Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
'12L souL (Axis) v. LuckyLindy (Allies +9)
-
per twol
ncm:
2 bmb 4 -> eve
7 sub 50 -> 38
trn 38 load 2 inf -> 36 unload fic
2 bmb per, bmb sum -> fic
2 bmb nov -> yun
cv 2 ftr bb 35, cv 2 ftr 62 -> 36
2 sub 62 -> 61
dd 36 -> 62
2 inf art sui -> nin
4 inf man -> sui
2 trn 62 load 4 inf jpn -> unload manmobilize:
cv 2 ftr dd 62, 2 inf arm ind, inf jpn, 2 sub 36collect:
54+15=69, has 69 -
Wow that was a huge mistake by me… :roll:
Cheers
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I am sometimes blind to sneaky bombers, cost me 8 transports once against DM, cost me a game against RisingDragon, and now it just cost me the equivalent of 7 transports…. ugh.
Starting the long road back…
Britain turn 10
Purchase
31 IPC
infantry
2 transports
acCombat Moves
PER (2 infantry) v 2 infantry, tank, 2 fighters (TRJ)
dice
PER
A - 2 infantry, tank, 2 fighters
Rolls: 2@1 3@3; Total Hits: 32@1: (5, 1)3@3: (1, 2, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
PER taken with infantry, tank, 2 fighters
Noncombat Moves
23 infantry, 11 tanks, fighter from KAR to BEL
2 fighters from PER to BEL
tank from RHO to SUDMobilize
2 transports, ac in Z2
infantry in GBRIncome
32
-
Ita10:
Purchase:
3 inf artcombat:
bmb ita -> gbr *sbrgbr
a
Rolls: 1@1; Total Hits: 01@1: (2)
dmg
Rolling 1d6:
(4) -
4 dmg gbr *7 total
ncm:
4 inf bul -> ukr
4 inf blk -> bul
4 inf ita -> blk
bmb gbr -> itamobilize:
3 inf art itacollect:
13+0=13, has 13 -
America turn 10
Purchase
49 IPC
submarine
destroyer
ac
2 fighters
save 1 IPCCombat Moves
AUS (AA gun) v 2 infantry (Z53)
Noncombat Moves
infantry, artillery from TRJ to PER
3 fighters from TRJ to BEL
3 fighters from RUS to CAU
fighter from RHO to PER
12 destroyers, 5 ac, 10 fighters from Z53 to Z47
submarine from Z56 to Z46
5 submarines from Z53 to Z46
destroyer from Z56 to Z53
destroyer from Z56 to Z46Mobilize
submarine, destroyer, ac, 2 fighters in Z56
Income
38 + 10 NO + 1 saved = 49
-
Ger11:
Purchase:
9 inf ftrcombat:
inf bst -> karncm:
aa fra, 3 ftr ukr, ftr bst -> ger
3 arm ger, 6 inf art pol -> bst
inf pol -> epl
aa 11 inf art ger -> polmobilize:
9 inf ftr gercollect:
28+15=43, has 43 -
Soviet turn 11
Purchase
20 IPC
1 repairs to RUS
5 infantry
artilleryCombat Moves
NOV (infantry) v 2 infantry (RUS), tank (BEL)
KAZ (infantry) v infantry, 8 tanks (CAU)
EVE (infantry, 3 tanks, 2 bombers) v infantry (URA), 4 tanks, fighter (RUS), bomber (CAU)dice
KAZ
A - infantry, 8 tanks
Rolls: 1@1 8@3; Total Hits: 21@1: (4)8@3: (2, 3, 5, 6, 5, 5, 4, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
KAZ taken with infantry, 8 tanks
NOV
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
NOV taken with infantry, tank
EVE
A - infantry, 4 tanks, fighter, bomber
Rolls: 1@1 5@3 1@4; Total Hits: 41@1: (3)5@3: (4, 3, 1, 6, 2)1@4: (1)Please declare what you lose in round 1 before I continue.
-
I will lose inf 2 arm bmb
-
EVE defense
Rolls: 2@1 1@2 3@3; Total Hits: 32@1: (2, 4)1@2: (5)3@3: (2, 2, 3) -
EVE round 2
A - 2 tanks, fighter, bomber
Rolls: 3@3 1@4; Total Hits: 23@3: (4, 3, 5)1@4: (1) -
EVE round 2
D - bomber, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3) -
bump not sure if you meant to finish and didn’t.
-
EVE taken with tank, fighter, bomber
Noncombat Moves
fighter from EVE to RUS
bomber from EVE to PER
10 infantry, AA gun from CAU to PER
10 infantry, 2 artillery from BEL to RUSMobilize
5 infantry, artillery in RUS
Income
-
-
Jpn11:
Purchase:
7 inf 2 art 2 arm bmb dd ftrcombat:
ncm:
trn 36 load 2 inf fic -> 35 unload ind
4 cv 8 ftr 36 -> 35
trn 62 load inf jpn unload bry
inf nin -> chi
4 inf sui -> nin
4 inf man -> sui
ftr 62, 2 bmb yun -> fic
2 sub 61, 6 sub 38 -> 37
5 sub 38, 3 dd 2 cv 4 ftr 62 -> 36mobilize:
2 inf art arm bmb jpn, ftr dd 62, 4 inf sum, inf art arm indcollect:
46+15=61, has 61 -
Britain turn 11
Purchase
32 IPC
2 repair
infantry
fighter
acsave 3 IPC
Combat Moves
FRA (empty) v infantry (GBR)
NWE (empty) v infantry (GBR) unload in Z7
KAR (infantry) v infantry, 3 fighters (BST)dice
KAR
A - infantry, 3 fighters
Rolls: 1@1 3@3; Total Hits: 21@1: (6)3@3: (2, 6, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)





