Nothing to see here(Axis) vs. JamesAleman(Allies)


  • 2 Bombers placed in Wus

    Corrected Map:

    03dUS_NothingtoseeherevsJamesAleman.AAM


  • Double check japan, I was using my map when I was posting my move, my mother in law stopped by, I updated the two air units and continued my post using my map.

    **China turn 3

    Production: 15**

    3 artillery
    1 infantry

    Combat Move:

    To Kwa: 2art,2 inf-Yun vs 2 inf
    To Hun: 2art,2 inf,ftr-Yun vs 2 inf
    Combat:

    Kwa: 2art,2inf vs 2 inf
    DiceRolls: 4@2; Total Hits: 24@2: (3, 1, 3, 1)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    Hun: 2art,inf,ftr vs 2 inf
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (5, 6, 4, 6)1@3: (3)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

    03eChina_NothingtoseeherevsJamesAleman.AAM


  • Hon: 2inf,2art,ftr vs inf
    DiceRolls: 4@2 1@3; Total Hits: 34@2: (1, 5, 5, 1)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Japan lost 4 inf, China no losses

    Non Combat Move:

    To Sze: art,7inf-Yun; ftr-Hun

    Placement:

    Sze: 3art,inf

    Collection: 12

    03eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 3:

    Production:
    London: 34**
    2 transports=14
    4 inf=12
    art=8
    12+8=20+14=34

    India: 18
    3 mech=12
    2 inf=6

    Repair: Battelship z109

    Combat Moves:

    To Kwe: 2mech-Bur; 2ftr-Ind vs inf
    To Sia: inf-Shn
    To z81: Transport-z72(inf,art-Ken)
    To Trj: inf,art-Ken; 2ftr,tac-Egy vs inf,art
    To z91: 2BB,CV,2CA,Transport(loaded 2 inf-UK)-z109
    To z92: ftr-UK vs Transport,sub autokill transport, sub ignored
    To Gib: 2inf,ftr-UK; 2 Battleships-z109/z91 vs inf,art
    Combat:

    Kwe: 2mech,2ftr vs inf
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (5, 6)2@3: (3, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    Trj: inf,art,2ftr,tac vs inf,art
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (6, 1)1@4: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)
    Gib: 2inf,2ftr,2BB vs inf,art
    DiceRolls: 2@1 2@3 2@4; Total Hits: 32@1: (6, 1)2@3: (6, 6)2@4: (1, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)

    03fUK_NothingtoseeherevsJamesAleman.AAM


  • Wow, sorry about the luck: No UK losses, Italy lost inf,art-Gib; inf,art-Trj Japan lost inf-Kwe
    Non Combat Moves:

    To z91: DD-z110; ftr-z92; ftr-Gib
    To Egy: 2ftr,tac-Trj; arm-Ken; mech-Eth
    To z71: transport-z72
    To z45: transport-z41(inf-Sum)
    To Dgu: inf-z41 Complete Anzac NO
    To Bur: art-Shn; ftr-Sum; 2inf-Ind
    To Sze: 2ftr-Kwe; ftr,tac-Wind
    To Npr: inf-Cpr
    To Que: 2inf,art0Ont; arm-Aba
    To z54: BB,CA,DD-z56

    Placement:

    _London: 34
    2 transports=14
    4 inf=12
    art=8
    12+8=20+14=34

    India: 18
    3 mech=12
    2 inf=6_

    z106: 2 Transports
    Saf: 2 infantry
    Egy: artillery,2 infantty
    Ind: 3mechanized infantry,2 infantry

    Collection:
    London: 33
    India: 15

    03fUK_NothingtoseeherevsJamesAleman.AAM


  • Anzac turn 3 and France turn 3 (French actions will not affect Italy except Gib….if Italy takes with an inf then cancel it)
    Production: 21

    Minor Factory=12
    3 infantry=9

    French Combat Moves:

    To z44: DD-z56 vs Transport autokill

    Non Combat Moves Anzac:

    To z54: Cruiser-z56; art,4inf;ftr-Que (art,inf are on one transport, one transport has room for a US land unit any type)
    To Que: ftr-Nsw
    To Sau: 3inf-Que; 2 art-Nsw

    Non Combat Moves France:

    To Gib: ftr-UK ? Question Mark shows Italy can stop it, if so, place back in UK
    To Sud: inf-Fea

    Placement:

    Que: Minor Factory
    Nsw: 3 infantry

    **Collection: 24

    Notes:**

    If on Gib: France will scramble to protect fleet in z91
    Anzac will scramble to protect z54: OOL: BBdam-US,BBdam-UK, 4 carrier-dam, sub-US,2 DD-UK, DD-US, CA-UK, CA-Anz, 2CA-US, 4 Ftr-Anz, tac-US, 5 ftr-US, BBsink-UK, 4 cv-sink-US, BB-sink-US, 3 transports-US

    03gAnz_NothingtoseeherevsJamesAleman.AAM


  • I3:

    Buy (35):
    2 Inf(6)
    1Tnk (6)
    1Tac(11)
    1Bmb(12)

    CM:

    Mal: 1Inf Gre, 1Art Lyb via Tr Z98, 2Fgt SIta, 1BB, 1CA Z98
    Bes: Tnk Rom blitz to Epl

    03hItaly_NothingtoseeherevsJamesAleman_CM.AAM


  • sry I’d like to redo this turn since Ididn’t roll any dice I think this should be possible.


