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Mistergreen (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT
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If you want to ncm / edit a dd to sz93 I’m cool with that. It would not really affect the move of either Anzac or Russia.
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Thx for the offer. But no, I’d need to redo the whole turn, including buys likely. I dont have the energy for that, and above all I dont want to rectify errors like this one. But thx again, generous.
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Btw, I dont talk about Italy, I talk about Japan. SZ 17 is where my bad eyes came into play :)
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I missed that you had completed Japan’s turn since your comment was on a new page and I did assume it was about Italy…
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Had I looked closely the seazone should have tipped me off… :roll:
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Submerge sz19?
6 ss vs dd + 4 ss?Are landing inf, art vs mech in Manchuria from sz19 as well.
OOL in sz34?
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Submerge 19
OOL do your best defensive-wise, make the fight as lonng as possible. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 9 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 fighters and 1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
6 submarines moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 17 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Battle in 19 Sea Zone
Americans attack with 6 submarines and 1 transport
Japanese defend with 1 destroyer and 4 submarines
4 submarines owned by the Japanese Submerged
Americans win, taking 19 Sea Zone from Japanese with 6 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 6 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 carriers, 4 destroyers, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 4 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Casualties for Americans: 2 carriers, 4 destroyers and 1 submarine
Americans win with 4 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Casualties for Americans: 2 carriers, 4 destroyers and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
4 fighters moved from 34 Sea Zone to Guam
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Chinese from Manchuria: 1 factory_minor
EDIT: Turning off Edit Mode
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 34 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 94 Sea Zone to Normandy Bordeaux
3 carriers moved from 92 Sea Zone to 110 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
3 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
I’ll edit in a alterred ncm during the British purchase phase, 4 dd sz92 > sz110 (instead of sz91)
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…and a forgotten one during the British ncm, art Gold Coast > FWA
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - British
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:Americans from 91 Sea Zone: 4 destroyers
EDIT: British player Adding units owned by PlayerID named:Americans to 110 Sea Zone: 4 destroyers
EDIT: Turning off Edit Mode
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 destroyers moved from 110 Sea Zone to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle StatisticsNon Combat Move - British
3 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 107 Sea Zone
3 fighters moved from Gibraltar to Normandy Bordeaux
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:Americans from Gold Coast: 1 artillery
EDIT: British player Adding units owned by PlayerID named:Americans to French West Africa: 1 artillery
EDIT: Turning off Edit ModePlace Units - British
7 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs total -
so this IC in Manchuria had to be removed? Wow, I never cease to learn.
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not that this is your concern, but had I known, I would have left the tanks there. Just for the record.
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If you had more defenses there I would have moved one infantry to kiangsu. If you want to edit the position of your tanks and return your mech and miIC. Put my inf in kiangsu and the art in Car.
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its not that you took Manchuria, I obviously “let” you. Its the removal of the IC that I was not aware of. need to leave right now, but I am not ashamed to redo this part of the fight. I honestly did not know. Guess it has to do with China rules. I up later, now its museum with the kid.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from French Central Africa to French West Africa
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Libya
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern FranceCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians win, taking Libya from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Italians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French West Africa
Italians attack with 2 armour
Americans defend with 1 artillery
Italians win, taking French West Africa from Americans with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery
Italians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Tobruk
1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 5 submarines moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Libya to Tobruk
1 bomber moved from Southern France to Southern Italy
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 aaGun, 3 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Poland to GermanyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Iraq
1 infantry placed in Iraq
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs (5 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Americans take Philippines from Japanese
3 artilleries and 8 infantry moved from South Australia to Northern Territory
1 armour and 1 mech_infantry moved from New South Wales to Northern Territory
2 fighters moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 armour, 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC win, taking Northern Territory from Japanese with 1 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
ANZAC win with 1 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Northern Territory to New South Wales
1 aaGun moved from South Australia to Northern Territory
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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Unrestricted congratulations. Doesnt matter that again it should have been closer than it was, this final battle’s outcome was not in doubt, or only with huge luck from my side.
Outplayed, simply. Was a pleasure and interesting.
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Thanks. It was a fun game. But if I’m not mistaken there was at least one instance were I made a mistake (my Atlantic fleet was about to be sunk?!?) and the dice screwed you over. It’s a lot easier to “outplay” someonew when your mistakes are covered by good luck. :-)