Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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Germany 22…
Purchases Armor, Fighter, 4 Mech Infantry, 2 Destroyers, 12 Infantry, Artillery = 88 IPCs.
Combat
SZ110 - I assume no scramble with 9 German fighters attacking -
a Hit
d
Rolls: 1@1; Total Hits: 11@1: (1)
SZ105
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (4)
Iraq
a 2 Hits +
Rolls: 33@2, 6@3; Total Hits: 1233@2,: (1, 3, 1, 5, 1, 5, 6, 3, 3, 6, 1, 3, 6, 5, 5, 3, 3, 2, 4, 6, 3, 6, 2, 1, 3, 4, 6, 4, 6, 1, 2, 1, 4)6@3: (2, 5, 4, 6, 4, 1)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (3)
Novo
a 2 Hits
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)
Sikang
a 2 Hits
d
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Queensland should have been raided by the Musashi last round…
Rolls: 1@4; Total Hits: 01@4: (5)
Anzac stays the same. I hoped for 2 IPCs raided.
Germany collects 63 + 29 NO = 92 IPCs.
Dont have time to check the rule, but i think that if you choose to fight the uk sub in english channel, you cant ignore it, to attack the sub off normandy…
The rulebook (OOB) clearly states that subs by themselves do not stop enemy movement, nor was there any clarification in the 3.9 rules. I need to appeal to a higher power of some sort.
Unless it’s in a different, accepted FAQ, I performed a legal move. And the LH site has all of the latest updates in 3.9.
Got the answer from Kreighund. You were right, so it will stay as you had it! I am full of rule errors lately…
The ANZ transport was supposed to go to the line islands. The map crashed on me several times in a row and I seem to have forgotten it, may i fix it?
I will make change and take russian turn. If not OK we can move it back…
Kaza;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)
done
Japan purchases Fighter, Infantry, 2 Artillery = 21 IPCs.
Combat
Yunnan
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)
Java
Bombard Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)
Kweichow
AA
Rolls: 1@1; Total Hits: 01@1: (5)
If missed, cleared
A good turn - keeping Japan alive.
CO raids
SZ6
Rolls: 4@2; Total Hits: 04@2: (6, 4, 6, 3)
SZ37
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Wow. Collect 30 IPCs.
You wouldn’t have placed a sub if you had known… but you hit a destroyer - seems even… but I’d be willing to reconfigure that UK/German fleet turn.
I’ll keep it as is, because the furthest the north sea one could have gotten would have been in range.
USA $; 3sub, 22inf, 1mech = 88.
SZ110;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)
SZ105;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)
SZ93;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)
SZ94;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)
Tuni;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)
Phil, NPer, Born; w-i
USA:65+25=90.
CHI $; 2art, 7inf = 29.
Sika;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)
Yunn;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)
CHI:29.
GBR; 2inf, 1mech, 1art, 1arm, 2sub = 32.
UKP; 2inf, 1mech = 10.
Siam, Mala; w-i
CR;
SZ98;
Rolls: 6@2; Total Hits: 36@2: (1, 1, 3, 1, 3, 4)
GBR:31-3=28.
UKP:17+5NO=25.
Italy purchases Destroyer, 2 Infantry, Artillery, Mech Infantry = 22 IPCs.
Combat
SZ94
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (4)
Kazahk
a
Rolls: 3@1; Total Hits: 03@1: (6, 3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Kazahk
a
Rolls: 3@1; Total Hits: 13@1: (4, 4, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5)
Italy collects 24 + saved 2 = 26 IPCs.
Germany 23 repairs 6 Damage Normandy; purchases 3 Destroyers, Fighter, 16 Infantry, Mech Infantry = 92 IPCs.
Combat
SZ110
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (5)
SZ105
a Hit
d
Rolls: 1@1; Total Hits: 11@1: (1)
Blitz Syria.
TransJordan
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)
NW Persia
AA
Rolls: 3@1; Total Hits: 03@1: (5, 5, 4)
Timguska
a
Rolls: 4@1; Total Hits: 04@1: (4, 6, 5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)