are counter-intuitive, sorry to hold up the match  :|

  • 2007 AAR League

    Take as long as you need. I’d rather get clarification on that rule now when it’s a just minor inconvenience rather than find out in a situation where it’s going to really hurt me in another game.

  • 17

    Krieghund confirmed that subs can do this in the G40 FAQ.

    http://www.axisandallies.org/forums/index.php?topic=19919.3030

  • 17

    Also, with regard to tripleA, Veqryn actually has fixed the sub issue in the 1.6 engine (I am using 1.5.2.1 currently).

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 infantry moved from Sakha to Amur
                2 aaGuns and 15 infantry moved from Buryatia to Amur
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Russia to Rostov
                2 infantry moved from Rostov to Caucasus
                7 infantry moved from Baltic States to Belarus
                1 aaGun moved from Baltic States to Novgorod
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                1 infantry moved from Karelia to Vyborg
                3 infantry moved from Novgorod to Belarus
                1 aaGun, 1 artillery and 5 infantry moved from Karelia to Novgorod

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 10 infantry
        Karelia : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Rostov : 2 mech_infantrys
        Vyborg : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 aaGuns, 2 artilleries and 10 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 30
        UK_Pacific : 21 / 21
        Italians : 15 / 17
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Siam to Shan State
                2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                2 bombers moved from Kwangsi to Malaya
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to Java
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 :  1/6 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  4/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 bombers and 2 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 2 bombers and 2 infantry in Malaya, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Kwangtung, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 :  1/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 :  2/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Jehol to Japan
                2 carriers moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from Malaya to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                2 fighters moved from Shan State to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                3 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                2 tactical_bombers moved from Shan State to Kwangsi
                3 artilleries and 4 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                2 mech_infantrys placed in Kiangsu
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 51 / 51
        Americans : 50 / 52
        Chinese : 5 / 15
        British : 26 / 30
        UK_Pacific : 11 / 21
        Italians : 15 / 17
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 submarine moved from 23 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 101 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 89 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 armour moved from Eastern United States to Southeast Mexico
                1 fighter moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 48 PUs (2 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield and 1 bomber
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 transport
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Southeast Mexico : 1 armour
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  0/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  0/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 5 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                2 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 infantry placed in Kansu
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 2 infantry
        Kansu : 2 infantry
        Szechwan : 6 infantry
        Sikang : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 50 / 69
        Chinese : 6 / 12
        British : 26 / 30
        UK_Pacific : 11 / 21
        Italians : 15 / 17
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    Did it again. Here’s the saved UK turn before I move on to try to post the UK Pacific turn.

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