@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
12L-'41 Ol' Blood&Guts (Axis) vs. souL (Allies+9), Gm2, -tech, +NOs
-
Ukr twol
Euk
A-inf art 2arm 2ftr
Rolls: 2@2 4@3; Total Hits: 42@2: (2, 4)4@3: (1, 2, 1, 6)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 6)1@3: (3) -
Euk twlo inf art
Arc
A-2inf 2art 2ftr 2bmr
Rolls: 4@2 2@3 2@4; Total Hits: 54@2: (1, 4, 4, 2)2@3: (1, 3)2@4: (1, 6)
D-4inf arm
Rolls: 4@2 1@3; Total Hits: 14@2: (6, 1, 4, 5)1@3: (4) -
Arc twlo inf
NCM
2ftr Arc => sz5
2bmr Arc => Kar
2ftr Euk => Kar
2ftr Ukr => sz5
4inf 4art Ger => Kar
inf Kar => Bel
2arm Epl => KarMobilize
2inf in Kar (reserves called up for action)
10arm in GerCollect: 55 + 3 saved = 58
-
Rus6:
Purchase:
6 inf 2 armcombat:
inf yak -> far
inf yak -> stc
4 inf arm rus -> arc
2 inf arm rus -> bel
3 inf kaz, 3 arm cau -> chi
4 inf arm rus -> eukarc
a
Rolls: 4@1 1@3; Total Hits: 04@1: (2, 6, 3, 2)1@3: (5)
d
Rolls: 3@2; Total Hits: 03@2: (6, 4, 5) -
arc2
a
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 6, 6, 2)1@3: (6)
d
Rolls: 3@2; Total Hits: 03@2: (3, 6, 3) -
arc3
a
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 1, 5, 4)1@3: (6)
d
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5) -
arc4
a
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 6)1@3: (2)
d
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
arc twlo 2 inf
bel
a
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
bel twlo inf
euk
a
Rolls: 4@1 1@3; Total Hits: 04@1: (2, 4, 2, 2)1@3: (4)
d
Rolls: 2@3; Total Hits: 02@3: (5, 6) -
euk2
a
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 1, 2, 3)1@3: (5)
d
Rolls: 2@3; Total Hits: 12@3: (3, 6) -
euk3
a
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 2, 3)1@3: (2)
d
Rolls: 1@3; Total Hits: 11@3: (1) -
euk twlo 2 inf
chi
a
Rolls: 3@1 3@3; Total Hits: 13@1: (2, 6, 5)3@3: (3, 5, 4)
d
Rolls: 4@2; Total Hits: 44@2: (2, 2, 1, 1) -
well, that’s a kick in the junk. jeez.
chi2
a
Rolls: 2@3; Total Hits: 02@3: (4, 6)
d
Rolls: 3@2; Total Hits: 23@2: (2, 2, 5) -
great, change the whole game right there. that’s so awful. It was really close before, now it’s not.
ncm:
sub 23 -> 28mobilize:
5 inf rus, inf 2 arm caucollect:
23+0=23, has 23 -
Russia’s IC still has 2 IPC damage, so you can only place 4 units there. I am not sure if you want to move an inf to Caucasus or how you want to handle it.
-
great, change the whole game right there. that’s so awful. It was really close before, now it’s not.
You are right it was so very close and that may be the turning point for the Axis
Jap6-Buy: inf, art, arm, dd, trn, 5 sub…save 2
CM
1. sub sz50/sub sz38/dd 2ftr sz37 => sz48 sub dd
2. 2sub sz38/ftr sz37 => sz49 dd
3. 3cv dd cru bb sz37/2sub sz38/ftr Jap/2ftr Trj => sz36 dd
4. inf Chi => Nov
5. inf Chi => Kazsz48
A-2sub dd 2ftr
Rolls: 3@2 2@3; Total Hits: 13@2: (6, 6, 4)2@3: (5, 1)
D-sub dd
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5) -
sz48
A-2sub dd 2ftr
Rolls: 3@2 2@3; Total Hits: 13@2: (3, 5, 2)2@3: (4, 4)
D-dd
Rolls: 1@2; Total Hits: 11@2: (1) -
sz48 cwlo sub
sz49
A-2sub ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 2)1@3: (6)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3) -
sz49 cwol
sz36
A-3cv 2sub dd cru 3ftr bb
Rolls: 3@1 3@2 4@3 1@4; Total Hits: 43@1: (4, 5, 6)3@2: (2, 1, 6)4@3: (5, 4, 3, 6)1@4: (3)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3) -
sz36 cwol
NCM
2ftr sz48 => sz36
ftr sz49 => sz36
2arm Nin => Fuk
aa gun Yun => FIC
2inf Bur => FIC
trn sz37 => sz36
inf Ind => PerMobilize
5sub in sz62
inf art arm in Man
dd trn in sz36Collect: 59 + 2 saved = 61





