@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
I think your missing some artillery for Germany to take Moscow on its own
Russia turn 10
purchase 4 INF (12) = 12
–>Combat movement
Yak: 5 INF --> Yen (walk in)
Rus: 1 INF --> Volo (walk in)
—>NCM
as per map
–>Placement
Rus: 4 INF
–>Income
territories: 14
no’s: 0
saved: 0
total: 14
Yes that is definitely the problem. Too many mech and not enough art to go with them. Oh well live and learn.
JAPAN 10
PURCHASE (23IPCs)
1 to rebuild Tokyo
1 fighter
3 mech
COMBAT MOVES
Russia
A 2 inf from Samara; 2 inf, 8 art from Tambov; 2 mech, 6 armor, 4 figters, 5 tac from Volgagrad
D 2 AA, 36 inf, 10 art, 1 armor, 2 tac, 6 fighters
AARolls: 6@1; Total Hits: 06@1: (5, 5, 4, 4, 4, 6)
MOSCOW
ARolls: 14@2, 10@3, 5@4; Total Hits: 1114@2,: (1, 1, 6, 5, 3, 5, 1, 3, 3, 6, 1, 3, 4, 3)10@3,: (5, 2, 4, 3, 3, 6, 4, 2, 3, 6)5@4: (5, 5, 3, 1, 5)
DRolls: 46@2, 3@3, 6@4; Total Hits: 2046@2,: (4, 6, 6, 5, 5, 4, 1, 3, 5, 3, 6, 5, 4, 3, 3, 1, 2, 4, 4, 4, 1, 3, 2, 2, 6, 2, 6, 5, 5, 1, 4, 2, 6, 3, 1, 4, 1, 1, 1, 6, 4, 6, 4, 1, 2, 6)3@3,: (1, 4, 4)6@4: (5, 2, 4, 2, 3, 6)
I lose all ground units.
You lose 11 infantry.
NONCOMBAT MOVES
planes land in Volgagrad
1 inf Novosibersk to Samara
1 inf Evenkiskiy to Novosibersk
MOBILIZE UNITS
3 mech in Volgagrad
1 fighter in Japan
Japan collects 17
USA turn 10
–>Purchase & repair
purchase: 1 minor IC (12) + 3 Fig (30) + 8 TT (56) = 98
save 1
–>Combat movement
Kor: 1 StratB --> SBR Jap (land Kor)
z16: 1 Fig, escort bomber SBR (land z16)
Nor: 3 ARM --> Kar
Fin: 1 INF --> Kar
–>Combat
Jap
I assume you will use your fighter as interceptor?
attacking planes fire
Rolls: 2@1; Total Hits: 02@1: (6, 6)
Kar
A:
Rolls: 1@1 3@3; Total Hits: 31@1: (2)3@3: (1, 3, 2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Kar twol
Jap
defending fighters
Rolls: 1@2; Total Hits: 01@2: (5)
AAfire
Rolls: 1@1; Total Hits: 01@1: (4)
SBR Jap
Rolling 1d6:
(3)
Jap takes 3 damage
sorry, NCM + rest will be for tomorrow
–>NCM
as per map
–>Placement
Fin: 1 minor ic
Nor: 3 Fig
z10: 8 TT
–>Income
territories: 63
no’s: 25
saved: 1
total: 89
Your USA10 map seems off. Check Karelia.
oops, yes thanks. That’s what you get when doing this in 3 parts.
this should be it
China turn 10
purchase 10 INF, save 1
placement
Kan: 5 INF
Tsi: 5 INF
Collect 29 + 1 = 30
UK turn 10
–>Purchase
UKe: 5 INF (15) + 4 ART (16) + 1 TT (7) = 38 save 1
UKp: 6 ARM (36) = 36 save 0
–>Combat movement
Sik: army --> Kaz (walk in)
–>NCM
as per map
–>Placement
z98: 1 TT
Egy: 1 INF, 1 ART
Uk: 4 INF, 3 ART
Ind: 6 ARM
–>Income
UKe: 34 + 5 + 1 = 40
UKp: 24 + 5 + 5 = 34
ANZAC turn 10
–>Purchase
purchase: 3 TT (21) + 1 ART (4) = 25
save 0 ipc
–>Combat movement
SBR Jap with 2 bombers from Guam and 1 from Kor, 1 escorting fighter from Kor (all land Kor)
–>Combat
Jap
attacking planes fire
Rolls: 4@1; Total Hits: 14@1: (5, 3, 4, 1)
your fighter is shot down
AA fire
Rolls: 3@1; Total Hits: 13@1: (3, 1, 2)
1 bomber shot down
SBR
Rolling 2d6:
(2, 5)
Jap takes 7 damage
–>NCM
as per map
–>Placement
z54: 3 TT
Nsw: 1 ART
–>Income
14 + 5 +5 = 24
France doesn nothing
corrected map (forgot to delete your fighter)
Man, things are looking pretty rough for the axis. Well let’s see how this goes…
ITALY 11
PURCHASE (21IPCs)
3 art, 4 inf
COMBAT MOVES
North Persia
A 2 armor from Caucasus; 1 fighter, 1 bomber from Rostov (land in Rostov
D 1 inf, 1 armor
aRolls: 3@3, 1@4; Total Hits: 23@3,: (4, 2, 1)1@4: (5)
dRolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (5)
NONCOMBAT MOVES
3 inf from Rostov to Caucasus
4 inf, 4 art from East Poland to Belarus
2 mech from Hungary to Belarus
2 inf, 2 art from Hungary to East Poland
2 mech from North Italy to East Poland
MOBILIZE
3 art in Rostov
4 inf in North Italy
ITALY COLLECTS 23