@barnee
Thank you - looks like that did the trick!
Axisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Sorry, was out for a couple minutes.
No scrambles.
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Ok then
sz106
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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sz106 rd 2
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
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sz106 cwlo 1ss
sz112 (if sub hits, 1st dice of defense will be ignored)
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (3)2@3: (4, 5)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (4, 1)
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ouch….
sz112 rd2
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (1, 2)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (1, 4)
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sz 112 cleared with loss of ss and BB damaged.
sz110
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (6, 3)2@3: (3, 2)3@4: (4, 4, 1)
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5)
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sz110 cwlo 1ss
Wfr
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 62@1: (1, 4)2@2: (1, 1)2@3: (2, 1)1@4: (4)
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (4)1@4: (4)
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Wfr twlo 1inf
France
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 86@1: (6, 5, 6, 2, 5, 2)4@2: (6, 1, 2, 1)5@3: (2, 4, 3, 2, 1)2@4: (3, 6)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 2, 2, 5, 3, 6, 5, 4, 1)2@3: (5, 2)1@4: (2)
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France rd2
Rolls: 1@1 4@2 5@3 2@4; Total Hits: 41@1: (3)4@2: (6, 5, 6, 1)5@3: (6, 3, 1, 4, 6)2@4: (5, 2)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (3, 4)1@4: (4)
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France twlo 5inf, 2mec
Yugo
Rolls: 5@1 2@2 3@3; Total Hits: 25@1: (5, 5, 5, 3, 2)2@2: (3, 4)3@3: (4, 1, 2)
Rolls: 5@2; Total Hits: 35@2: (6, 5, 2, 1, 2)
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Yugo rd 2
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (5, 4)2@2: (2, 2)3@3: (1, 3, 5)
Rolls: 3@2; Total Hits: 13@2: (3, 6, 1)
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Yugo twlo 4inf
Not a good G1…
NCM
nf Nor » Fin Activate
inf Rom » Bul Activate
1tac sz110 » sz112
fgt Wfr » SIta
Tac Fra » SIta
rest of air » WGer
2inf Den » Wger
3art Ger » Wger
tr sz113 » sz112
2inf Sgr » WgerPlace units:
2tr, AC sz112Collect : 70 IPC
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Well, certainly quite nice France battles.
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R1
37 IPCs
11 Inf (33)
1 Art (4)save 0
No combat
Non-coms
Same as last time, on map.
Place
2 Inf, 1 Art Nov
3 Inf Sukr
6 Inf RusCollect
37 IPCs
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Well, let’s keep the same opening exepted that i won’t try to save the art in Kwa this time lol…
Japan 1
Buy:
2tr (14)
1Mic (12)DOW RUSSIA
CM
Amu
6inf, 1art, 1mec Man walk in
4inf KorSib
inf Oki » tr sz 19 » sz6 pick up 1tnk Jap » sz5 » Sib walk inCha
2inf, 1art Jeh walk inAnh
3inf, 1art Sha walk inHun (2inf)
3inf, 1art Ksi
2fgt, 2tac Man
1fgt ForYun (4inf)
3inf, art Kwa
2bmb Jap
1fgt, 1tac KsuHun
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (5, 1)2@2: (5, 3)3@3: (1, 2, 1)2@4: (2, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
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Hun twlo 1inf
Yun
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (5, 6)2@2: (6, 2)1@3: (2)3@4: (5, 5, 5)
Rolls: 4@2; Total Hits: 04@2: (4, 6, 4, 6)
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Yun rd 2
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (4, 2)2@2: (6, 1)1@3: (4)3@4: (5, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
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Yun twlo 1inf
NCM
all air » Kwa
2inf Jap » tr sz 6 » sz36 » Kwa
AAgun Man » Amu
tr sz20 » sz6
all sea units that can make it » sz36
3inf, art Ksu » AnhPlace units:
Mic Man
2tr sz6Collect : 42 IPC
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Okay, dice a bit more normal this time.
Let’s keep it that way. :lol:
US 1
52 IPCs
2 CV (32)
1 BB (20)save 0
No combat
Non-coms
1 SS, 1 DD SZ 35 to SZ 49
1 Fig Phi to SZ 30
1 CV SZ 10 to SZ 30
1 DD, 1 CA, 1 BB, 1 TT SZ 10 to SZ 26, take
1 Inf, 1 Art Wus to Haw
1 Fig, 1 Tac SZ 10 to Haw
1 Fig Wus to Haw
1 Inf, 1 Mech Wus to Cus
1 Strat Cus to EusPlace
2 CV, 1 BB SZ 10
Collect
52 IPCs
And by the way-
the Fighter from Korea can’t make it to Kwa, so I’ll stick in in Ksi.
You can move it if you like. -
China 1
12 IPCs
4 Inf, save 0
Combat
2 Inf Kwe to Yun
2 Inf, 1 Fig Sze to Yun