TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :10
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 82 PUs;
Japanese buy 1 armour, 3 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
6 artilleries, 3 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber moved from South Australia to New South Wales
3 battleships, 6 carriers and 1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from West India to Eastern Persia
1 bomber moved from Volgograd to Eastern Persia
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Chahar
1 mech_infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Hopei to Chahar
1 infantry and 1 mech_infantry moved from Jehol to Chahar
1 bomber moved from Manchuria to Chahar
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Eastern Persia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 6 artilleries, 3 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry; Americans defend with 1 mech_infantry
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 4 artilleries, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 5 armour, 3 artilleries, 2 fighters and 4 infantry
Casualties for Americans: 1 mech_infantry
Japanese win with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 4 artilleries, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 5 armour, 3 artilleries, 2 fighters and 4 infantry
Casualties for Americans: 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 3 battleships, 6 carriers and 1 cruiser
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 3 battleships and 6 carriers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Japanese win with 3 battleships and 6 carriers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Recording Battle Statistics
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
3 fighters moved from New South Wales to South Australia
2 transports moved from 61 Sea Zone to 62 Sea Zone
4 transports moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from Chahar to Yunnan
1 aaGun moved from Hopei to Chahar
1 aaGun moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 19 Sea Zone
4 fighters moved from Philippines to Caroline Islands
4 fighters moved from Japan to Caroline Islands
1 armour and 2 mech_infantrys moved from West India to Turkmenistan
1 bomber moved from Eastern Persia to India
3 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 fighters and 1 tactical_bomber placed in Japan
1 armour, 1 artillery and 1 infantry placed in India
Japanese undo move 3.
1 armour, 1 artillery and 1 mech_infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 76 PUs; end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs