Nothing to see here(Axis) vs. JamesAleman(Allies)


  • omg those French guys are persistent when they defend their homeland. At least in the Colonies or on Ships they are less motivated.

    Rnd 3:
    DiceInput ErrorThere was an error in your dice throw: “@3” is not correct syntax.
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • reroll attacker:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)


  • No problem, take your time with Italy, the first round is always the hardest, and I wouldn’t call a large fleet in the Mediterranean no aggression toward Italy ;)

    Yea, I suppose I should have mentioned the 2 free infantry activated by entering a pro-allied neutral. The combat move for UK did neglect to show the invasion of Japanese held Chinese territory.


  • finally, Sfr twlo 2 Inf

    NCM:
    1 Fgt Alg, 3Inf, 1Art Tob>>Lyb
    1 Fgt Sfr>>SIta

    Place:
    1Tnk, 1 Art NIta
    Collect 20 ICP

    I probably could do Germany now since France can’t do anything except Acts of Desperation with the Fighter In London.
    If you did want to do any such thing you can do so during Russias turn and I will apply the resulting changes during Japans turn.

    01fItaly_NothingtoseeherevsJamesAleman.AAM


  • Oh If your here you are probably able to finish France before I’m finished thinking about Germany.


  • Here comes France


  • France 1

    No additional Combats

    Non Combat Moves:

    To Trj: inf-Syr
    To z92: Board transport-inf-Mor; Land fighter on Carrier

    Done!

    :)

    01iFrance_NothingtoseeherevsJamesAleman.AAM


  • OOL z92:

    BB-dam, CV-Dam, DD, CV-sink, 2 Cruisers, 4ftr-UK,ftr-France, BB-sink, Transport-sink


  • Obviously I will scramble in z92 if attacked, also Italy is Convoyed for 1 IPC from the French Destroyer that was in z72. I confused you by doing a partial France, sorry.

    Updated map

    01iFrance_NothingtoseeherevsJamesAleman.AAM


  • So if i collect 1 IPC less with Italy everithing’s fine?


  • G2:

    Buy:
    4Tr, 1DD, 5Art, 2Inf

    Repair: 1BB Z112

    No Combat Moves

    NCM:
    1Inf Yugo >>Tr Z97
    3Tnk, 5Inf, 2Art Yugo, 5 Inf Bul>>Rom
    3Tnk, 1Mec Fra>>Yugo
    2Tnk, 1Art, Fra>>WGer
    1Art Pol, 1Inf Den>>Nor via Tr Z115>>113
    3Inf, 1Art Pol >>Ger
    1Sub 110, 1BB, 1CA Z112>>Z113
    1Tac SIta>> WGer
    1AAgun Ger>>Pol
    1AAgun Hun>>Rom

    Place:
    2Inf, 5Art Rom
    1DD, 4Tr Z113

    02aGermany_NothingtoseeherevsJamesAleman.AAM


  • forgot to adjust ICP. Take this map.

    02aGermany_NothingtoseeherevsJamesAleman.AAM


  • I adjusted, Italy should be at 19, we are good.

    **USSR 2

    Production: 50** (37+1saved+12JapanDOW)

    8 arilltery=32
    6 infantry=18
    32+12=50

    Non Combat Move:

    To Bury: inf-Yak
    To Yun: 2ftr, tac-Rus
    To Sik: 5 mech, 2 arm
    To Suk: 2inf-Ros
    To Bes: inf-Nukr
    To Nukr: 3art-Sukr; inf,art,aagun-Bry
    To Bry: 3art-Rus; 11inf,art,aagun-Bel
    To Bel: 5 inf-Nov

    Placement:

    Sukr: 3art
    Rus: 5art,5inf
    Vol: inf
    Collection: 36

    02bUssr_NothingtoseeherevsJamesAleman.AAM


  • Changed my mind, put the guy in Bes in Sukr

    02bUssr_NothingtoseeherevsJamesAleman.AAM


  • I may be mistaken but I think this will end very bad for you very fast. I need confirmation on something I wanted to do during the German turn. If I kill the Russian battleship in combatphase and take Vyborg or Baltic States by foot can I transport troops there in noncombatphase if I escort them?


  • yes


  • Note: you do not need to escort them, during non combat you are fine, as subs do not make a sea zone hostile, they only prevent amphibious assaults in Alpha 2 when unescorted.

    We’ll see about Russia, even if you land everything in Bal or Vyb, you are still 3 turns away from Moscow. We’ll see what happens :)

    Besides, losing all 3 Russian cities does not end the game without either Egypt or London, Global is a strange beast, you can lose London or Moscow and still win with the allies, not saying its easy, but we shall see. :)

    The allies have 9 air units within 3 turns of Moscow, plus 3 more builds, I typically see Russia fall on turn 9 or 10. That’s usually enough time to keep the game going for the other allies. If you grab both London and Moscow its over. I expect to add perhaps a dozen other allies to that fight by turn 6, we’ll see if I can keep my timetable.

    I currently have 50 units in that theater as do you if we count all European Germans plus you have 7 air units, 3 turns from now expect 28 more or 78 units…That’s a lot to hold Moscow with and if it falls, then I shouldn’t have pulled 10 units out for China…We’ll see what happens, I haven’t faced a Romanian factory yet.

    Depending on the Chinese theater, I may be able to recall the Far East task force. :)

    This will be a fun and exciting game.


  • J2:

    Buy:
    2Inf(6)
    2Art(8)
    1Tr(7)
    1CV(16)
    1DD(8)

    Combat move:

    2Inf Amu, 1Fgt, 1Tac Jeh >>Bury

    1Tnk Amu blitz >>Sib>>Sfe

    1Inf Amu>>Sak

    2Inf Cha>>Sui

    2Inf,1ArtAnh>>Hop

    2Inf Sia, 2Bmb Ksi>>Shn

    2Inf Hun, 2Fgt Jeh, 1Fgt,1Tac Ksi>>Kwa

    2Inf, 1Fgt Ksi, 2Inf, 1Fgt, 1Tac Jap via Tr Z6 1CA Z6 bombard>>Hon

    02cJapan_NothingtoseeherevsJamesAleman_CM.AAM


  • Sak twol
    Sib twol
    Sfe twol
    Sui twol
    Hop twol

    Combat:

    Bury:
    Attacker (2Inf, 1Fgt, 1Tac):
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (4)1@4: (3)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Shn:
    Attacker (2Inf, 2Bmb):
    DiceRolls: 2@1 2@4; Total Hits: 22@1: (2, 1)2@4: (2, 6)
    Defender(2Inf):
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    Kwa:

    Attacker (2Inf, 3Fgt, 1Tac):
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (2)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Hon:

    Attacker (4Inf, 2Fgt, 1Tac, 1CA):
    DiceRolls: 4@1 3@3 1@4; Total Hits: 14@1: (6, 5, 6, 5)3@3: (4, 6, 6)1@4: (3)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Bury twlo 1Inf
    Shn twol
    Kwa twol
    Hon twlo 1Inf

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