@Blackychan you play the global 36 game from HGB? I’ve seen pics of the map and it does look pretty cool… but it probably would take a long time to play.
Looking for an Axis player to test a concept, A+2 or+3 USSR will stack in Amur
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USSR turn 2
Forgot to move 2 inf in Caucasus, giving them 2 move this turn
“Scorpion Maneuver” (since I messed up and built artillery North) kill zones: Bel-9art,23inf can hit; Nukr-9art,22inf can hit 31 vs 23 = USSR win.
Lets see if I call my bluff
Collect 34
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Japan turn 2:
Yun: inf,2art,5ftr,4tac,bmbr vs 3 inf
Rolls: 3@2 5@3 5@4; Total Hits: 93@2: (4, 1, 3)5@3: (3, 2, 1, 3, 1)5@4: (3, 5, 5, 4, 1)
Rolls: 3@2; Total Hits: 13@2: (6, 1, 3)Cha: 2inf,2 ftr, 2tac,bmbr vs 2 inf
Rolls: 2@1 2@3 3@4; Total Hits: 22@1: (5, 2)2@3: (4, 4)3@4: (5, 3, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 6)Bury: inf,art,2ftr,tac vs inf
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 4)2@3: (3, 5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
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Making a change with Anzac’s DD, he will be at z54. This will not affect Japan’s turn.
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Hey JJ, yeah, I would like to play and I absolutely promise to make 1 move/day. Regardless if it kills me. All the damn kids were sick last week so its been the suck. I would like to continue playing the axis. Although I do have a question about Italy. Is there any hope for em? lol, poor bastards. Anyway, I am gettin the gist of aabmap.
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Finish up anzac/aus and I will move with Italy etc.
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No problem Andy. By the way, FAIL: Operation Sepukku is still waiting for you move :)
I’ve been thinking at work, I want to change USA’s first turn production. I didn’t spend it all anyway, thanks to placing 3 instead of 4 bombers. I have an idea that requires 3 carriers first turn. I will incorporate this into Operation Monarch.
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China 2
Combat:
Yun: 5 inf, ftr vs 2 art
Rolls: 5@1 1@3; Total Hits: 25@1: (6, 1, 4, 5, 5)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (6, 3)Good God, I’m playing you, watch my luck evaporate :)
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Whoops, I guess I am still lucky
Anyway, China collects 13+1 saved=14
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UK London and India turn 2
UK DOW Japan!!!
Sud: mech,2inf,2art,arm vs 2inf,art
Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (4)4@2: (1, 2, 5, 3)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (4, 1, 6) -
Collect:
London 29 +2saved=31
India 21+5NO+2 saved=28 -
Anzac and France: since I am leaving the guy where he is- (that Italy can attack), nothing Italy does will matter for them.
Anzac and France DOW Japan
Collect 14+10NO+6saved=30
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Since I did France, you can do Italy and Germany then I’ll do USSR
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Germany was going to transport 2-3 transports worth of infantry from Wgr to Pol to meet the massed artillery…but that is your call, since UK is now threatening the West.
Also, It helps if I place my production for UK,Anzac and India…map shows that now :)
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Don’t forget to scroll to the bottom of the map and update Italy’s National Objectives (NOs)
You can also read the allied ones that you want to try to take away.
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by the way, you were right about Germany….I miscounted the USSR in my head…you’ll get slaughtered.
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Also, place an Italian transport somewhere (z97,z99) where one or two German’s in Greece can board, so that they can offload in Egy for the 5 IPC NO.
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Combat move before I roll.
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Discount the last, uploaded the wrong map





