Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4


  • Sukr twlo 1 Mech
    Nukr twol
    Bal twol
    Npr twol

    Epr round 2
    A:
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Epr twlo 1 INF

    –>NCM

    Cpr: 1 INF --> Npr
    Egy: 1 ARM --> Irq
    z71: 1 TT --> z81
    z96: 1 CV, 2 Fig --> z92
    z94: 2 SS, 1 DD --> z92
    z93: 3 SS --> z92
    Nita: 2 INF --> Gib
    Nita: 1 ART --> Fra

    –>Placement

    Irq: 1 minor ic
    Egy: 2 ARM, 1 Mech
    z93: 3 DD

    –>Income

    territories: 39
    no’s: 21
    saved: 1
    total: 61

    4 Spoox vs Alsch 08eItaly.AAM


  • Germany turn 9

    –>Purchase & repair

    purchase: 4 INF (12) + 7 ARM (42) + 5 Mech (20) = 74
    save 0 ipc

    –>Combat movement

    Epl: 1 Mech --> Bry (walk in)
    Epl: 1 bomber --> SBR Vol (land Sukr)
    Nov: 1 INF --> Arch (walk in)
    Nor: 3 ARM --> Vyb (walk in)

    –>Combat

    Vol
    AA fire
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    SBR +2 if AA misses
    DiceRolling 1d6:
    (3)


  • Vol minor ic takes 5 damage

    –>NCM

    Nov: 4 ARM, 5 INF, 2 ART --> Bal
    Kar: 1 ARM --> Bal
    Epl: 1 AA, 10 INF, 22 ART, 21 Mech, 8 ARM, 4 TacB, 4 Fig --> Bal
    Ger: 4 ARM, 6 Mech --> Bal
    Wgr: 4 Mech --> Pol
    Pol: 1 Mech --> Nukr
    Fin: 3 INF, 2 ART --> Vyb
    z125: 3 TT --> z112

    –>Placement

    Uk: 3 INF
    Nov: 1 INF
    Ger: 7 ARM, 3 Mech
    Wgr: 2 Mech

    –>Income

    territories: 53
    no’s: 20
    total: 73

    4 Spoox vs Alsch 09aG.AAM


  • Alrighty!

    R9

    30 IPCs

    10 Inf (30)
    No repairs

    Save 0

    Combat

    1 Inf, 1 Fig Bel to Epl

    1 Inf Volo to Arch
    1 Fig Bel to Arch

    2 Inf, 1 Tac Bel to Nov

    50 Inf Bel to Bry


  • Epl

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Arch

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Nov

    Attack (2 Inf, 1 Tac)
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Bry

    Attack (50 Inf)
    DiceRolls: 10@1; Total Hits: 010@1: (4, 6, 4, 3, 2, 4, 3, 6, 2, 4)

    Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Off to a good start.  :-D

    Epl hwol
    Arch cwlo 1 Inf

    Obviously I can sorta keep rolling in Bry for a while…
    :10@1:


  • Oops.
    DiceRolls: 10@1; Total Hits: 310@1: (2, 1, 1, 5, 4, 3, 1, 3, 4, 4)


  • There it is.

    Bry lwlo 1 Inf.

    Nov R2
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Nov lwol

    Non-coms

    20 Art, 1 AA gun Bel to Bry
    1 Fig Epl to Rus
    1 Fig Arch to Rus
    1 Tac Nov to Rus
    3 Inf Ros to Bry
    3 Mech, 8 Arm Bel to Rus
    5 Inf, 4 Art Smo to Bry
    1 Inf Vol to Tam
    1 Inf Kan to Novo
    1 Inf Sui to Kan
    1 Inf Cau to Ros
    2 Inf Cau to Vol
    1 BB, 1 SS SZ 114 to SZ 113
    10 Inf Rus to Tam
    1 AA gun Sui to Hop
    1 Mech Yak to Yen

    Place

    10 Inf Rus

    Collect

    27 IPCs

    4 Spoox vs Alsch 09bR.AAM


  • test
    DiceRolling 10d6:
    (1, 1, 2, 4, 4, 4, 4, 5, 6, 6)

    :5@3:


  • :dice 5@3:


  • :roll 5@3:


  • i completely forgot how to use the dice roller  :-o

    DiceRolls: 5@3; Total Hits: 25@3: (2, 2, 5, 5, 4)


  • yippie!  :mrgreen:

    J9

    48 ipc’s

    1 AB (15)
    1 DD (8
    4 SS (24)

    save 1 ipc

    Combat move

    z6: 1 SS –> z1 (defenseless TT)
    z20: 1 SS --> z37
    Fic: 3 Fig --> z37 (land Fic)
    Kwa: 1 Tac --> z41 (defenseless TT’s) (land Sia)
    Kwa: 2 Mech, 3 TacB, 3 Fig --> Anh (land Kwa)
    Jap: 2 bomber --> Anh (land Fic)

    Combat
    z20
    A:
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (5, 3, 4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Anh
    A:
    DiceRolls: 2@1 3@3 5@4; Total Hits: 72@1: (4, 1)3@3: (2, 2, 3)5@4: (3, 3, 6, 6, 1)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • z20 twol
    Anh twol

    NCM

    Amu: 2 INF –> Man
    Hun: 1 Mech --> Sha
    Fic: 1 INF --> Yun
    Kwa: 1 INF --> Hun
    Kwa: 1 AA --> Fic
    Hon: 1 Fig --> Jap
    z6: 9 SS --> z36
    z20: fleet --> z36
    Fic: 2 INF --> Kwa

    Place
    z6: 1 DD, 1 SS
    z36: 3 SS
    Fic: 1 AB

    income

    leftover 1 + … (can’t see it here on my laptop at work, will check later at home)

    4 Spoox vs Alsch 09cJ.AAM


  • …which I completely forgot  :oops:

    Will post income tonight



  • US 9

    84 IPCs

    5 TT (35)
    3 Inf (9)
    3 Art (12)
    2 DD (16)
    2 SS (12)

    save 0


  • Combat

    1 TT SZ 101 to SZ 91, take
    1 Inf, 1 Mech Cus to Gib
    1 TT SZ 86 to SZ 91, take
    1 Inf, 1 Mech Bra to Gib
    4 Fig SZ 86 to Gib

    1 Strat Ind to SZ 80 (TT destroyed)

    3 TT SZ 43 to SZ 35, take 2 Inf, 2 Art, 1 Arm Bor to Phi
    6 Fig, 5 Tac SZ 43 to Phi

    1 SS SZ 16 to SZ 6
    1 SS SZ 26 to SZ 6
    1 Strat Mid to SZ 6

    Scramble/submerge orders in SZ 6?

Suggested Topics

  • 1
  • 47
  • 110
  • 141
  • 180
  • 149
  • 348
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.0k

Users

39.3k

Topics

1.7m

Posts