aebd6753-f516-4504-b5b8-afe6d66f9ca5-triplea_42140_1USA.tsvg
Stalingradski (Axis) v Infrastructure (Allies) A3-G8
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Germany 22…
Purchases Armor, Fighter, 4 Mech Infantry, 2 Destroyers, 12 Infantry, Artillery = 88 IPCs.
Combat
SZ110 - I assume no scramble with 9 German fighters attacking -
a Hit
d
Rolls: 1@1; Total Hits: 11@1: (1)SZ105
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (4)Iraq
a 2 Hits +
Rolls: 33@2, 6@3; Total Hits: 1233@2,: (1, 3, 1, 5, 1, 5, 6, 3, 3, 6, 1, 3, 6, 5, 5, 3, 3, 2, 4, 6, 3, 6, 2, 1, 3, 4, 6, 4, 6, 1, 2, 1, 4)6@3: (2, 5, 4, 6, 4, 1)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (3)Novo
a 2 Hits
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)Sikang
a 2 Hits
d
Rolls: 2@2; Total Hits: 02@2: (5, 3)Queensland should have been raided by the Musashi last round…
Rolls: 1@4; Total Hits: 01@4: (5) -
Anzac stays the same. I hoped for 2 IPCs raided.
Germany collects 63 + 29 NO = 92 IPCs.
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Dont have time to check the rule, but i think that if you choose to fight the uk sub in english channel, you cant ignore it, to attack the sub off normandy…
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The rulebook (OOB) clearly states that subs by themselves do not stop enemy movement, nor was there any clarification in the 3.9 rules. I need to appeal to a higher power of some sort.
Unless it’s in a different, accepted FAQ, I performed a legal move. And the LH site has all of the latest updates in 3.9.
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Got the answer from Kreighund. You were right, so it will stay as you had it! I am full of rule errors lately…
The ANZ transport was supposed to go to the line islands. The map crashed on me several times in a row and I seem to have forgotten it, may i fix it?
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I will make change and take russian turn. If not OK we can move it back…
Kaza;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
done
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Japan purchases Fighter, Infantry, 2 Artillery = 21 IPCs.
Combat
Yunnan
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)Java
Bombard Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Kweichow
AA
Rolls: 1@1; Total Hits: 01@1: (5)
If missed, cleared -
A good turn - keeping Japan alive.
CO raids
SZ6
Rolls: 4@2; Total Hits: 04@2: (6, 4, 6, 3)SZ37
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Wow. Collect 30 IPCs.
You wouldn’t have placed a sub if you had known… but you hit a destroyer - seems even… but I’d be willing to reconfigure that UK/German fleet turn.
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I’ll keep it as is, because the furthest the north sea one could have gotten would have been in range.
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USA $; 3sub, 22inf, 1mech = 88.
SZ110;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)SZ105;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)SZ93;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ94;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Tuni;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Phil, NPer, Born; w-i
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USA:65+25=90.
CHI $; 2art, 7inf = 29.
Sika;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Yunn;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
CHI:29.
GBR; 2inf, 1mech, 1art, 1arm, 2sub = 32.
UKP; 2inf, 1mech = 10.Siam, Mala; w-i
CR;
SZ98;
Rolls: 6@2; Total Hits: 36@2: (1, 1, 3, 1, 3, 4) -
GBR:31-3=28.
UKP:17+5NO=25. -
Italy purchases Destroyer, 2 Infantry, Artillery, Mech Infantry = 22 IPCs.
Combat
SZ94
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (4)Kazahk
a
Rolls: 3@1; Total Hits: 03@1: (6, 3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Kazahk
a
Rolls: 3@1; Total Hits: 13@1: (4, 4, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Italy collects 24 + saved 2 = 26 IPCs.
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Germany 23 repairs 6 Damage Normandy; purchases 3 Destroyers, Fighter, 16 Infantry, Mech Infantry = 92 IPCs.
Combat
SZ110
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (5)SZ105
a Hit
d
Rolls: 1@1; Total Hits: 11@1: (1)Blitz Syria.
TransJordan
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)NW Persia
AA
Rolls: 3@1; Total Hits: 03@1: (5, 5, 4)Timguska
a
Rolls: 4@1; Total Hits: 04@1: (4, 6, 5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)





