@zarhunter 2ecf35cc-116c-46cf-acf8-550d8041ef8b-image.png
Wheatbeer (Axis) vs Vance (Allies) G40A3.9 (-tech)
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NONCOMBAT MOVES
z113
1 destroyer, 1 carrier from z110
2 fig from Russiaz112
1 destroyer from z91france
1 inf, 2 AA from NormandyNormandy
1 Bmb from battle of West GermanyWest Germany
3AA from z112MOBILIZE UNITS
3 fig in UKCOLLECT INCOME
UK 9 = 33 -
Ooops correction. I also have to NCM 3 inf off the transports in z112 to West Germany with the AAs to have 4 empty tts.
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I didn’t look at the map yet, but I have to tell you, units can’t blitz through ICs or bases. This has been the case since OOB.
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Also, if you liberate Paris, any French territory under Allied control reverts to France.
Normandy falls to French control before the US either Collects IPC for it or Mobilizes units there. Likewise, the UK can only liberate SFR, not take it.
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If you need to redo or reroll any part of your turn, fully or partially, that’s fine with me.
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Aw crap I really blew that move. Sorry. Ok i will se what i can salvage of it
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OK so if the US mechs and armor stopped in Paris then 1 of the hits @3 didn’t happen. I actually know that facilities stop the blitz; don’t know why I forgot. My problem is I always forget too many things in the game. stupid
Anyway that leaves 2 mech, 2 armor, 4 french infantry in Paris and the 3 tacs mbilize in Western USA. Germany would be left with 4 inf, 2 art in West Germany.
When Britain attacked West Germany they had 5 hits, leaving 1 art. In the reamingin 2 inf, 4 fig rolled a second time it would be
aRolls: 2@1, 4@2; Total Hits: 02@1,: (3, 2)4@2: (4, 6, 6, 6)
dRolls: 1@2; Total Hits: 01@2: (5)
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a
Rolls: 2@1, 4@2; Total Hits: 12@1,: (4, 2)4@2: (6, 6, 4, 2)
dRolls: 1@2; Total Hits: 01@2: (3)
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OK so here is the map with those mistakes corrected. sorry.
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…and with USA’s income down 2 for liberating normandy
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… and the British carrier in z114 to be in range to pick up the fighters from moscow. sigh.
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I don’t have time to do Italy tonight.
No worries about errors. I have made plenty of mistakes playing G40.
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And looking forward to seeing what happens with France, never had that happen before since you caught me a little unprepared with the fleet/air shift in theatres.
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The game is very complicated and if we were face to face you would say “hey you can’t do that” and that would be the end of it. Online is harder because you don’t have the other side present to police you from making mistakes. You’ve got this game wrapped up in the Pacific but i thought it would be cool to take a swing at germany on the last round. This last move was very complex (to me anyway) and I only resorted to it because you defended Italy very well.
I checked the map again and this time i think everything is correct. USA got its $5 for having troops in France (silver lining I guess)
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Italy 9
Buy (33/33)
11 infSFR
2 inf nita
3 fig sitaCPR
1 trans sz96 >> sz87 load 1 inf, 1 art sita >> sz99 unload cyp
1 cru sz96 >> sz99 bombard creSUD
1 inf, 1 art sita load trans sz97 >> sz81 unload sud
1 cru sz95 >> sz81 bombard sud
1 bsh sz96 >> sz81 bombard sudWGR
12 inf nita -
SFR
A 2 inf, 3 fig
Rolls: 2@1 3@3; Total Hits: 22@1: (2, 5)3@3: (3, 5, 3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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CPR
1 trans sz96 >> sz87 load 1 inf, 1 art sita >> sz99 unload cyp
1 cru sz96 >> sz99 bombard crelol, I’m tired, I wrote 3 different territory names here
They should all say CYPCYP
1 trans sz96 >> sz87 load 1 inf, 1 art sita >> sz99 unload cyp
1 cru sz96 >> sz99 bombard cypCYP
A 1 inf, 1 art, 1 cru
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)
D 1 fig
Rolls: 1@4; Total Hits: 01@4: (6)
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SUD
A 1 inf, 1 art, 1 cru, 1 bsh
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 3)1@3: (1)1@4: (2)
D 3 inf
Rolls: 3@2; Total Hits: 23@2: (1, 2, 3)
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sud cwlo 1 inf, 1 art (not taken)
WGR
A 12 inf
Rolls: 12@1; Total Hits: 412@1: (5, 3, 1, 6, 3, 5, 2, 1, 1, 2, 1, 2)
D 3 aa, 5 inf
Rolls: 5@2; Total Hits: 15@2: (5, 6, 5, 3, 1)
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WGR
A 11 inf
Rolls: 11@1; Total Hits: 011@1: (2, 4, 6, 2, 4, 6, 5, 5, 6, 2, 4)
D 4 inf
Rolls: 4@2; Total Hits: 04@2: (3, 5, 5, 3)