Ally's fighers on my carrier…...


  • thz! :D

    that mean, the fighers are no need place on the battle board, and in the non-combat phrase, i (or the owner?) can move the fighers?

    :-? …then, the fighers can place any ally’s carrier on the same SZ or the original carrier (which just involved the combat during combat phrase)?


  • i don’t understand???


  • i understood the ally’s fighters, which no need to place on battle board. Thz! :D

    “While your ally’s planes are in North sea. Then in non-combat move the owners of the planes land then on your carrier in the batlic or on England or where ever.”

    you said, ally’s planes can land on my carrier in the batlic, or England(land on territory?)

    that means, the fighers can land from North Sea to Batlic on my carrier. can the fighters land on other carrier in Batlic or other SZ?


  • yeah the fighters can land on other sz with ally carrier and on another carrier in the batlic. England is a land territory and those planes can land on ally land territory too


  • ally’s fighers can move in my turn??? i think it’s impossible. :-?

    my question, when my carrier involve the combat, how to handle the ally’s fighers which on that carrier in my turn?


  • When you move your carrier into combat, kept the ally’s fight in the north sea. Once the the carrier is done with combat and its non-combat move now you can move the ally’s to the carrier or land.

    1. carrier moves. Kept Ally’s fighter in north sea
    2. carrier combat is done.
    3. its now non-combat, so the ally moves it fightes to the carrier or to a land

  • the ally’s fighers can get 4 movements in my non-combat phrase in this case?

    US fighters(4 movements) landed on RUSS carrier. in USSR turn, USSR’s carrier involved combat, US fighters landed on UK carrier in USSR NC phrase, gain 4 movements. in UK turn, UK carrier in combat also, the US fighers can get 4 more movements in UK turn???

    US fighters totally have 12 movements during one around! is it legal?


  • I AM SO SO SORRY! I went to the CD game and when i attack something with my carrier with ally’s fighter on it, the fighters moved with the carrier the combat but they are not part of combat! If your carrier blows up those fighters will have to land.

    summery: allies fighters move with the carrier to the combat, but they allies fighet don’t attack. Only the carrier. If the carrier gets blow up the fighter will have to land on another carrier or on ally land

    SRY IF I MESSED YOU UP :(:(:(:(


  • "If the carrier gets blow up the fighter will have to land on another carrier or on ally land "

    in the same sea zone, right?


  • same sz? you jsut had combat in the sz and the only carrier got blow up. You were go to different sz with a carrier like North Sea or land in England.


  • "carrier moves. Kept Ally’s fighter in north sea "

    “same sz? you jsut had combat in the sz and the only carrier got blow up. You were go to different sz with a carrier like North Sea or land in England.”

    you mean ally’s fighers also move into the battle sea zone in the combat movement phrase???

    kept ally’s fighter in north sea in the combat phrase, where can it land in non combat phrase? i think it can only land the its sea zone(north sea) territory(England)/carrier(ally’s carrier), otherwise, if no place for landing, fighers is destroyed!


  • yeah the ally’s fighter move with the carrier but they don’t go into combat. only the carrier does. That the way in the Cd game.


  • if the carrier is blow up, the fighers can land on territory/carrier in other sea zone…. i don’t think so.

    if the carrier is destroyed, i think the ally’s fighter can only land on the territory, other carrier in that sea zone.


  • Fighters and Bombers are allow to move when combat are done. so y can’t they move to another carrier or land?

    Sry i going to bed in a few minutes so you won’t hear from me until morning.


  • according to the rules clarification,
    “if the carrier is sunk, the fighter must then try to land somewhere in the same sea zone either on another carrier or on a friendly island there. if it can’t, the fighter is considered lost at sea”

    ha~
    i apply this rule on the case we discussed(ally’s fighters on my carrier). but i don’t know whether it is correct or not.


  • Z_,
    U got it!
    The planes MUST HAVE AN ISLAND TO LAND ON IN THE SAME SZ.
    That’s why GB sz is a great place for a carrier(GB is an island in it :roll: ).
    –----------------------------------------------------------------------------------------------------------------
    “Go ahead. Make my filet!” - I never can get that quote right. :oops: - Xi


  • ok sry i was wrong! sry about that. :oops: :oops: :oops:


  • Xi,

    when ally’s on my carrier, i know that carrier can move with ally’s fighters in the non combat phrase.(according to the rules)

    if the carries move to attack enemy, the ally’s fighters need to leave the fighters and stay at the same sea zone and land on the carrier/territory in this sea zone.

    is it right?


  • Z_,

    Not to my knowledge. They were posted to the CV(that’s the AC to you land lubbers :lol: ).
    –---------------------------------------------------------------------------------------------------------------
    “Sink the Bismark!” - Some Bloody Ignernt Limey


  • Z_,

    Yes, MOVE THE PLANES WITH THE CARRIER.
    You may be confusing this with another action.

    GAME EXAMPLE: During J1s COMBAT PHASE one(1) FTR from the carrier in the Solomon Islands sz(sea zone) flies to attack the the US AC, FTR and SS in the Hawaiian Islands sz(the Japanese AC stays put). If the Japanese FTR survives the battle(depending on what you threw into the battle) it can land on the Japanese AC. During the NONCOMBAT PHASE the Japanese AC CANNOT move to a sz that would be further away from the Hawiian Islands sz.
    The Japanese AC could have joined the battle(during the COMBAT PHASE),
    or moved one sz closer to the HAW sz(during the NONCOMBAT PHASE),
    or move a maximum of two spaces(during the NONCOMBAT PHASE) to any sz within two spaces of the HAW sz.
    –--------------------------------------------------------------------------------------------------------------
    “Now, help the enemy meet Davey Jones!” - Xi

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