Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Booger (Allies) vs Alsch (Axis) Alpha 2
-
Calcutta starts with 17 IPCs.
You picked up Celebes, which is worth 3.
So the map is accurate when is says Calcutta has 20 IPCs in territories.London starts with 28, and you picked up Persia, which is worth 2.
30 in territories is right. -
I1
10 IPCs
1 Mech (4)
save 6
-
Combat
2 Inf, 1 Art Eth to Sud (mt)
1 Inf Iso to Ken (mt)
3 Inf, 1 Art, 1 Arm Tob to Alx
1 Inf, 1 Art Lib to Tun
1 Mech Tob to Tun2 Inf, 1 Art, 1 Arm Nita to Sfr
1 SS, 1 DD SZ 95 to SZ 93
1 Fig, 1 Tac Nita to SZ 931 DD, 1 CA SZ 95 to SZ 94
1 Fig Sita to SZ 941 TT SZ 95 to SZ 97, take
2 Inf Sita to Gre
1 Arm Alb to Gre
2 TT SZ 97 take
3 Inf Sita, 1 Art Nita to Gre -
Sud twol
Ken twolAlx
Attack (3 Inf, 1 Art, 1 Arm)
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 5)2@2: (1, 2)1@3: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Tun
Attack (1 Inf, 1 Art, 1 Mech)
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)Sfr
Attack (2 Inf, 1 Art, 1 Arm)
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (3)2@2: (1, 1)1@3: (2)Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (2, 6)SZ 93
Attack (1 SS, 1 DD, 1 Fig, 1 Tac)
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (6)Defense (1 DD, 1 CA)
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)SZ 94
Attack (1 DD, 1 CA, 1 Fig)
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (6, 1)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6)Gre
Attack (5 Inf, 1 Art, 1 Arm, 1 CA, 1 BB)
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 54@1: (2, 5, 4, 5)2@2: (2, 2)2@3: (3, 2)1@4: (4)Defense (4 Inf)
Rolls: 4@2; Total Hits: 24@2: (1, 5, 2, 4) -
Alx twol
Sfr twlo 1 Inf
Gre twlo 2 Inf
SZ 94 cwolTun R2
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (2)SZ 93
I’ll assume you lose the CA.
Attack (1 DD, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (4)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6) -
Damn dice.
Retreat from Tun
SZ 93 cwlo 1 SS
Non-coms
1 Fig SZ 94 to Sita
1 Fig, 1 Tac SZ 93 to Sita
2 Inf Alb to Yugo
1 Inf Sita to NitaPlace
1 Mech Nita
Collect
17 + 5 NO - 1 + 6 leftover = 27 IPCs
-
I’m pretty sure France can’t affect Germany’s turn, so I’ll go ahead with Germany.
