Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsG40a3.9 MrGreen(axis) vs SethTheNewt(allies)
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syr rd2:
A(2 inf, art)
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 3)
D(mech)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz99 rd1:
A(cv, ss, 2 dd, cc, 2 fig)
D(4 dd, cv, cc, 2 fig)
Rolls: 5@2 3@3; Total Hits: 25@2: (6, 5, 1, 4, 2)3@3: (6, 4, 5)You just rolled my ftrs at 3, so there should’ve been one more hit. Reroll for rd2 only
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@seththenewb:
You just rolled my ftrs at 3, so there should’ve been one more hit. Reroll for rd2 only
I just noticed that your dds didn’t hit, so you could just remove one dd and go from there.
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Doh :roll:
I was going to reroll with the cv lost but not counting result better than two, but this is even better :)
Cv goes down, ool?
In the Europe rules page 9, read the last line regarding canal and straits…
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Lose dds, you took away my friendly landing space. :x
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In the Europe rules page 9, read the last line regarding canal and straits…
Is the europe rulebook online somewhere? That’s the only way I have the Pac rulebook and A3.9
I’m curious about what that passage says.
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“The movement of air units are completely unaffected by canal or straits wheter they are moving over land or sea.”
Want me to attach the pdf?
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Still need an ool… :-)
Pdf is to large, need your email if you want it, otherwise you should be able to find it online somewhere…
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“The movement of air units are completely unaffected by canal or straits wheter they are moving over land or sea.”
Want me to attach the pdf?
Yes, but I want to see what my USN killed first :-P
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@seththenewb:
Lose dds, you took away my friendly landing space. :x
You mean this? :roll:
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Oh missed your ool defense coming up:
D(2 dd, cv, cc, 2 fig)
Rolls: 3@2 1@3 2@4; Total Hits: 33@2: (1, 2, 4)1@3: (5)2@4: (5, 1) -
“The movement of air units are completely unaffected by canal or straits wheter they are moving over land or sea.”
I still maintain you’d have to violate neutrality for that bmb to take part in any can opening. It’s a dead horse anyway seeing as how both the bmb and the arm are now safely dead. :evil:
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sz99 holds with cv, cc, 2 fig. 2 fig retreat.
ncm coming up but no more ool if you wish to sleep… :-)
I still maintain you’d have to violate neutrality for that bmb to take part in any can opening.
It’s possible. Better check the rules forum then… :-)
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ncm:
2 fig sz99 > sita
cv, 4 trn, 2 German fig sz98 > sz97
7 inf, 3 art trj > egyplacement:
2 dd > sz97
3 inf > egy
2 inf > nitacollect:
20+5+1=26 ipc -
It’s possible. Better check the rules forum then…� :-)
What do the rules say about neutral territories and violations? I’ve checked online and the only rulebook upload I found was a megaupload which has since been blocked by the government. I’ll check the faq and rules section, because I know I read it at some point . . . or at least I think I do which isn’t always the same thing.
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It says you can’t fly over a unfriendly neutral (unless attacking it) and that strictly neutral works like unfriendly neutral except that when attacked all strictly neutral gang up on you.
Still need to check the rules forum but I’m beginning to think you may have been spot on…
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But it seems you was incorrect…
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=9031Still need your email if you want the pdf…
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Have fun with your weekend warrior thingy, since you needed to pack and report in I suspect you indicated you’ll be training as a reservist in the army, not the going out and getting smashed at the weekend definition of weekend warrior…
…a definition that could fit some in college… :-)
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Anzac T9
purchase inf, ftrcom
nonencm
ftr nze > nsw
2ftr nze > sz26
ss sz 63 > sz26
ftr sz80 > ind -
place inf, ftr nsw
collect 10sz54 convoy raid (ss)
Rolls: 1@3; Total Hits: 11@3: (1)sz62 convoy raid (ss)
Rolls: 1@3; Total Hits: 01@3: (5)sz63 convoy raid (ss)
Rolls: 1@3; Total Hits: 11@3: (3)





