japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Funcioneta (Axis) vs Yoshi (Allies) - G40 OOB (game 2)
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Russia 2:
Purchase & Repair:
4tnk (24)
1mech (4)
3inf (9)NCM:
4inf, 3art Novgorod -> Bel
1mech, 1tnk Bel -> Bryansk
2inf, 1art Bryansk -> N. Ukranie
1inf Rostov -> S. Ukranie
7inf, 1art Russia -> Bryansk
1AA Bryansk -> Bel
1AA Bel -> Novgorod
12inf Buryatia -> Yakut
6inf Yakut -> Yenisey
1BB sz114 -> sz115
1SS sz124 -> sz123Place Units:
3inf Novgorod
1mech, 4tnk RussiaCollect $37
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Japan 2
Buys: 1 ac, 2 dd, save 1 IPC
Combat moves:
Japan declares war on UK, ANZAC & USA
1 inf cha to sui
1 inf anh to hop
1 inf hun to kwe
1 tra z6 to z35
2 inf jap to phi by tramech anh to hkon
tank fic to hkom
fig, 2 tac z36 to hkon1 tra z36 to z44
inf hai to cel by tra1 sub z36 to z42
1 tra z36 to z43
1 fig, 1 tac, 1 bomb kwa to z43
1 inf fic to bor by trabb, ac, cru, dd, 1 tra z36 to z37
1 fig kwa to z37
1 inf, art fic to mal by tra
1 fig 1 tac kwa to malbb, cru to z33 to z21 (support Guam)
1 bomb kwa to z21
2 tra z6 to z21
3 inf, art jap to Guam by tra4 inf fic to shs
1 fig, 1 tac kwa to shs1 inf yun to sze
1 fig, 1 bomb kwa to szesub z33 to z63
1 dd z43 to z49
1 dd, 2 fig, 2 tac z33 to z54
1 bomb kwa to z45
2 inf, art yun to Burma
5 inf, 2 tac kwa to BurmaCombat:
sui, hop, kwe, phi, cel taken; z63, 49, 45, 42, defenseless
z43
A
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (1, 1)
DRolls: 1@2; Total Hits: 01@2: (6)
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z43 cleared, bor taken, no losses
z37
A
Rolls: 1@4 2@3 1@2; Total Hits: 31@4: (4)2@3: (3, 4)1@2: (1)
DRolls: 1@3; Total Hits: 01@3: (4)
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z37 cleared, no losses
ma
A
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (5)1@4: (5)
DRolls: 1@2; Total Hits: 11@2: (1)
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damaging a BB does not look very useful, so let’s try to kill an inf…
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z21
A
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (3, 2)2@2: (4, 6)1@3: (3)1@4: (1)
DRolls: 1@4; Total Hits: 01@4: (5)
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Guam taken, no losses
Burma
AA gun
vs fig
Rolls: 5@1; Total Hits: 15@1: (1, 2, 2, 3, 5)
vs tacRolls: 2@1; Total Hits: 02@1: (5, 5)
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1 fig lost
Burma 1
A
Rolls: 1@1 2@2 4@3 2@4; Total Hits: 71@1: (5)2@2: (5, 1)4@3: (3, 3, 2, 3)2@4: (3, 4)
DRolls: 6@2; Total Hits: 06@2: (6, 3, 5, 6, 3, 3)
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Burma taken, 1 fig lost
shs
A
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (5, 6, 1, 5)1@3: (5)1@4: (5)
DRolls: 2@2; Total Hits: 02@2: (3, 4)
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shs 2
A
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (5, 6, 2, 4)1@3: (3)1@4: (4)
DRolls: 1@2; Total Hits: 01@2: (3)
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shs taken, no losses
sze
A
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (3)1@4: (2)
DRolls: 1@2; Total Hits: 01@2: (3)
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sze taken, no losses
Hong Kong
A
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (5)2@3: (4, 1)2@4: (3, 3)
DRolls: 2@2; Total Hits: 02@2: (3, 5)
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Hong Kong taken, NB stolen, no losses
z54
A
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (2)2@3: (5, 6)2@4: (1, 5)
DRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (2)
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Choose your losses at z54
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hum… not a so easy choice here… looks like keeping the sub might give some options, so let’s try that.
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z54 combat ends, 1 fig 1 dd lost, ANZAC sub survives
NCMS:
inf, art cha ti hop
inf anh to hop2 inf, art hun to kwe
4 inf, art, aa gun bri to cha
inf man to bei
dd z6 to z16
2 ac z33 to z34
2 tac, fig z54 to z34
fig z37 to z34fig, tac mal to z37
3 bomb (z45, sze, z43) to Siam
fig, tac shs to Siam
fig, tac z43bomb z21 to jap
1 fig, 2 tac hkong to kwa
fig sze to kwa
4 fig, 2 tac Burma to kwaDeploy: ac, 2 dd to z6
Income: 53 + 1 = 54 IPCs
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almost finished thinking how to react at the board. Should play soon (worst case this week end).
I guess I dunno the scenario enough, but I do not like the situation on the pacific board… I guess (hope ?) an early US at war should compensate (at least a little) that…
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Well, I could not allow the indian BB escape to Hawaii, it could make can openers. It was a too tasty target and there were another easy targets everywhere. However, as you can see, I could not kill all of them. I had luck with the indian aa gun, tought
I usually wait until round 3, but in this particular case, I guess that is ‘the eaten for the served’, as we Spanish say
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Yeah, and the Yunnan units still alive made an attack on Burma possible that I was assuming not possible by making my uk moves.
Anyway, will be interesting to see what will happen next :)
UK 2:
Purchase & Repair:
London
2fgt (20)
6inf (18)Calcutta
1tnk (6)
5inf (15)Combat moves:
Iraq (3inf)
2inf, 1art C. Persia
1tnk Egypt
1fgt, 1tac IndiaEthiopia ()
1inf C. Persia via 1tp sz80 -> sz76Sudan (1inf)
3inf, 1art EgyptBurma (2inf, 1art, AA)
4inf, 3fgt IndiaDice…
Iraq rd1
A: 2inf, 1art, 1tnk, 1fgt, 1tac
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (4)2@2: (4, 5)2@3: (3, 4)1@4: (3)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (4, 3, 2)