You can move France’s units with Russia’s turn.G2
70 IPCs
repair BB SZ 112
12 Inf (36)
5 Art (20)
1 SS (6)
1 DD (8)save 0
-
Combat
1 SS SZ 112 to SZ 110
2 Fig, 3 Tac Wgr to SZ 110
1 Fig Sita to SZ 110I’ll assume no scramble in SZ 110, let me know if that’s wrong and I’ll fix it.
1 Fig, 1 Tac SZ 112 to SZ 104
1 Strat Wgr to SZ 104
1 Tac Wgr to SZ 104 -
SZ 110
Attack (1 SS, 3 Fig, 3 Tac)
Rolls: 1@2 3@3 3@4; Total Hits: 51@2: (4)3@3: (2, 1, 5)3@4: (1, 4, 1)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)SZ 104
Attack (1 Fig, 2 Tac, 1 Strat)
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 2)2@4: (6, 2)Defense (1 BB)
Rolls: 1@4; Total Hits: 11@4: (4) -
SZ 110 cwol
SZ 104 cwlo 1 FigNon-coms
1 Tac SZ 104 to Hol
1 Strat SZ 104 to Wgr
1 Tac SZ 104 to SZ 112
1 Fig SZ 110 to SZ 112
2 Fig, 3 Tac SZ 110 to Wgr
1 Fig Sita to Alx
5 Inf, 2 Art, 3 Arm Yugo to Rom
5 Inf Bul to Rom
2 Inf, 1 Art Nor to Fin
3 TT SZ 112 take
2 Inf Wfr; 1 Inf, 2 Art Wgr; 1 Inf Ger to Nor
3 Art Fra to Wgr
2 Arm Wfr to Wgr
3 Arm Fra to Ger
13 Inf Ger to HunPlace
5 Inf, 5 Art Ger
7 Inf Wgr
1 SS, 1 DD SZ 112Collect
41 + 10 NO = 51 IPCs
-
France -
NonCom
inf from Fwa to Fca
inf from Syr to Trj
inf from Tun to AlgRussia to follow
-
Cash = 51
Purchase:
2 DD = 16 (35)
1fgt = 10 (25)
1 mech = 4 (21)
7 inf = 21 (0)Combat:
NoneNonCombat:
BB from sz115 to sz114
2 inf from Epl to Bal
5 inf from Bel to Bal
2 inf from Vyb to Nod
3 inf from Kar to Nod
Inf and art from Bel to Nod
3 inf from Suk to Nuk
2 inf from Bes to Nuk
Inf and art from Bsk to Nuk
2 inf from Rosto Suk
2 inf from Rus to Sam
2 mech from Bsk to Sam
Tac from Rus to NodPlacement:
DD sz127
DD sz115
Fgt Rus
Mech Rus
1 inf Nod
3 inf Suk
3 inf RusCollect:
IPC’s = 36
NO = 0
Saved = 0
Cash = 36 -
J2
45 IPCs
1 mIC (12)
1 Naval Base (15)
3 SS (18)save 0
-
Combat
1 Arm Amu to Sib (mt) blitz to Sfe (mt)
1 Art Amu to Sak (mt)
1 Arm Amu to Bury (mt)
1 Inf Cha to Sui (mt)
1 Inf Cha to Hop (mt)
6 Inf, 3 Art Anh to Kwe (mt)
2 Art Hun to Kwe3 Inf Hun to Yun
1 Inf, 6 Fig, 5 Tac, 2 Strat Kwa to Yun
1 Fig Jeh to Yun -
Sib twol
Sfe twol
Sak twol
Bury twol
Sui twol
Hop twol
Kwe twolYun
Attack (4 Inf, 7 Fig, 5 Tac, 2 Strat)
Rolls: 4@1 7@3 7@4; Total Hits: 84@1: (4, 3, 6, 1)7@3: (5, 6, 1, 3, 3, 5, 1)7@4: (5, 5, 6, 6, 3, 4, 1)Defense (5 Inf)
Rolls: 5@2; Total Hits: 15@2: (2, 5, 3, 3, 4) -
Yun twlo 1 Inf
Non-coms
7 Fig, 5 Tac, 2 Strat Yun to Kwa
1 AA gun Amu to Bury
2 TT, 1 SS, 1 DD SZ 6 to SZ 33
1 SS, 2 DD, 1 CA, 2 CV, 2 Fig, 2 Tac, 2 TT SZ 6 to SZ 36, take
3 Inf, 1 Art Jap to Kwa
1 CA, 2 BB, 2 TT SZ 5 to SZ 6Place
1 mIC Man
1 Naval Base Hai
3 SS SZ 6Collect
38 + 10 NO = 48 IPCs
-
USA
Cash = 52
Purchase:
Carrier = 16 (36)
Tac = 11 (25)
Fgt = 10 (15)
DD = 8 (7)
TT = 7 (0)Combat:
NoneNonCombat:
TT from sz46 to sz35 unload 2 inf in Phi
SS & DD from sz23 to sz 26
CR and fgt from sz10 to sz26
fght from Eus to sz26 land on carrier
Strat from Eus to HawPlacement:
CR sz10
DD sz10
Tac & Fgt Eus
TT sz10Collect:
IPC’s = 52
NO = 0
Saved = 0
Cash = 52China
Purchase = 15
5 infCombat:
6 inf & fgt to YunRolls: 6@1 1@3; Total Hits: 16@1: (2, 6, 6, 6, 1, 2)1@3: (5)
Rolls: 3@2; Total Hits: 03@2: (4, 3, 6)
-
Yun2
Rolls: 6@1 1@3; Total Hits: 16@1: (5, 1, 3, 2, 4, 2)1@3: (5)Rolls: 2@2; Total Hits: 12@2: (2, 3)
-
Rolls: 5@1 1@3; Total Hits: 05@1: (6, 4, 4, 3, 3)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
-
This way to funny.
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 1, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)