@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
Fighter pilot 48(axis)_vs_shadowguidex(allies)
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Alb twol
Attack Gre-3inf,2arm
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (2, 3)
Defend-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Gre twlo inf
Attack Hol-2inf,2art
Rolls: 4@2; Total Hits: 14@2: (2, 6, 3, 5)
Defend-1inf,art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
ncm
bmb Alb to Sita
2dd sz93 to sz97 -
Attack-inf,2art
Rolls: 3@2; Total Hits: 13@2: (3, 1, 4)
Defend-art
Rolls: 1@2; Total Hits: 01@2: (6)
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ANZAC Round Two
–------------------------------Purchase Units (15)
1 FTR
1 ART
1 savedNo Combat Movement
Non-Combat Movement
1 DD z54 --> z49
1 TRN z42 --> z45
1 INF Jav --> Dgu
3 INF Nsw --> Sau
1 CA z54 --> z46Place Units
1 FTR in Nsw
1 ART in NswCollect Income 14 + 1 saved = 15 IPCs
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France Round Two
–--------------------------No Combat Movement
Non-Combat Movement
1 DD z81 --> z99
1 INF Nig --> Fea
1 INF UK --> ScoGogo Germany…
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Germany round #3(38)
buy-3trn,2mech.3infcombat
inf Rom=>Bes(walk in)
inf Epl=>Nukr(walk in)
inf Epl=>Bel(walk in)
2inf Gib/2ftrs z91=>Scot(inf)
sbr against minor in Nov w/2bmb,ftr escort Rom
**will you use ftr as intercept? minor has shots at bmbs
Attact Scot-2inf,2ftrs
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 2)2@3: (5, 2)
Defend-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Scot twol
await your decision about sbr in Nov -
No Intercept.
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minor in Nov shoots at 2bmbs
Rolls: 2@1; Total Hits: 12@1: (1, 6)
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1 bmb conducts sbr-roll 1 dice for damage
Rolls: 1@1; Total Hits: 11@1: (1)
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Man-that sbr was a dud
ncm
arm Ger to Wger
4arm,4mech Ger to Bal
10 inf,5art,3aa Epl to Bal
sub sz91 to sz106
cv z91 to sz109
3inf Rom to Epl
3tac Rom to Wgr
1bmb Nov to Ger
ftr Nov to Bal
bb,cru,dd sz91 to sz112mobilize
3trn to sz112
3inf,2mech ti Wgrcollect39 +5(no)=44
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Rolling convoy damage for Russian sub in z125
Rolls: 2@6; Total Hits: 22@6: (2, 3)
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Germany loses 3 IPCs from convoy damage (Chart adjusted)
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USSR Round Three
–------------------------------Purchase Units (41)
Repair IC - 3
10 INF
2 ARTCombat Movement
3 INF Cpr --> Irq
1 INF, 1 MECH, 1 TANK Npr --> Irq
1 INF, 1 ART Sukr --> Bes
1 ART Sukr --> Nukr
1 INF Bry --> Nukr
1 INF, 1 ART Bry --> Bel
1 FTR Sukr --> Nukr (1/4)
1 FTR, 1 TAC Nov --> BelCombat
Bel (1 INF, 1 ART vs. 1 INF)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
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Bes twol (Oops, thats Bes not Bel)
Bel (1 INF, 1 ART, 1 FTR, 1 TAC vs. 1 INF)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 4)1@3: (3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Bel twol
Nukr (1 INF, 1 ART, 1 FTR vs. 1 INF)
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Nukr twol
Irq (4 INF, 1 MECH, 1 TANK vs. 3 INF)
Rolls: 5@1 1@3; Total Hits: 35@1: (1, 5, 4, 2, 1)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (2, 6, 6)
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Irq twlo 1 INF
Non-Combat Movement
–---------------------------
1 FTR Nukr --> Nov
1 FTR, 1 TAC Bel --> Nov
2 INF Arch --> Nov
1 INF, 1 ART Bry --> Smo
3 TANK Rus --> Smo
1 TANK, 5 MECH Sukr --> Smo
6 INF Yen --> Tim
1 CA z115 --> z113Place Units
3 INF in Nov
2 INF, 1 ART in Sukr
4 INF, 1 ART in Rus
1 INF in VolCollect Income 36 + 5 NO = 41 IPCs
Gogo Japan…
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Japan#3(45)
buy-2cv,airbase(save$1)combat
1)Phi-2inf Man(via trnz19)/3inf,art Jap(via trnz6)/tac,bmb Kwa
2)sub z35-dd z33/2tac Kwa {option to Scramble}
3)dd,cru z46-3ftr,2tac Car/sub,dd z33
4)trn z45-tac Car
5)trn z41-bmb Kwa
6)Bor-2inf(via trnz34)
7)Hon-3arm Ksu/4ftr Kwa
8)Fic-2inf Sia(walk in)
9)Sui-6inf,art Cha/3inf,art Hop(walk in)
10)She-inf Hop(walk in)
11)Sze-4inf,2art,mech Kwe/arm Yun(walk in)will do the battles except for Phil and z35 until you decide on what to do with the ftr in Phil(land or sea scramble)
Attack z46(dd,cru)-sub dd 3ftr,2tac
Rolls: 2@2 3@3 2@4; Total Hits: 42@2: (1, 4)3@3: (5, 2, 4)2@4: (3, 4)
Defend
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)