Booger (Allies) vs Alsch (Axis) Alpha 2


  • I1

    10 IPCs

    1 Mech (4)

    save 6


  • Combat

    2 Inf, 1 Art Eth to Sud (mt)

    1 Inf Iso to Ken (mt)

    3 Inf, 1 Art, 1 Arm Tob to Alx

    1 Inf, 1 Art Lib to Tun
    1 Mech Tob to Tun

    2 Inf, 1 Art, 1 Arm Nita to Sfr

    1 SS, 1 DD SZ 95 to SZ 93
    1 Fig, 1 Tac Nita to SZ 93

    1 DD, 1 CA SZ 95 to SZ 94
    1 Fig Sita to SZ 94

    1 TT SZ 95 to SZ 97, take
    2 Inf Sita to Gre
    1 Arm Alb to Gre
    2 TT SZ 97 take
    3 Inf Sita, 1 Art Nita to Gre


  • Sud twol
    Ken twol

    Alx

    Attack (3 Inf, 1 Art, 1 Arm)
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 5)2@2: (1, 2)1@3: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Tun

    Attack (1 Inf, 1 Art, 1 Mech)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Sfr

    Attack (2 Inf, 1 Art, 1 Arm)
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (3)2@2: (1, 1)1@3: (2)

    Defense (1 Inf, 1 Art)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    SZ 93

    Attack (1 SS, 1 DD, 1 Fig, 1 Tac)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (6)

    Defense (1 DD, 1 CA)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)

    SZ 94

    Attack (1 DD, 1 CA, 1 Fig)
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (6, 1)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Gre

    Attack (5 Inf, 1 Art, 1 Arm, 1 CA, 1 BB)
    DiceRolls: 4@1 2@2 2@3 1@4; Total Hits: 54@1: (2, 5, 4, 5)2@2: (2, 2)2@3: (3, 2)1@4: (4)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 24@2: (1, 5, 2, 4)


  • Alx twol
    Sfr twlo 1 Inf
    Gre twlo 2 Inf
    SZ 94 cwol

    Tun R2
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ 93

    I’ll assume you lose the CA.

    Attack (1 DD, 1 Fig, 1 Tac)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (4)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Damn dice.

    Retreat from Tun

    SZ 93 cwlo 1 SS

    Non-coms

    1 Fig SZ 94 to Sita
    1 Fig, 1 Tac SZ 93 to Sita
    2 Inf Alb to Yugo
    1 Inf Sita to Nita

    Place

    1 Mech Nita

    Collect

    17 + 5 NO - 1 + 6 leftover = 27 IPCs

    Booger_vs_Alsch_01hI.AAM


  • I’m pretty sure France can’t affect Germany’s turn, so I’ll go ahead with Germany.
    You can move France’s units with Russia’s turn.

    G2

    70 IPCs

    repair BB SZ 112

    12 Inf (36)
    5 Art (20)
    1 SS (6)
    1 DD (8)

    save 0


  • Combat

    1 SS SZ 112 to SZ 110
    2 Fig, 3 Tac Wgr to SZ 110
    1 Fig Sita to SZ 110

    I’ll assume no scramble in SZ 110, let me know if that’s wrong and I’ll fix it.

    1 Fig, 1 Tac SZ 112 to SZ 104
    1 Strat Wgr to SZ 104
    1 Tac Wgr to SZ 104


  • SZ 110

    Attack (1 SS, 3 Fig, 3 Tac)
    DiceRolls: 1@2 3@3 3@4; Total Hits: 51@2: (4)3@3: (2, 1, 5)3@4: (1, 4, 1)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 104

    Attack (1 Fig, 2 Tac, 1 Strat)
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (1, 2)2@4: (6, 2)

    Defense (1 BB)
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • SZ 110 cwol
    SZ 104 cwlo 1 Fig

    Non-coms

    1 Tac SZ 104 to Hol
    1 Strat SZ 104 to Wgr
    1 Tac SZ 104 to SZ 112
    1 Fig SZ 110 to SZ 112
    2 Fig, 3 Tac SZ 110 to Wgr
    1 Fig Sita to Alx
    5 Inf, 2 Art, 3 Arm Yugo to Rom
    5 Inf Bul to Rom
    2 Inf, 1 Art Nor to Fin
    3 TT SZ 112 take
    2 Inf Wfr; 1 Inf, 2 Art Wgr; 1 Inf Ger to Nor
    3 Art Fra to Wgr
    2 Arm Wfr to Wgr
    3 Arm Fra to Ger
    13 Inf Ger to Hun

    Place

    5 Inf, 5 Art Ger
    7 Inf Wgr
    1 SS, 1 DD SZ 112

    Collect

    41 + 10 NO = 51 IPCs

    Booger_vs_Alsch_02aG.AAM


  • France -

    NonCom

    inf from Fwa to Fca
    inf from Syr to Trj
    inf from Tun to Alg

    Russia to follow


  • Cash = 51
    Purchase:
    2 DD = 16 (35)
    1fgt = 10 (25)
    1 mech = 4 (21)
    7 inf = 21 (0)

