@VictoryFirst no rush at all - I was just tuning up a classic game and saw your guys’ game going. I know SuperbattleshipYamato very well. Really cool to see you guys duking it out in 1914.
Varn H (allies) vs. *your-name-here* (axis): Spring 1942
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Round 2
Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
Rolls: 1@4; Total Hits: 11@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
Rolls: 3@1 8@3 1@4; Total Hits: 43@1: (1, 2, 2)8@3: (4, 3, 5, 4, 4, 6, 1, 5)1@4: (3)
Rolls: 7@2 2@3; Total Hits: 47@2: (3, 6, 3, 1, 4, 6, 1)2@3: (3, 1)Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
Rolls: 3@1 1@3; Total Hits: 03@1: (6, 4, 6)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Round 2
Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
Rolls: 7@3 1@4; Total Hits: 57@3: (4, 3, 1, 2, 3, 6, 1)1@4: (6)
Rolls: 3@2 2@3; Total Hits: 33@2: (3, 6, 1)2@3: (3, 2)Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Egy: 2 Inf+Art+Tank Vs Inf+Tank+Ftr
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (3, 2)1@3: (2)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6) -
Round 2
Egy: Art+Tank Vs Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
:aaa1@4: -
Ugh, dont like that!
Egy: Art+Tank Vs Ftr Defense dice
Rolls: 1@4; Total Hits: 01@4: (5) -
Round 3
Egy: Art+Tank Vs Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
Rolls: 1@4; Total Hits: 01@4: (5) -
Combat Results:
Sz1: (Autokill)
Sz15: CWOL
Kar: TWLO 2 Inf
Wru: CWLO 3 Inf, 2 Tanks, 2 Ftrs(WEu Ftr, Ger Ftr)
Egy: TWLO 2 InfNon-Combat Moves:
Sz7: DD+2 SS(Sz5)
Ukr: 2 Inf(EEu), 2 Inf(Blk), Tanks(SEu), 2 Tanks(Ger), 3 Ftr(WRu)
WEu: Bmr+1 Ftr(WRu Started in Ukr), Inf(SEu), 2 Inf(Ger)
EEu: Inf(Ger), Tank(WEu)
Lib: Inf+Art(Alg)Builds:
Ger: 4 Inf+4 Tanks
SEu: Inf+TankCollect 42 IPC, 0 saved, 42 IPC On Hand
Varn H(Allies) Vs Crunch(Axis) R1.AAM
Varn H(Allies) Vs Crunch(Axis) G1.AAM -
–-You should use the mapping utility AAMap
Got it. Thanks!–-Not that many people play spring 42 here, great to see another '42 fan. I would suggest reading a few of the playing strategies here, I learned much by reading what others do.
Will do. Thanks for taking the time to play a beginner! -
Round 1, UK
Purchase:
–-1.) Carrier x1, Destroyer x1, Transport x1 (-$29, 1 remaining)Combat Movement:
—1.) UK Fighter x1 to SZ 5 (auto-kill transport)
—2.) UK Bomber x1, UK Fighter x1 to SZ 7 (vs. Destroyer only)
—3.) SZ 2 Transport x1 to SZ 3, load Infantry x1 and Tank x1 from UK, unload both to Norway (uncontested)
—4.) SZ 35 Fighter x1 to SZ 59 (auto-kill transport) -
Round 1, UK; continued
Combat SZ 7, Attacker, Round 1: Fighter, Bomber (cannot hit subs)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)Combat SZ 7, Defender, Round 1: Destroyer (subs cannot hit planes)
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 1, UK; continued
UK destroys SZ 7 Destroyer, no losses
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Round 1, UK; continued
Non-Combat Movement:
–-1.) SZ 2 Battleship x1 to SZ 3
—2.) SZ 7 Bomber (from UK) to Caucasus
—3.) SZ 7 Fighter (from UK) to SZ 3 to land on purchased Carrier
—4.) SZ 5 Fighter (from UK) to SZ 3 to land on purchased Carrier
—5.) SZ 13 Cruiser x1 to SZ 9
—6.) SZ 35 Transport x1, Carrier x1, Cruiser x1 to SZ 34, load Trans-Jordan Infantry x1, proceed to SZ 33, unload Infantry x1 in Rhodesia
—7.) South Africa Infantry x1 to Rhodesia
—8.) SZ 59 Fighter to China
—9.) SZ 40 Sub x1 to SZ 38
—10.) SZ 40 Transport x1 to SZ 41, load Infantry x1 from New Zealand, back to SZ 40, unload to Australia
—11.) Persia Infantry x1 to India
—12.) Western Canada Infantry x1 to Eastern CanadaMobilize:
—1.) Carrier x1, Destroyer x1, Transport x1 to SZ 3Collect Income:
UK from 28 to 31 IPC production, collect 31, total 31+1=32 in hand
Germany from 42 to 39 IPC production, has 42 in handSummary:
—UK: 1 Infantry, 1 Artillery
—SZ 3: BB x1, Destroyer x1, Carrier x1, Fighter x2, Transport x2
—SZ 9: Cruiser x1
—SZ 33: Cruiser x1, Carrier x1, Transport x1
—SZ 38: Sub x1
—SZ 40: Transport x1
—China: UK Fighter x1 plus US units
—India: Infantry x4
—Rhodesia: Infantry x2
—Caucasus: UK Bomber x1 plus Russian units
—Eastern Canada: Infantry x1, Armor x1
—Norway: now in UK hands, Infantry x1, Armor x1
—others: 0 -
Japan’s Turn!
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Japan 1
Builds:
–---------
On Hand 303 TT 21
1 DD 8Saved 1
Combat:
Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),Do you submerge the US sub?
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Typically most people do submerge the sub when faced with this attack. I guess if I am wrong you get to ask for a re-roll.
If my sub hits then disregard the roll for the CV
Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 4)1@4: (3)
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),
Rolls: 6@1 4@3; Total Hits: 26@1: (4, 6, 5, 5, 6, 4)4@3: (2, 5, 5, 1)
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 3)2@4: (1, 3) -
Round 2
Chi: Ftr(Man), 3 Inf(Kwa), Ftr(FIC), 2 Ftr(Sz37),
Rolls: 3@1 4@3; Total Hits: 33@1: (1, 6, 4)4@3: (2, 4, 4, 1)
Rolls: 2@4; Total Hits: 12@4: (6, 2) -
Combat Results:
Sz52: CWOL
Chi: TWLO 4 InfNon-Combat Moves:
Sz36: TT(Sz60) loading Tank+Inf(Jpn), BB+CV(Sz37), 2 Ftrs(Chi starting from Man and FIC)
Sz60: CV(Sz50), Ftr(Sz52)
Jpn: Bmr(Sz52)Mobilisation:
Sz60: 3 TT+DDCollect 32 IPC, 1 saved, 33 IPC On Hand
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Yeah, I’ll submerge the sub in SZ 52. Thanks!
Round 1, USA
Purchase:
–-1.) Battleship x1, Carrier x1, Destroyer x1 (-$42, 0 remaining)Combat Movement:
—1.) SZ 52 Sub out of combat zone to SZ 55
—2.) Hawaii Fighter x1, Western USA Fighter x1, Eastern USA Bomber x1 to SZ 52 (vs. Cruiser only) -
Round 1, USA; continued
Combat SZ 52, Attacker, Round 1: Fighter x2, Bomber (cannot hit subs)
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)Combat SZ 52, Defender, Round 1: Cruiser (subs cannot hit planes)
Rolls: 1@3; Total Hits: 11@3: (1)