TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
By the way I’m fine with your OOL proposition.
There is no problem with the Bombard…units get to defend from Bombard in G40 any version.
I’m glad Amur soothes the pain from G1. :) Its a gamble, I’ve seen it hurt Japan, plus although I got a couple less land units, I’ll take any Japanese air I can get :)
Also, since we are neutral, you can dock in Hollywood and I’ll show you around. Hawaii is nice this time of year :) (sz26 is perfectly legal) Don’t forget to bring your camera to take some tourists shots of Peal Harbor.
**USA 1
Production:**
52 buys
3 carriers
Save 4 IPCs
Non Combat Move:
To z51: Cruiser,Transport-z101; (loaded with mechanized-Cus; inf-Eus)
To Wus: inf,arm,2 mech-Cus
To Cus: artillery,aagun-Eus
To Haw: bomber-Cus;fighter,Mech,Infantry-Wus-(via transport z10)
To z26: ftr-Eus; Battleship,Carrier,Destroyer,Cruiser,Transport,fighter-z10;
To z48: sub,destroyer-z35
To z25: destroyer-z26 (blocker in case you DOW against the USA)
To Gua: fighter-Phi
Placement:
z10: 3 carriers
Collection: 56
52+4 Saved
Note: USA will scramble in z26 if attacked: OOL- BBdam,CVdam, sub, dd, CV-sink, 2 CA, 5 ftr, BB-sink, 3 Transports-sink
**China 1
Production: 12**
3 artillery_(required Burma Road)_
Non Combat Move:
To Yun: 5inf,ftr-Sze; 2inf-Kwe
To Sze: inf-She
To She: 2inf-Sui
Placement:
Yun: 3 artillery
Collection: 15
Here is a copy of the Rulebook: (page 15 discusses moving bombardment hits to behind the casualty strip and that these units will return fire.) http://www.wizards.com/\AvalonHill\rules\AVL1940_RuleBook.pdf
**UK 1
Production:**
London: 28
Minor Factory=12
Transport=7
3 Infantry=9
12+7=19+9=28
India: 17
2 Mechanized Infantry=8
3 Infantry=9
8+9=17
Repair:
z110: Battleship
Combat Moves:
DOW against Japan (This unchecked,unprovoked aggression in Russia will not stand!)
Non Combat Moves:
Far East Theater:
To z42: Battleship
To z41: Destroyer,Cruiser,Transport-z39
To Sum: 2 inf-Mal(via transportz39-z38,z37,z41)
To Yun: 2inf,ftr-Bur
To Bur: 6inf,art,aagun-Ind
To Shn: inf-Mal
To z58: Destroyer-z71
Middle East Theater:
To Epr: inf-Wind
To z80: Transport-z98 (loaded with art-Alx)
To Mad: fighter,tactical-Ind
To Egy: 2inf,arm-Alx; inf-Sud; tac-z98; ftr-Mal; ftr-Gib
Mediterranean Theater:
To z94: Destroyer-z98
To z92: Carrier, Cruiser-z98; Cruiser-z91; Battleship-z110; Fighter-Wfr; Destroyer,Transport-z109 (loaded with 1 inf-Sco)
To Gib: inf-Sco(via transport-z109); fighter-Sco; 2 fighters-UK
Atlantic Theater:
To z123: Battleship-z111
To Que: inf,art-Ont
Placement:
London:
Egy: Minor Factory
z71: Transport
UK: 3 infantry
India:
2 Mechanized Infantry
3 Infantry
Collection:
London: 33 30+5NO-2Convoy=33
India: 26
21+5 NO = 26
Edit for UK combat move in China:
To Kwa: Inf-Hon
**Anzac 1
State of war** exists between Japan and Anzac per political situation (India or Anzac DOW = both at war with Japan)
Production: 10
3 infantry=9
Save 1
9+1=10
Non Combat Moves:
Far East Theater:
To z42: Cruiser-z63; Destroyer,Transport-z62 (loaded with 2 inf-Nsw)
To Jav: (Java is a Dutch territory: They are an ally and thus I can land air units there, per the rules, I may also take it over if I transport land units there): 2inf-Nsw; ftr-Que, 2 ftrs-Nze
To Que: aagun-Nsw
To Shn: inf-Mal
Middle East Theater:
To Alx: Inf-Egy
Placement:
Nsw: 3 infantry
Collection: 20
14+5NO+1 Saved
Notes:
UK will scramble 3 units to defend z92 against Italy and Germany: OOL: BB-dam,CV-dam,DD,5ftr,ftr-France(if there),CV-sink,2CA,BB sink,Transport-sink
France: (You may need to wait on Germany based on Italy’s actions, France does the following for sure.)