    Combat:
    None

    NonCombat:
    BB from sz115 to sz114
    2 inf from Epl to Bal
    5 inf from Bel to Bal
    2 inf from Vyb to Nod
    3 inf from Kar to Nod
    Inf and art from Bel to Nod
    3 inf from Suk to Nuk
    2 inf from Bes to Nuk
    Inf and art from Bsk to Nuk
    2 inf from Rosto Suk
    2 inf from Rus to Sam
    2 mech from Bsk to Sam
    Tac from Rus to Nod

    Placement:
    DD sz127
    DD sz115
    Fgt Rus
    Mech Rus
    1 inf Nod
    3 inf Suk
    3 inf Rus

    Collect:
    IPC’s = 36
    NO = 0
    Saved = 0
    Cash = 36

    Booger_vs_Alsch_02bR.AAM


  • J2

    45 IPCs

    1 mIC (12)
    1 Naval Base (15)
    3 SS (18)

    save 0


  • Combat

    1 Arm Amu to Sib (mt) blitz to Sfe (mt)

    1 Art Amu to Sak (mt)

    1 Arm Amu to Bury (mt)

    1 Inf Cha to Sui (mt)

    1 Inf Cha to Hop (mt)

    6 Inf, 3 Art Anh to Kwe (mt)
    2 Art Hun to Kwe

    3 Inf Hun to Yun
    1 Inf, 6 Fig, 5 Tac, 2 Strat Kwa to Yun
    1 Fig Jeh to Yun


  • Sib twol
    Sfe twol
    Sak twol
    Bury twol
    Sui twol
    Hop twol
    Kwe twol

    Yun

    Attack (4 Inf, 7 Fig, 5 Tac, 2 Strat)
    DiceRolls: 4@1 7@3 7@4; Total Hits: 84@1: (4, 3, 6, 1)7@3: (5, 6, 1, 3, 3, 5, 1)7@4: (5, 5, 6, 6, 3, 4, 1)

    Defense (5 Inf)
    DiceRolls: 5@2; Total Hits: 15@2: (2, 5, 3, 3, 4)


  • Yun twlo 1 Inf

    Non-coms

    7 Fig, 5 Tac, 2 Strat Yun to Kwa
    1 AA gun Amu to Bury
    2 TT, 1 SS, 1 DD SZ 6 to SZ 33
    1 SS, 2 DD, 1 CA, 2 CV, 2 Fig, 2 Tac, 2 TT SZ 6 to SZ 36, take
    3 Inf, 1 Art Jap to Kwa
    1 CA, 2 BB, 2 TT SZ 5 to SZ 6

    Place

    1 mIC Man
    1 Naval Base Hai
    3 SS SZ 6

    Collect

    38 + 10 NO = 48 IPCs

    Booger_vs_Alsch_02cJ.AAM


  • USA
    Cash = 52
    Purchase:
    Carrier = 16 (36)
    Tac = 11 (25)
    Fgt = 10 (15)
    DD = 8 (7)
    TT = 7 (0)

    Combat:
    None

    NonCombat:
    TT from sz46 to sz35 unload 2 inf in Phi
    SS & DD from sz23 to sz 26
    CR and fgt from sz10 to sz26
    fght from Eus to sz26 land on carrier
    Strat from Eus to Haw

    Placement:
    CR sz10
    DD sz10
    Tac & Fgt Eus
    TT sz10

    Collect:
    IPC’s = 52
    NO = 0
    Saved = 0
    Cash = 52

    China
    Purchase = 15
    5 inf

    Combat:
    6 inf & fgt to Yun

    DiceRolls: 6@1 1@3; Total Hits: 16@1: (2, 6, 6, 6, 1, 2)1@3: (5)

    DiceRolls: 3@2; Total Hits: 03@2: (4, 3, 6)


  • Yun2
    DiceRolls: 6@1 1@3; Total Hits: 16@1: (5, 1, 3, 2, 4, 2)1@3: (5)

    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • DiceRolls: 5@1 1@3; Total Hits: 05@1: (6, 4, 4, 3, 3)1@3: (4)

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • This way to funny.

    DiceRolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 1, 6)1@3: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Yun twlo 2 inf

    NonCom:
    2 inf from She to Sik
    4 inf from Sze to Sik
    1 fgt from yun to Sik

    Placement:
    5 inf Sik
    Collect:
    IPC’s = 6
    NO = 6
    Saved = 0
    Cash = 12
    Map
    And I will work on UK and ANZAC tonight.

    Booger_vs_Alsch_02dUS-CH.AAM

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