TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
NONCOMBAT MOVES
Crap. I just realized I have a range problem with bombing Germany. I was planning to land at novgorod but USSR is not yet allied! If it’s OK with you, I will say I bombed Paris instead because its the only place in range without possible interceptors.
UK
1 Bmb from France
Sudan
1 art from Egypt
Egypt
1 AA from Sudan
1 inf from transjordan
2 inf from South Africa via tt z71 to z72
z81
1 empty transport from z81
1 fig, 1 tac from z96 battle
South Africa
1 inf from Rhodesia
z98
1 destroyer from z76
French West Africa
1 Armor from British Guyana via tt z88 to z87
Malaya
2 inf from Shan state
Shan state
1 AA, 1 inf from Burma
Burma
1 AA, 1 inf from India
India
1 inf from West India
MOBILIZE UNITS
7 inf in UK
1 art in South Africa
COLLECT INCOME
UK2 Europe = 33 (territories) +0(NOs) -0(convoy damage) = 33IPCs
Pacific = 17(territories) + 0(NOs) -0(convoy damage) + 17 saved = 34IPCs
@Vance:
Crap. I just realized I have a range problem with bombing Germany. I was planning to land at novgorod but USSR is not yet allied! If it’s OK with you, I will say I bombed Paris instead because its the only place in range without possible interceptors.
Absolutely! It is only for fun and as you have seen, it is real easy to miss things like that for me too! 8-)
Speaking of which…I am fairly certain the Flying Tiger is not allowed to leave China and land in Burma. That is what the rulebook for Pacific 1940 states and I cannot find a change in the alphas.
Hopefully I can get to this tomorrow evening with my new cord! I need to look at it all at once and figure out how I can do anything about the massive US fleet with mine so out of position given next turn.
I looked up the “flying tigers” issue and it is kind of fuzzy in the rulebook, but I did find apost one here somewhere in which Larry Harris himself wrote that the fling tigers have to stay in Chinese territories, unlike the land units that can go into Kwangtun and burma. SO if you want ot, you can just move that fighter to Tsinghai with the Chinese army. no big deal.
map corrected.
Ita2-Buy: 3 arm, mech…save 0
CM
1. inf art Tunis => Algeria
2. mech arm Tunis/bmr S.Italy => Morocco 2inf
3. 2cru bb sz98 => sz97 dd
4. 3inf art Alexandria/3inf 2arm Greece/inf S.Italy => Egypt 4inf
sz97
A-2cru bb
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 2)1@4: (3)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5)
sz97 cwol
Egypt
A-7inf art 2arm
Rolls: 5@1 2@2 2@3; Total Hits: 25@1: (4, 6, 6, 3, 3)2@2: (3, 2)2@3: (2, 6)
D-4inf
Rolls: 4@2; Total Hits: 14@2: (4, 1, 3, 5)
Forgot 1 attacking inf
Rolls: 1@1; Total Hits: 01@1: (5)
Egypt
A-6inf art 2arm
Rolls: 5@1 2@2 2@3; Total Hits: 45@1: (3, 1, 4, 1, 6)2@2: (6, 4)2@3: (2, 1)
D-2inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Stop the presses…forgot about aa guns as casualties
Defending inf
Rolls: 1@2; Total Hits: 11@2: (2)
Montgomery was deadly!
Egpyt twlo 4inf
Morocco
A-mech arm bmr
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (3)1@4: (5)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Morocco
A-mech arm bmr
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (6)1@3: (6)1@4: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
Morocco
A-mech arm bmr
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
Morocco twol
NCM
bmr Morocco => Libya
ftr S.Italy => Egypt
3inf S.Italy => N.Italy
2 aa guns N.Italy => S.Italy
inf 2art S.France => N.Italy
Mobilize
mech 3arm in N.Italy
Collect: 19 + 15 NOs = 34
ANZAC 2
PURCHASE & REPAIR
3 inf
save 5
14 total
COMBAT MOVES
Sumatra
1 inf from Java; 1 inf from malaya via tt z42 to z37 to z41
NONCOMBAT MOVES
Western Australia
1 inf from Northern Territory
Northern territory
1 inf from South Australia
MOBILIZE UNITS
3 inf in New SOuth Wales
COLLECT INCOME
ANZAC2 = 18(territories) +0(NOs) -0(convoy damage) + 5 saved = 23IPCs
FRANCE
NONCOMBAT MOVES
French Equatorial Africa
1 inf from French Central Africa
Ethiopia
1 fig from French West Africa
Oh I think the fighter can’t land in Egypt because you didn;t own it since start of your turn.
@Vance:
Oh I think the fighter can’t land in Egypt because you didn;t own it since start of your turn.
Oops…just call me rookie! Actually I knew that and do not know what I was thinking. I will place it back in S.Italy.
Ger3-Buy: 9 inf, 6 art…save 0
Word has come to Berlin of the unprovoked declaration of war by Stalin on our Imperialist friends…War on the Russian front!
CM
1. sub sz105 => sz87 kill the transport
2. dd cru bb 2cv 2ftr 2tac sz112 => sz115 sub cru
3. 13inf 2art Pol/mech 3arm Ger => Baltic St
Dont know what happened, but the thing posted before I finished typing all my combats…
Ger3-Buy: 9 inf, 6 art…save 0
CM
1. sub sz105 => sz87 kill the transport
2. sub dd cru bb 2cv 2ftr 2tac sz112 => sz115 sub cru
3. 13inf 2art Pol/mech 3arm Ger => Baltic St
4. 3arm Rom => Epl => Baltic St
5. 2ftr S.Ita/2bmr Wgr => sz81 dd cv ftr tac
sz115
A-sub dd cru 2ftr 2tac bmr
Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (3, 5)3@3: (3, 5, 5)3@4: (3, 6, 5)
D-sub cru
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
sz115 cwol, bb damaged
sz81
A-2ftr 2bmr
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 2)2@4: (6, 6)
D-dd cv ftr tac
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 1)1@3: (1)1@4: (6)
Well that was totally backwards :cry:
I will wait on your casualty choice. I am not sure if it is the destroyer or damaged carrier…remember planes cannot land on a damaged carrier.
No scramble in z115 obviously.
In zone 81, I will take hits on the carrier first and land in Sudan