Combat Move-Partial: (Waiting for Italy, then I’ll post complete Combat’s for France)
DOW against Japan
Non Combat Move-Partial:
To Nig: inf-Fwa
To z58: Destroyer-z72
Forces waiting for Italy as they can be affected by Combat/etc:
inf-Mor
inf-Alg
inf-Tun
arm-Wfr
inf,art-Sfr
ftr-UK
inf-Syr
Destroyer,Cruiser-z93
I will post France between 6:00 and 8:00 am central time zone(St. Louis)
Oh yeah Hawai really is somthing worth seeing. would you mind stepping away from that aircraftcarrier? I want to make a picture for my family. honestly.
Thanks for the UK DOW without actually doing somthing about it.
No aggression twoard Italy or Germany now I have to revive thoughts about Sealion again after I happily abandoned the thought after that desastrous first round.
Would you mind telling me how you got 3 Units to Cpr in oneTransport. Isuppose they are all from Alexandria so I think I just put one Inf from there to Egypt for the Italian turn.
I’m probably at work until 15:00 MEST so about 08:00 in St. Louis I have probably no acces to battlemap there and also have to think I while on Italy. Ah now I saw where those to Inf in Cpr were comin from forget I mentioned it.
I1:
Buy:1 Tnk, 1 Art
CM:
2Inf, 1Art, 1Fgt>>Sfr
1Tnk, 1Tac>>Wfr
1Inf, 1Art Lyb, 1Mec, 1Tnk Tob>>Tun
1Sub, 2DDs, Z95>>Z94
1BB, 1CA Z97, 1CA Z95>>Z93
1Inf, 1Fgt SIta, 1Art Nita via Tr Z95 >>Alg
1Tnk, 2Inf Alb, 4Inf SIta via Tr Z97>>Gre
1Inf Iso, 2Inf, 1 Art Eth>>Ken
Ken twol
Combat:
Sfr:
Attacker (2Inf, 1Art, 1Fgt):
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (6, 3)1@3: (4)
Defender (1Inf, 1Art):
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Wfr:
Attacker (1Tnk, 1Tac):
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
Defender (1Tnk):
Rolls: 1@3; Total Hits: 11@3: (3)
Tun:
Attacker (1Inf, 1Art, 1Mec, 1Tnk):
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (2, 5)1@3: (2)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (4)
Z94:
Attacker (1Sub, 2DD):
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)
Defender (1DD):
Rolls: 1@2; Total Hits: 01@2: (3)
Z93:
Attacker (1BB, 2CA):
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
Defender (1CA, 1DD):
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
Alg:
Attacker (1Inf, 1Art, 1Fgt):
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (3)
Gre:
Attacker (1Tnk, 6Inf):
Rolls: 6@1 1@3; Total Hits: 46@1: (3, 1, 3, 1, 1, 3)1@3: (3)
Defender (4Inf):
Rolls: 4@2; Total Hits: 24@2: (4, 4, 1, 1)
Wfr twlo 1 Tac
Tun twol
Z94 cwol
Z93 cwol BB damaged
Alg cwol
Gre twlo 2 Inf
Rnd 2:
Sfr:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
omg those French guys are persistent when they defend their homeland. At least in the Colonies or on Ships they are less motivated.
Rnd 3:
Input ErrorThere was an error in your dice throw: “@3” is not correct syntax.
Rolls: 1@2; Total Hits: 01@2: (6)
reroll attacker:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
No problem, take your time with Italy, the first round is always the hardest, and I wouldn’t call a large fleet in the Mediterranean no aggression toward Italy ;)
Yea, I suppose I should have mentioned the 2 free infantry activated by entering a pro-allied neutral. The combat move for UK did neglect to show the invasion of Japanese held Chinese territory.
finally, Sfr twlo 2 Inf
NCM:
1 Fgt Alg, 3Inf, 1Art Tob>>Lyb
1 Fgt Sfr>>SIta
Place:
1Tnk, 1 Art NIta
Collect 20 ICP
I probably could do Germany now since France can’t do anything except Acts of Desperation with the Fighter In London.
If you did want to do any such thing you can do so during Russias turn and I will apply the resulting changes during Japans turn.
Oh If your here you are probably able to finish France before I’m finished thinking about Germany.
Here comes France
France 1
No additional Combats
Non Combat Moves:
To Trj: inf-Syr
To z92: Board transport-inf-Mor; Land fighter on Carrier
Done!
:)
OOL z92:
BB-dam, CV-Dam, DD, CV-sink, 2 Cruisers, 4ftr-UK,ftr-France, BB-sink, Transport-sink
Obviously I will scramble in z92 if attacked, also Italy is Convoyed for 1 IPC from the French Destroyer that was in z72. I confused you by doing a partial France, sorry.
Updated map
So if i collect 1 IPC less with Italy everithing’s fine?