Ok Jimmy! I’m looking through.
G1 - think about switching a Mech Infantry with a regular in Normandy. Since you should win with 1 Infantry, it could be a Mech instead and save you a mobile unit. If you know the ones in France will die - why not let regular Infantry take a beating instead?
***I think you’re right, this is a better idea and a reason to not put only inf in NormandyI don’t think any aircraft need to be used in Yugoslavia - they can both make it to naval battles and/or France. I use the Fighter from Hungary in SZ112, and the Tac from Poland in France. I openly defy the AA in France - it’s only a 1 in 6 chance, and it teams with Armor to give you an extra 4 for three rounds… which means you should keep an extra Armor and possibly an Artillery, by my math. That offer is too good for me to pass up, even with the threat of the Tac getting shot down. And with the land units you’re bringing, the Yugo battle is a two-rounder and should result in two lost German Infantry regardless.
***the aircraft in Yugo were really superfluous, they just wound up there because there were few other options for them to fly to. The one in Poland originally went to 112, I think you’re right and sending it there is wiser than Yugo in order to further safeguard the fleet. I’m not sold on a 1 in 6 chance of hitting a plane over Paris, I certainly wouldn’t count on that aircraft making it. I’d rather keep the aircraft from hitting Paris in order to guarantee their usage in G2 and G3.SZ112 just added the Fighter from Hungary, which gives you 12 pips or two hits, meaning a better chance to keep your Sub.
SZs 110 and 106 look good. It would be a bad idea for Britain to scramble.
That’s why I would consider hitting 91 with 2 subs and just air on 110. This would be in the hope that UK scrambles. If they do, the first 2 casualties will be BB hit and CA, after that it’s aircraft and someone might be unwise enough to save the BB over a ftr.Noncom - I would have used the Armor in Poland in Yugo - it can get back next round in time for Sealion.
This was my original intention, the armor went to WGerm because I knew no armor would survive on the French coast and leaving it in Wgerm means it can be shipped out G2. However you’re probably right, and Germany can still load up 3 inf 3 art for G2 naval threats.UK1 - I’d take out the Italian Destroyer/Transport combo with a Brit Destroyer/Fighter/Tac Bomber. Then you have the flexibility to park your fleet elsewhere.
that dd is needed to block for the British fleet off Gibraltar however.Even though I commented earlier on a different UK purchase, 9 Infantry is smart.
Noncoms look reasonable to me.
ITA1 - yes, I would also kill off the British as you did, but if I were the British I wouldn’t have given you the targets. And are you saving S France for G2? I’d let Italy have it, personally, and collect on it the first turn, and get closer to your NO.
Are you saying to forgo the blocker in sz94? Can the UK fleet survive without it? If so then I agree and UK should have moved that dd with the fleet. I forgot SFrance, it wasn’t crucial to my plans so I skipped it on my board.OK! It was cool to go through your moves and think about them. I also know it’s good to get some feedback.
Thx for the feedback, I;ll go back through and edit my moves so they are smoother, I’ll make sure to update the stats too, but it’ll prolly take a day.
UK1 Options in Alpha 2
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In my experience, the UK1 attack on SZ97 is popular and effective.
If the UK does not open with an attack on SZ97, how do the Allies keep Cairo secure?
Naval blocking will work for I1, but is hardly sustainable. Early investment in a minor IC for Egypt invites Sea Lion. Redirecting Calcutta’s resources creates problems for the Pacific.
Is there any effective alternative to an UK1 SZ97 attack that does not accept the loss of Cairo or compromise the Pacific theatre?
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Great question wheatbeer. I think you’ve walked right into the reason why Taranto makes so much sense. The loss of the transport for Italy, coupled with smart logistics with Britain = the ability to stay strong enough in Africa. In my experience.
Personally I evolved toward Taranto plus UK1 assault on Iraq. It denies the Axis the opportunity for 2 IPCs + 3 free Infantry, and becomes a fantastic place for a Minor IC.
However! If you have an opponent with proclivities toward sealion, you’ve just set up unsustainable infrastructure.
So, it also depends on Germany’s first turn… did they buy one, two transports, or none? None = potentially a free hand in the Middle East and Africa/Med. Or it becomes an invitation to avoid the perimeter of the board and couple with the US to put heat on Germany’s Atlantic flank. To me, UK1 isn’t a standard scriptable move, because it is reactionary in nature. Germany sets the tempo.
Wishing I had a better answer…
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I ask mostly with the standard G1 Sea Lion threat build (1 carrier, 2 transports) in mind.
If Italy plays with Cairo as it’s primary objective, while both Germany and Japan direct their forces against Russia, it is very difficult to regain any VCs in Europe. Japan can sap Soviet IPC in the far east from J1 onward and be in position to threaten Stalingrad by J5 with troops emerging from China. It is only a matter of time before all Soviet VCs fall.
Of course, the Allies don’t know on UK1 whether Germany will go for Sea Lion or not (despite transport buys or non-transport buys). But the opportunity to limit Italy’s strength in Africa will be gone before Germany’s true intentions are known.
