Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
Britain turn 1
Purchase
43 IPC
ac
battleship
transport
save 2 IPC
Combat Moves
Z15 (transport) v submarine (z35)
Z5 (transport) v fighter (GBR)
Z2 (submarine) v destroyer (Z9), fighter (GBR)
LIB (bomber, 2 infantry, tank) v artillery, tank, fighter (EGY), bomber (GBR)
dice
Z2
A - destroyer, fighter
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (4)
Z2 round 2
A - destroyer, fighter
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
D - submarine
Rolls: 1@1; Total Hits: 11@1: (1)
ok.
LIB
A - artillery, tank, fighter, bomber
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (5, 6)1@4: (6)
what a nightmare - this is just sheit. i will wait for your casualty choice.
inf
LIB
D - bomber, 2 infantry, tank
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (1, 2)1@3: (4)
that round was embarrassing. pretty much handed my advantage right back to you there. in addition it give the Italians 13 IPC more this round. ! :x !
Noncombat Moves
fighter from LIB to PER
2 infantry from TRJ to PER
2 infantry, artillery, AA gun from IND to PER
2 infantry from SAF to RHO
fighter from Z2 to Z8
transport from Z9 to Z8
fighter from Z5 to GBR
transport, destroyer from Z41 to Z43
Mobilize
transport, ac, battleship in Z8
Income
40 + 5 NO + 2 saved = 47
hold on i’m going to change that some more.
yeah, leave the AA gun in IND
why not, I’ll leave 2 infantry in IND as well.
maybe you’ll get disaster right back.
Ita1:
Purchase:
2 inf art
combat:
inf lib -> egy
trn 14 load inf ita -> 15 unload trj
ncm:
2 inf arm blk, arm ftr ita -> bul
art ita -> blk
2 ca bb 14 -> 15
mobilize:
2 inf art ita
collect:
13+10=23, has 23
America turn 1
Purchase
40 IPC
submarine
ac
2 fighters
China gets 2 infantry
Combat Moves
Z50 (2 transports) v bomber (WUS)
China
KIA (2 infantry) v infantry (FUK), infantry (HUP)
dice
KIA
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (6, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (5, 1)
retreat to HUP
Noncombat Moves
bomber from Z50 to NGU
fighter from HAW to AUS
fighter from Z44 to AUS
destroyer, ac from Z44 to Z45
fighter from WUS to Z45
infantry from ALA to WCA
infantry, AA gun from WUS to WCA
infantry from CUS to WCA
transport, destroyer from Z10 to Z8
infantry, artillery from EUS to GBR
AA gun from EUS to ECA
fighter from EUS to Z8
bomber from EUS to ECA
Mobilize
ac in Z10
2 fighters in WUS
submarine in Z56
China
2 infantry in CHI
Income
38 + 10 NO = 48
Ger2:
purchase:
7 inf art 2 ftr
combat:
arm lib -> egy -> sud
inf bst -> kar
inf ukr -> euk
bmb lib -> cau *sbr
cau
a
Rolls: 1@1; Total Hits: 11@1: (1)
dmg
Rolling 1d6:
(2)
bmb down. pretty crazy game so far.
ncm:
inf art 5 arm bst, inf pol, inf art arm ukr, 2 arm ger -> epl
inf nwy -> fin
inf ger, ftr nwy -> fra
6 inf ger -> pol
sub 2, ca 6 -> 4
mobilize:
7 inf art 2 ftr ger
collect:
39+15=54, has 54
let’s see how much crazier we can get.
Soviet turn 2
Purchase
31 IPC
7 infantry
fighter
Combat Moves
MAN (empty) v infantry (BRY)
UKR (infantry) v 2 infantry (CAU)
EUK (infantry) v 2 infantry (CAU)
EPL (5 infantry, 3 artillery, 8 tanks) v 13 infantry, 2 artillery, tank (BEL), tank (RUS), bomber (CAU)
dice
UKR
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (3, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
UKR round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (5, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
This is not going to be a good round if there are no ones… :|
UKR next 10 rounds
A - infantry
Rolls: 10@1; Total Hits: 210@1: (1, 4, 5, 4, 6, 2, 4, 1, 5, 4)
D - infantry
Rolls: 10@2; Total Hits: 410@2: (5, 2, 3, 3, 5, 6, 1, 1, 3, 1)
there’s all the ones!!
UKR taken with infantry
EUK
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (4, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)