@crockett36 And then the next player rolling his dice or asking for scramble orders.
11L Playoffs Rd 1 - Gamerman (Axis) vs. Lucky Lindy (Allies+8)
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SUM round 3
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (1, 4)
D - fighter
Rolls: 1@4; Total Hits: 11@4: (1) -
By my estimation I lost a few too many aircraft… :-(
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Sumatra taken, but at maximum cost! UK income is up by 4, but she can ill afford to build much down there….
Jap fleet can now start to be assertive again with all that American air gone…4/11 AA is really terrible, but you did get decent offense after that, and the Jap fighters under-performed…
But, of course, you needed a much better result than you got to stay in the game… -
By my estimation I lost a few too many aircraft… :-(
Actually, you still ended up in the 60th percentile, a little below average. Your good offense and my mediocre defense helped make up for the AA disaster.
But I think you needed an above average result there to stay in the game. Are you going to continue?
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Could have been worse, too, though. 28% chance that you fail to take the islands at all.
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That’s what I meant, needed it to turn out much better than that. Yes, working on the noncombat moves.
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Yeah, it did succeed so you have a build option in the Pacific with the UK, income is up by 4, and Jap income is down by 9. Allies still making some noise. Looking forward to seeing what you do with all that American fleet.
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China Combat Moves
none
Noncombat Moves
America
AA gun from WCA to WUS
AA gun from WCA to CUS
fighter from SUM to Z49
2 destroyers, ac from Z46 to Z49
ac from Z46 to Z56
fighter from Z64 to Z56
submarine from Z38 to Z46
fighter from LIB to RUS
fighter from Z56 to Z49
destroyer from Z56 to Z57
transport from Z19 to Z55
fighter from Z56 flies over Z59 and lands back in Z56. the Americans have discovered the bad news, the entire menacing Japanese Navy lies just off California… :-oChina
10 infantry from CHI to NIN
Mobilize
America
3 fighters in Z56
6 infantry in WUSChina
infantry in CHI
Income
36 + 10 NO = 46
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Pretty late - I’d better get to bed. Probably moving tomorrow night.
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You did not list a combat move on Z64.
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Was looking once more over the whole move and realized I didn’t list the Z64 attack - I did this before in our league game! I move the fighter there but when typing the move I don’t see it… I guess I’m just blind to some areas of this map still, such as Z64 and the POL-BST-BEL tank route… :|
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According to your map, you have stuff going to 49 that I didn’t see listed….
Both carriers from 38, and 2 DD and CV from 46…
infantry to Egypt… -
Yes, that is correct - I think I had that listed once and made a misskey which erased part of the noncombat move… the map is right on both counts.
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OK, changed my mind. I need to move before you see that I can attack Z57
I don’t want to give you 18 hours to realize that. :wink:G7 with 60, buy 10 INF, 6 ARM
Combat moves -
Z57 - BMB (Yak)
Arc - 2 INF, ART (Kar) FTR (Ger)
Fin - 2 INF (Kar) FTR (Fra)
Egy - BMB (Fra) INF (Sud)Z57
Rolls: 1@4; Total Hits: 11@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Now I’m afraid you’re really done for, Luck. Too many oversights this game. The American fleet in Z56 is dead, with no chance of retaliation. I’ll finish the move tomorrow. It’s late.
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That is, I’ll finish it tomorrow if you haven’t resigned in the meantime.
Fin
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Egy
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Gerry putting an exclamation point on it?
Arc
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (1, 4)1@3: (6)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
Arc2
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (4, 3)1@3: (2)
Rolls: 1@3; Total Hits: 11@3: (3) -
Changed my mind again - I already know what I’m doing for this noncom, so I’ll finish the move off here….





