Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
(In this case it was strait-forward enough, but it would be very frustrating in a more complex turn)
Alright. I’ll do that next time. Hopefully it won’t happen again anytime soon, though.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Giving bonus movement to units
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 2/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Italians win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.
Non Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Albania to Romania
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Production/PUs Summary :
Germans : 39 / 90
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 15 / 17
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Thanks :-)
Some people think it has something to do with undoing moves, though I don’t know under exactly what circumstances. I often undo moves while planning out turns, but only very rarely encounter game errors.
Well, that certainly would make sense in this case. I undid and redid my moves several times in that turn.
I have to go out to get smokes I’ll be back in about 20 minutes or so.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 90
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 15 / 17
ANZAC : 14 / 17
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Scotland
Turn Complete - French
Territory Summary for French :
Scotland : 1 fighter
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 3 infantry
Syria : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 90
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 15 / 17
ANZAC : 14 / 17
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Germans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 10 artilleries, 1 factory_minor, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 fighters moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
2 bombers moved from Holland Belgium to Greece
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 2 armour, 2 bombers and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 2 bombers and 4 infantry in Greece, round 1 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 armour, 2 bombers and 4 infantry in Greece, round 2 : 4/8 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Germans win with 2 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 1 : 4/7 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Germans win with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
2 mech_infantrys moved from Holland Belgium to Germany
6 armour moved from France to Germany
2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
5 artilleries and 11 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Poland
1 armour and 3 infantry moved from Norway to Finland
1 fighter moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Western Germany to Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from Greece to Southern Italy
1 fighter moved from Western Germany to Alexandria
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
10 artilleries placed in Germany
2 infantry and 5 mech_infantrys placed in Western Germany
1 factory_minor placed in Yugoslavia
2 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from 106 Sea Zone: 1 submarine
EDIT: Germans player Adding units owned by PlayerID named:Germans to 101 Sea Zone: 1 submarine
EDIT: Germans player Removing units owned by PlayerID named:Germans from 106 Sea Zone: 1 submarine
EDIT: Germans player Adding units owned by PlayerID named:Germans to 89 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 15 / 17
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I forgot my 2 submarines in SZ106 before I clicked done for NCM, so I moved them with EDIT during placement.
Make sure you notice the one in SZ89 because the program really hid it in a corner of the SZ :lol:
Also, I just tested with a local game, and it seems tripleA doesn’t permit submarines to NCM into a SZ with a hostile destroyer (as I just did to SZ101 via EDIT).
It believe it is legal to NCM a sub into a SZ with a hostile destroyer according the game rules, but I’ll look in the FAQ for an official ruling to be sure.
Also, I just tested with a local game, and it seems tripleA doesn’t permit submarines to NCM into a SZ with a hostile destroyer (as I just did to SZ101 via EDIT).
It believe it is legal to NCM a sub into a SZ with a hostile destroyer according the game rules, but I’ll look in the FAQ for an official ruling to be sure.
as far as I can remember, it has never been legal because it would result in combat since the DD prevents the sub from submerging. Any other unit would be ok.
I can’t find it in the global FAQ, so I will ask there and hope that Krieghund, gamerman, or kcdzim are around.
If your purchases and combats hinged on that move you can redo your whole turn. I’m not too picky.
I can’t find it in the global FAQ, so I will ask there and hope that Krieghund, gamerman, or kcdzim are around.
I know for sure it’s illegal because the destroyers presence makes it a combat move only.
On page 28 (OOB rules) it says:
“A destroyer cancels the Treat Hostile Sea Zones as Friendly unit characteristic of any submarine that moves into the sea zone with it. This means that the submarine must immediately end its movement, whether combat or noncombat, upon entering the sea zone.”
This hasn’t come up in one of my games for awhile since there’s rarely an incentive to do it. The bold section strongly implies the sub can do it though.
It certainly looks that way. I assumed they would take the rule from AA50. It’s always been that way, but, maybe you’re right and they have changed it.
I gotta run. I might be back late tonight.
No problem.
A lot of G40 rules are counter-intuitive, sorry to hold up the match :|
Take as long as you need. I’d rather get clarification on that rule now when it’s a just minor inconvenience rather than find out in a situation where it’s going to really hurt me in another game.
Krieghund confirmed that subs can do this in the G40 FAQ.
http://www.axisandallies.org/forums/index.php?topic=19919.3030