@TinCanoftheSea i think i got it – see post above – let me know if i did anything wrong ;-)
12L-'41 Ol' Blood&Guts (Axis) vs. souL (Allies+9), Gm2, -tech, +NOs
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arc3
a
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 1, 5, 4)1@3: (6)
d
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5) -
arc4
a
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 6)1@3: (2)
d
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
arc twlo 2 inf
bel
a
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
bel twlo inf
euk
a
Rolls: 4@1 1@3; Total Hits: 04@1: (2, 4, 2, 2)1@3: (4)
d
Rolls: 2@3; Total Hits: 02@3: (5, 6) -
euk2
a
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 1, 2, 3)1@3: (5)
d
Rolls: 2@3; Total Hits: 12@3: (3, 6) -
euk3
a
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 2, 3)1@3: (2)
d
Rolls: 1@3; Total Hits: 11@3: (1) -
euk twlo 2 inf
chi
a
Rolls: 3@1 3@3; Total Hits: 13@1: (2, 6, 5)3@3: (3, 5, 4)
d
Rolls: 4@2; Total Hits: 44@2: (2, 2, 1, 1) -
well, that’s a kick in the junk. jeez.
chi2
a
Rolls: 2@3; Total Hits: 02@3: (4, 6)
d
Rolls: 3@2; Total Hits: 23@2: (2, 2, 5) -
great, change the whole game right there. that’s so awful. It was really close before, now it’s not.
ncm:
sub 23 -> 28mobilize:
5 inf rus, inf 2 arm caucollect:
23+0=23, has 23 -
Russia’s IC still has 2 IPC damage, so you can only place 4 units there. I am not sure if you want to move an inf to Caucasus or how you want to handle it.
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great, change the whole game right there. that’s so awful. It was really close before, now it’s not.
You are right it was so very close and that may be the turning point for the Axis
Jap6-Buy: inf, art, arm, dd, trn, 5 sub…save 2
CM
1. sub sz50/sub sz38/dd 2ftr sz37 => sz48 sub dd
2. 2sub sz38/ftr sz37 => sz49 dd
3. 3cv dd cru bb sz37/2sub sz38/ftr Jap/2ftr Trj => sz36 dd
4. inf Chi => Nov
5. inf Chi => Kazsz48
A-2sub dd 2ftr
Rolls: 3@2 2@3; Total Hits: 13@2: (6, 6, 4)2@3: (5, 1)
D-sub dd
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5) -
sz48
A-2sub dd 2ftr
Rolls: 3@2 2@3; Total Hits: 13@2: (3, 5, 2)2@3: (4, 4)
D-dd
Rolls: 1@2; Total Hits: 11@2: (1) -
sz48 cwlo sub
sz49
A-2sub ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 2)1@3: (6)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3) -
sz49 cwol
sz36
A-3cv 2sub dd cru 3ftr bb
Rolls: 3@1 3@2 4@3 1@4; Total Hits: 43@1: (4, 5, 6)3@2: (2, 1, 6)4@3: (5, 4, 3, 6)1@4: (3)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3) -
sz36 cwol
NCM
2ftr sz48 => sz36
ftr sz49 => sz36
2arm Nin => Fuk
aa gun Yun => FIC
2inf Bur => FIC
trn sz37 => sz36
inf Ind => PerMobilize
5sub in sz62
inf art arm in Man
dd trn in sz36Collect: 59 + 2 saved = 61
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UK6:
Purchase:
cv 2 ftr ddcombat:
trn egy -> trj -> per
2 ftr rus -> per
trn 12 -> 6 load inf gbr unload nwe
trn 12 -> 6 load inf gbr unload nwyper
a
Rolls: 3@3; Total Hits: 13@3: (4, 2, 4)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
ok, you win. You haven’t missed an aircraft in like 2 turns.
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might as well just continue. per to the death, I leave my tank alive
a
Rolls: 10@3; Total Hits: 810@3: (2, 2, 3, 3, 2, 1, 1, 6, 4, 1)
d
Rolls: 10@2; Total Hits: 510@2: (5, 3, 4, 1, 1, 1, 1, 3, 4, 1) -
ncm:
3 dd bb 2 cv 2 ftr 12, 2 ftr gbr -> 6
2 arm alg -> egy
2 inf alg -> lib
trn 41 -> 43mobilize:
dd cv 2 ftr 6collect:
35+10=45, has 45 -
Ita6-Buy: 2 inf, ar…save 0
CM
1. 3inf ftr Fra => Nwe infNwe
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 1, 4)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)





