@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsVarn H (allies) vs. *your-name-here* (axis): Spring 1942
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Round 3, Russia; continued
Combat Sinkiang, Attacker, Round 1: Fighter x2, Infantry x3
Rolls: 3@1 2@3; Total Hits: 23@1: (2, 1, 5)2@3: (5, 2)Combat Sinkiang, Defender, Round 1: Infantry x2
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Round 3, Russia; continued
Sinkiang deafeated without losses.
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Round 3, Russia; continued
Combat West Russia, Attacker, Round 1: Fighter x1, Infantry x3, Artillery x1
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 3)2@2: (5, 6)1@3: (2)Combat West Russia, Defender, Round 1: Infantry x2
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Round 3, Russia; continued
West Russia deafeated with loss of Infantry x2!
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Round 3, Russia; continued
Combat Ukraine, Attacker, Round 1: Fighter x1, Infantry x2
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (1)Combat Ukraine, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 3, Russia; continued
Ukraine defeated without losses.
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Round 3, Russia; continued
Non-Combat Movement:
–-1.) Yakut Infantry x1 to Novosibirsk
—2.) SZ 3 Sub x1 to SZ 6
—3.) Novosibirsk Infantry x4 to Russia
—4.) Fighters x2 return to Russia, Fighters x2 return to Caucasus
—5.) Caucasus Inf x2 to RussiaMobilize:
—1.) Fighter x1, Infantry x3 to Russia
—2.) Tank x1 to CaucasusCollect Income:
Russia collect 26, total 26 in hand
Germany –5
Japan –2
USA +2Summary:
—Russia: Infantry x9, Fighter x3
—Caucasus: Infantry x2, Tank x2, Fighter x2 (plus UK Bomber)
—Novo: Infantry x1
—Sinkiang: Infantry x3
—SZ 6: Sub x1 plus UK units
—Ukraine: Infantry x2
—West Russia: Infantry x1, Artillery x1
—Archangel: Infantry x1 -
Germany’s Turn!
Take your time if you want, as I will not be able to post until later tomorrow night (about this time). Thanks!
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I’m not sure if I will get a turn in after the superbowl, depends on how the party turns out I guess! Have a good weekend!
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Ger 3
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Builds:On Hand 44
8 Inf 24
4 Tank 20Saved 0
Combat:
Nwy: Tank(Kar) Vs Undefended
Arc: Inf+2 Ftr(WEu) Vs Inf
Wru: Tank(EEu)+Inf(Bel)+2 Ftr(Kar)+Bmr(WEu) Vs Inf+Art
Ukr: 3 Inf(EEu)+5 Tanks(Ger)+Tank(SEu) Vs 2 Inf
Sz15: BB+TT(Sz13) Inf+Tank(Alg)
TrJ: Tank(FeQ), Inf+Art(Egy), Tank+Inf+BB shot(Sz15) Vs InfArc: 1 Inf+2 Ftr(Kar) Vs Inf
Rolls: 1@1 2@3 ; Total Hits: 11@1: (6)2@3: (5, 3)
Rolls: 1@2; Total Hits: 11@2: (2)WRu: Tank(EEu)+Inf(Bel)+2 Ftr(Kar)+Bmr(WEu) Vs Inf+Art
Rolls: 1@1 3@3 1@4; Total Hits: 41@1: (5)3@3: (3, 2, 3)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (6, 3)Ukr: 3 Inf(EEu)+5 Tanks(Ger)+Tank(SEu) Vs 2 Inf
Rolls: 3@1 6@3; Total Hits: 53@1: (4, 6, 5)6@3: (3, 1, 3, 1, 4, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 6)TrJ: Tank(FeQ), Inf+Art(Egy), Tank+Inf+BB shot(Sz15) Vs Inf
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (1, 5)2@3: (5, 4)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Combat Results:
Nwy: Undefended
Arc: CWLO Inf
Wru: TWOL
Ukr: TWLO 1 Inf
TrJ: TWOLNon-Combat Moves:
Weu: Bmr(WRu), 2 Ftr(Arc), Inf(SEu), 2 Inf(Ger)
Kar: Inf(EEu), 2 Ftr(WRu), Tank(Nwy)
Sz18: 3 SS(Sz9)Builds:
Ger: 6 Inf+4 Tanks
SEu: 2 InfCollect 47 IPC, 0 saved, 47 IPC On Hand
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Round 3, UK
Purchase:
–-1.) Infantry x2, Artillery x2, Transport x2 (-$28, 1 remaining)Combat Movement:
—1.) Persia Infantry x4 to India (uncontested)
—2.) UK infantry x1 via transport in SZ 6 to Norway (uncontested)Non-Combat Movement:
—1.) Persia AA Gun to Caucasus
—2.) SZ 27 Carrier and Cruiser to SZ 29
—3.) SZ 47 Sub to SZ 45
—4.) SZ 40 Transport x1 loads Infantry x2 from Australia and moves to SZ 45, unloads units to SolomonsMobilize:
—1.) Infantry x2, Artillery x2 to UK
—2.) Transport x2 to SZ 6Collect Income:
UK from 22 to 28 IPC production, collect 28, total 29 in hand
Germany from 47 to 44
Japan from 36 to 33Summary:
—UK: Infantry x5, Artillery x5
—SZ 6: BB x1, Destroyer x2, Carrier x1, Fighter x2, Transport x5
—SZ 45: Sub x1, Transport x1 plus USA fleet
—SZ 29: Cruiser x1, Carrier x1
—India: Infantry x4
—Caucasus: UK Bomber x1 plus Russian units
—Eastern Canada: Infantry x1, Armor x1
—Norway: UK owns, Infantry x1
—Solomons: Infantry x2 plus USA units
—Australia: Infantry x2 plus USA units
—others: 0 -
Japan’s Turn!