  • New and improved I3:

    Buy (35):
    5Inf (15)
    1Fgt (20)

    CM:
    Bes: 1Tnk Rom blitz to Epl
    Trj: 1Inf Gre via Tr Z97, 1Inf, 1Tnk Gre via Tr Z98, 2CA, 1BB Z98 bombard
    Mal: 1Inf Gre, 1 Art Lyb via Tr Z98, 2Fgt SIta

    03hItaly_NothingtoseeherevsJamesAleman_CM.AAM


  • Bes twol

    Combat:

    Trj:
    Attacker (2Inf, 1Tnk, 2CA, 1BB):
    DiceRolls: 2@1 3@3 1@4; Total Hits: 32@1: (1, 5)3@3: (1, 1, 5)1@4: (6)
    Defender (1Inf, 1Art):
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

    Mal AAGun:
    DiceRolls: 2@1; Total Hits: 02@1: (4, 3)
    If it hits disregard last Fighterhits

    Mal:
    Attacker (1Inf, 1Art, 2Fgt):
    DiceRolls: 2@2 2@3; Total Hits: 02@2: (6, 4)2@3: (4, 5)
    Defender (1Inf):
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Trj twlo 1Inf
    Mal twlo 1Inf

    NCM:
    1Inf Alx, 2Fgt Mal>>Tob
    1Inf, 1 Art Mor>>Alg
    1Sub Z92>>Z95
    1Inf, 2Tnk NIta>>SIta
    1Inf Sfr>>NIta

    Placement:
    3Inf SIta
    2Inf, 2Fgt NIta

    Collect:
    20 TT+10 NO=30ICP

    03hItaly_NothingtoseeherevsJamesAleman.AAM


  • G4:

    Buy (48):
    1 Mic (12)
    1 Tr (7)
    3 Inf (9)
    5 Art (20)

    CM:
    6Inf, 1Art Kar>>Nov walk in
    2Inf Epl>>Bel walk in
    2Inf Epl>>Nukr walk in

    NCM:
    1Inf Syr>>Irq activate
    1Tnk Z98>>Syr
    7Inf, 5Art Epl>>Bes
    6Art Rom>>Epl
    2 Inf, 3Art Bal via Tr Z115>>Wger
    3Inf Bal, 1Inf Vyb via Tr>>Den
    1DD, 1Sub Z114, 1CA, 1BB>>Z113
    3Inf, 1Art, 2Tac WGer NIta
    2 Fgt, 1Tac, Wger>>SIta
    2 Tnk, 1AAGun Bal>>Nov

    Place:
    1 Mic Yugo
    3Inf, 1Art Wger
    1Tr Z113
    4Art Rom

    Collect 50TT+12NO=62ICP

    My map crashed so I will post it later.



  • By the way I don’t mind your luck  because I aslo had very little losses apart from that fiasco on G1.


  • I meant very little losses while attacking.
    It seems the dice prefer the aggresor^^


  • Looking at the Malta battle on Italy, looks like you missed and I hit once, then you showed the battle over….If I missed something let me know…

    I’ll do USSR and just finish Italy’s Malta battle before Japan. Also, I am very busy Thur-Sun 12 hour shifts at work, then schoolwork…I’ll be more active Monday. I’ll try to post once per day if able

    **USSR turn 2:

    Production: 29**

    7 Infantry
    2 Artillery

    Combat Move:

    To Nukr: 2inf,art-Bry; 2ftr,tac-Sam vs 2 inf
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (3)2@2: (2, 4)2@3: (1, 1)1@4: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    04bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Germany loses 2 inf, USSR loses 1 inf

    Non Combat Moves:

    To Bry: 2ftr,tac-Nukr; 4inf,3art-Sukr; inf-Tam; 6art-Rus
    To Rus: 5mech,2arm-Sam

    Placement:

    Rus: 7inf, 2art

    Collection: 25

    04bUSSR_NothingtoseeherevsJamesAleman.AAM


  • I’m sorry about Malta it wasn’t on Purpose I must have looked in the wrong place.

    Ok Malta 2nd Round:
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (2, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Ok seems you can keep it:

    Malta cwlo 1Inf, 1Art. just now noticed that I forgot to place a marker anyway corrected the map. I will look at Japan now.

    04bUSSR_NothingtoseeherevsJamesAleman.AAM

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