No edits
Imperial Japanese forces may proceed when ready :)
Inf to Man from Kia
2 Fig to FIC from Yun
BB to SZ 37 from SZ 61
Fig to SZ 50 from Philippines
2 Fig from SZ 56 to SZ 62
2 Fig from SZ 53 to SZ 62
2 Carriers from SZ 57 to SZ 62
Build: 2 Transports in SZ 62
Build: 1 Infantry in Japan
Collect: 5 NO + 21 TT = 26 IPC
Interesting Japan opening, don’t think I’ve ever seen one like it.
Britain turn 1
Purchase
43 IPC
transport
ac
battleship
save 2 IPC
Combat Moves
Z2 (2 submarines) v destroyer (Z9), 2 fighters (GBR)
LIB (3 infantry, tank) v 4 infantry, artillery, tank (EGY), bomber (GBR)
Z16 (transport) v fighter (EGY)
dice
Z2
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (6, 2)
D - 2 submarines
Rolls: 2@1; Total Hits: 02@1: (5, 5)
Z2 round 2
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (2, 2)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (6)
Z2 taken with destroyer, 2 fighters
LIB
A - 4 infantry, artillery, tank, bomber
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 33@1: (3, 4, 2)2@2: (2, 2)1@3: (6)1@4: (3)
D - 3 infantry, tank
Rolls: 3@2 1@3; Total Hits: 13@2: (1, 5, 5)1@3: (5)
Pretty sure you would keep the tank here…
LIB round 2
A - 3 infantry, artillery, tank, bomber
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (6, 6)2@2: (5, 4)1@3: (2)1@4: (5)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2)
LIB taken with 2 infantry, artillery, tank
Noncombat Moves
fighter from Z16 to EGY
2 infantry from TRJ to EGY
bomber from LIB to EGY
transport, destroyer from Z35 to Z33
transport, destroyer from Z41 to Z45
infantry from BUR to IND
2 infantry from SAF to RHO
transport from Z9 to Z2
tank from ECA to WCA
Mobilize
transport, ac, battleship in Z2
Income
44 + 5 NO + 2 saved = 51
Interesting Japan opening, don’t think I’ve ever seen one like it.
That’s what happens when it’s been over a year since you play the game, you have really weird ideas. lol
Italy:
Buy(10)
Combat Moves:
Infantry, Artillery, Cruiser, Battleship, Fighter from Italy to Libya
Combat:
Attacker:
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (1, 6)2@3: (3, 3)1@4: (4)
Defender:
Rolls: 3@2 1@3; Total Hits: 13@2: (6, 4, 5)1@3: (3)
Collect: 15 IPC
Wow :-)
America turn 1
Purchase
40 IPC
2 fighters
submarine
ac
China
gets 3 infantry
Combat Moves
none
Noncombat Moves
fighter from Z44 to AUS
fighter from HAW to AUS
bomber from WUS to HAW
ac, destroyer from Z44 to Z45
fighter from WUS to Z45
infantry, artillery, AA gun, fighter, bomber from EUS to ECA
infantry from ALA to WCA
infantry, AA gun from WUS to WCA
infantry from CUS to WCA
China
infantry from HUP to NIN
infantry from SUI to NIN
infantry from FUK to HUP
Mobilize
submarine in Z56
2 fighters, ac in Z10
China
3 infantry in NIN
Income
38 + 10 NO = 48
Germany:
Buy(45)
Combat Moves:
Infantry from Baltic States to Karelia
2 Infantry, Fighter to Finland
2 INfantry, Fighter to Belarus
2 INfantry, Bomber to E. Ukraine
Combat:
Finland:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Belarus:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
E. Ukraine:
Attacker:
Rolls: 2@1 1@4; Total Hits: 02@1: (4, 2)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
E. Ukraine:
Attacker:
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 6)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Just had a thought, am I limited to max number of units per complex as territory values?
Going to assume yes, so trade 2 infantry in for 6 IPC saved, if that’s okay with you.
Collect: 15 IPC NO + 39 IPC TT + 6 Refunded = 60 IPC