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Japan 3
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Builds:On Hand 38
1 Ftr 10
1 DD 8
3 SS 18Saved 2
Combat:
Sz45: CV+2 SS+DD+2 BB+ 2Ftr(Sz60), 2 Ftr+Bmr(Man)
Far: Inf(Bry) Vs Undefended
Yak: Inf(Bry) Vs UndefendedSz45: CV+SS+DD+2 BB+ 2Ftr(Sz60), 2 Ftr+Bmr(Man), SS(Sz47) Vs 2 SS+2 DD, 2 Ftr+2 BB+TT
Rolls: 1@1 3@2 4@3 3@4; Total Hits: 31@1: (6)3@2: (3, 1, 5)4@3: (5, 5, 5, 1)3@4: (4, 5, 5)
Rolls: 2@1 3@2 4@4; Total Hits: 42@1: (3, 1)3@2: (3, 5, 6)4@4: (1, 2, 1, 5) -
I am getting diced lately, 1 hit with 4 threes and 3 fours….
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Well I got 2 hits, shouldn’t complain much. This is pretty much the game now at this point.
round 2
Sz45: CV+SS+DD+2 BB+ 2Ftr(Sz60), 2 Ftr+Bmr(Man), SS(Sz47) Vs 2 SS+2 DD, 2 Ftr+2 BB+TT
Rolls: 1@1 1@2 4@3 3@4; Total Hits: 31@1: (1)1@2: (1)4@3: (4, 5, 4, 6)3@4: (6, 6, 3)
Rolls: 1@1 3@2 4@4; Total Hits: 31@1: (4)3@2: (4, 1, 6)4@4: (2, 5, 3, 5) -
Well, another 2 hits with my 4 threes and 3 fours.
Well, I guess I am toast so I have to go one more round.
Rolls: 1@1 1@2 1@3 3@4; Total Hits: 31@1: (6)1@2: (4)1@3: (2)3@4: (5, 4, 4)
Rolls: 1@2 4@4; Total Hits: 11@2: (6)4@4: (6, 6, 2, 5) -
Combat Results:
Far: Inf(Bry) Vs Undefended
Yak: Inf(Bry) Vs UndefendedSz45:
Round 1
So 3 hits and 4 hits, two to each battleship and we both lost a sub and I lost a second sub
Round 2
3 hits a piece
I took off a sub and 2 fighters and took off your last sub and 2 destroyersRound 3
3 Hits offence to 1 hit Defence
That should leave you with 2 damaged battleships to my 2 damaged battleships, CV, Ftr and Bomber
I’m going to lick my wounds and retreat my navy units to Sz47
Non-Combat Moves:
Sz47: Ftr(Sz45), Ftr(FIC)
Sz36: CV+2 Ftr+TT(Sz34), 3 TT(Sz60) Loading 2 Inf+Tank(Jpn)+2 Inf(Phi)
FIC: 5 Inf+Tank(Sz36)
Man: Bmr(Sz45)
Yak: Inf+Art(Bry)
Sz61: 3 TT(Sz60)Mobilisation:
Sz60: 3 Sub+DD
Jpn: FtrCollect 35 IPC, 2 saved, 37 IPC On Hand
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Sorry for the delay in posting a reply: work is gonna kick my balls all week until Friday.
Could you post the Japan Turn battlemap? I think the file attached to your post says UK3.
That was a pretty intense battle you rolled. I have to say I was hoping to see a big Navy battle like that. I love that stuff. Fascists killing Communists (and vice-versa) on the frozen steppes of Russia never did anything for me, but I get excited thinking about the American and Japanese Navies going at it in the Pacific!
I read an article a few weeks ago by Don Rae who was talking about strategies for Classic. He said “Any player death that occurs by or before turn 7 in the Axis and Allies game is a result of stupid purchasing, nothing more, nothing less.” I was hoping to avoid being called stupid by Don Rae, but as I look at what the Axis is doing to me near the end of turn 3 I’m starting to wonder, lol!
I learn the most when I’m losing - probably because I have to think harder. Needless to say I’m learning a lot in a short span of time…
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I rarely face a KJF Kill Japan First. You caught me a bit unprepared, a good thing, if you don’t plan for the unexpected….
Air purchases for Russia is also a different strategy, it has its pros and cons. I am having a hard time moving small forces around with that air threat. On the other hand, if the Japs can hold out for a bit then the Russians being a bit lighter with boots on the ground will tend to get pushed around.
I made a stupid mistake in the attack on your navy. My sub is Sz47 should have move to Sz 50 first before attacking, that way a retreat could have gone to Sz50 rather than 47. That would be much more preferable. I didn’t anticipate having to retreat. I was willing to lose my fighters if need be as I could fly 2 more in during non-combat. But I had to keep the CV, DD and 2 BBs and I nearly lost the game. That last roll was a roll of desperation. You could have won the game right there. Regardless, I will be feeling the ramifications of that failed attack.





