Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs12L-AA50-41 -tech, +NO, U-505 (Axis) v. Boldfresh (Allies+7)
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Japan 17
purchase $74
8 inf
4 art
4 arm
2 TPCombat moves
archangel (1 inf)
3 inf Ural
2 fig EveNovosibirsk (1 arm)
3 inf Ural
2 fig sz34Persia (2 inf, 2 art)
4 TP sz37 load 1 inf, 3 arm FIC, 3 inf Bur to sz34 load 1 arm IEA unload Per
1 TP sz34 bridge 1 arm IEA to Per
9 arm Bur
1 fig sz34
32 inf, 16 art,16 arm Ind4 bmb Eve to Rus SBR
3 bmb Ind to Cauc SBRRus AA
Rolls: 4@1; Total Hits: 04@1: (5, 5, 4, 5)Cauc AA
Rolls: 3@1; Total Hits: 03@1: (2, 4, 5)Persia AA
Rolls: 1@1; Total Hits: 01@1: (6)Archangel
3 inf, 2 fig
Rolls: 3@1, 2@3; Total Hits: 03@1,: (2, 2, 2)2@3: (6, 6)1 defending inf
Rolls: 1@2; Total Hits: 01@2: (3) -
I guess everybody is tired of fighting.
Archangel
3 inf, 2 fig
Rolls: 3@1, 2@3; Total Hits: 23@1,: (4, 2, 1)2@3: (3, 5)1 defending inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Novosibirsk
3 inf, 2 fig
Rolls: 3@1, 2@3; Total Hits: 33@1,: (1, 4, 3)2@3: (1, 3)1 defending arm
Rolls: 1@3; Total Hits: 01@3: (5) -
Crap I forgot to move my infantry into Chi. Let me know if that is a problem.
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Persia
36 inf, 16 art, 30 arm,1 fig, 1 CA, 1 BB
Rolls: 20@1, 32@2, 31@3, 1@4; Total Hits: 2620@1,: (6, 1, 2, 2, 2, 2, 5, 1, 5, 5, 3, 4, 3, 3, 4, 3, 6, 4, 5, 5)32@2,: (4, 2, 3, 3, 4, 5, 6, 1, 2, 2, 4, 2, 3, 6, 4, 5, 1, 2, 5, 5, 6, 1, 3, 3, 4, 6, 6, 3, 4, 4, 1, 1)31@3,: (5, 4, 3, 3, 3, 3, 4, 4, 5, 1, 6, 1, 1, 3, 6, 2, 4, 4, 6, 4, 5, 3, 1, 3, 3, 6, 5, 6, 4, 6, 6)1@4: (3)2 defending art, 2 inf
Rolls: 4@2; Total Hits: 04@2: (4, 3, 5, 6) -
Rus SBR
Rolls: 4@6; Total Hits: 44@6: (5, 1, 3, 6)Cauc SBR
Rolls: 3@6; Total Hits: 33@6: (6, 4, 6) -
Combat results
Persia
twol
36 inf, 16 art, 30 arm, 1 fig remainArchangel
taken w/loss of 1 inf
2 inf, 2 fig remainNovosibirsk
twol
3 inf, 2 fig remainSBR inflcits 8 damage to Cauc IC
SBR inflcits 12 damage to Rus IC
Non-combat moves
2 fig Ural to Eve
2 fig Novo to Eve
4 bmb Rus to Ind
3 bmb Cauc to Ind
2 bmb Japan to Ind
1 fig Per to sz34
2 fig sz34 to Ger
1 fig sz36 to sz34
2 inf, 1 art, 1 AA Ural to Eve
4 inf Yak to Eve
2 inf Stc to yak
2 inf Bury to Stc
3 inf Sui to Nin
3 inf Man to Bury
5 inf Bur to Ind
1 TP sz36 to sz62 bridge 2 inf japan to Bury
1 TP sz62 load 1 inf, 1 arm Japan to sz36 unload FIC
1 DD sz61 to sz62
1 DD sz50 to sz62
1 CV sz36 to sz62
1 SS sz62 to sz51Placement
3 art Ind
1 art, 1 arm Bur
2 arm FIC
3 inf man
5 inf, 1 arm japan
2 TP sz62Japan collects $74
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the AA was moved from Urals into Yak in my non-com.
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one of my main nono’s in A&A is any change to the written combat moves after dice have been rolled. i know it’s no big deal in this case but i prefer to stick to that for consistency. i am willing to let you change the noncombat move, but only if you reroll all dice.
thanks
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Ok then no change
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Ok then no change
noncoms can be changed as many times as you want until i start rolling dice on my move but for many reasons i find it is just the best to say the combat move as typed stands once dice start rolling - clears up a lot of issues. only way i allow it is if all dice are rerolled from beginning.
thanks
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giant battle coming in persia!!! :-o
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UK17 - with 24 buys 4 inf, bom
CM
pol (2 inf) - inf, 3 ftr (cze), 2 ftr (z7)
combat:
pol - inf, 5 ftr vs. 2 inf
Rolls: 1@1 5@3; Total Hits: 11@1: (6)5@3: (5, 6, 2, 4, 5)
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
pol2
Rolls: 1@1 5@3; Total Hits: 21@1: (4)5@3: (4, 2, 6, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
pol twol
NC
blk - 3 ftr (pol), 63 inf, 14 art, 4 arm (cze)
alg - 6 inf, 6 arm (gbr)
z12 - 6 trn, 3 des, acc, 3 bat (z7)place 4 inf, bom (gbr)
collect 30, has 30
like i said from the beginning, let’s go strength on strength!!
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Ok then no change
noncoms can be changed as many times as you want until i start rolling dice on my move
thanks
Actually they can’t. Just like in the tabletop game, when you end your turn, it is your opponents turn and any changes made to non-coms are at the discretion of your opponent. Truth is, I have to learn to pay more attention or I’m going to be losing a lot of games.
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Italy 17
purchase $12
4 inf
Combat moves
Sudan (1 inf)
1 arm FEQ
1 fig sz34Sudan
1 arm, 1 fig
Rolls: 2@3; Total Hits: 22@3: (3, 3)1 defending inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Combat results
Sudan
twol
1 arm, 1 fig remainNon-combat moves
1 fig Sud to per
2 fig ita to Per
1 arm Ind to Per
16 inf, 1 AA Fra to Ger
18 inf, 1 AA Ita to FraPlacement
4 inf ItaItaly collects $10
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i am saying, i have no problem with you changing your noncoms after your move is done. the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc). some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.