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Consequences of Taranto:
- 1. Italy needs far more time to achieve economic and strategic goals in Africa and the Middle East (it may be shut out entirely if Germany does not Sea Lion)
- 2. Successful Sea Lion easier to execute (G3 possibly unpreventable?) - 3. If Germany doesn’t go Sea Lion, the UK has preserved its IPC base in Africa and can rebuild its fighters
- 4. The lose of defensive fighters leaves London vulnerable to early SBR
- 5. Depending on G1 naval targets, Italy may be able to clear Allied surface ships from the Mediterranean on I1
Consequences of non-Taranto:
- 1. Sea Lion can be delayed longer and made bloodier for Germany
- 2. The UK can hold Gibraltar and SZ92
- 3. Italy can secure Cairo and hold it with a minor IC
- 4. Italy can collect Middle Eastern NOs and create a southern front in Russia
- 5. If Germany chooses not to Sea Lion, it may not be possible to save Russia or reclaim Cairo
Do the strengths and weaknesses of between these options balance out?
And am I missing any important considerations? - 1. Italy needs far more time to achieve economic and strategic goals in Africa and the Middle East (it may be shut out entirely if Germany does not Sea Lion)
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I still like evac to the Red Sea with intentions of going to the Indian Ocean myself…
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If you take the UK’s Mediterranean fleet to India, doesn’t that put all the pressure on the USSR?
If both Germany and Japan go all-in against the USSR, and Cairo has been sacrificed, does the game in Europe boil down to: liberate Paris before the Russian VCs fall?
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No, falls to take Rome before Moscow falls.
Removing the British fleet does require America to send forces into the Atlantic, but it gives England a chance to save India and annoy the heck out of the Japanese. Turn around and use them to reclaim africa later.
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Wheatbeer - I think you did a nice job spelling out the +s and -s of Taranto.
There is a separate effect - proactive vs reactive gameplay, and the effect this has on your opponent. As I’ve mentioned several other times around these parts, I believe that an unheralded and underappreciated component of A&A is answering the following question: who is setting the tempo… who is initiating and who is reacting?
If you stepped into a room and watched other people play a game, the answer to that question will help you understand who is winning. It is the Art of War, really. Have you ever been involved in a game where you had the economic upper hand, and everything seems to be going your way, but your opponent is still forcing you to react to their moves? It means that regardless of economy, regardless of superior units and army size, you can still be losing, because your opponent is forcing you to stay on the balls of your feet.
It is why I love Mech Infantry so much. It has very little to do with the math, or punch, and everything to do with options, and initiative.
Back on-topic! Taranto is the UK’s early game opportunity to sieze initiative, plain and simple. It is a very clear way to express to your opponent that you won’t put up with being pushed around, and despite some consequences, you’re willing to bring the fight to them rather than sit back and have the terms dictated to you.
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Tobruk + Ethiopia is England’s way of seizing initiative. Taranto is a good place to lose a lot of equipment.
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I both agree with you, and disagree.
Tobruk and Ethiopia are one way for the UK to seize initiative.
Taranto is another. I’ve never been stung by it as you have - on both sides it has always gone the way the math dictates, which is a British win with aircraft leftover. Those aircraft will die, but Italy will have to go out of their way to kill them.
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@Cmdr:
Tobruk + Ethiopia is England’s way of seizing initiative. Taranto is a good place to lose a lot of equipment.
don’t you almost certainly lose cairo then?
but of course, we have completely different visions: i prefer to hold africa instead of india (taranto + ethiopia, +sending 2 indian figs) -
@Frontovik:
@Cmdr:
Tobruk + Ethiopia is England’s way of seizing initiative. Taranto is a good place to lose a lot of equipment.
don’t you almost certainly lose cairo then?
but of course, we have completely different visions: i prefer to hold africa instead of india (taranto + ethiopia, +sending 2 indian figs)I lose Egypt but gain all those aircraft that would otherwise die at Taranto.
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italy can go wild with its entire navy?
and it’s not like you lose all your fighters
with worst dice for UK and best for’ axis, UK still had tactical left. usually another fighter aswell. -
With normal dice, Tobruk and Ethiopia fall with heavy British units left and all your planes so you can really annoy the Italians. It’s not better or worse, but it is valid.
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@Cmdr:
With normal dice, Tobruk and Ethiopia fall with heavy British units left and all your planes so you can really annoy the Italians. It’s not better or worse, but it is valid.
very true
i’ll try it in my games.
but problem is my precious egypt…
and don’t forget, you lose british fighters, but you can kill german and italian figs aswell, along those transports which can immobilise italy long enough for US to save the day (either in europe or japan) -
@Frontovik:
@Cmdr:
With normal dice, Tobruk and Ethiopia fall with heavy British units left and all your planes so you can really annoy the Italians. It’s not better or worse, but it is valid.
very true
i’ll try it in my games.
but problem is my precious egypt…
and don’t forget, you lose british fighters, but you can kill german and italian figs aswell, along those transports which can immobilise italy long enough for US to save the day (either in europe or japan)In my opinion a fighter is not worth a fighter. Fig =/= Fig. Some fighters are worth more than other fighters. I rank fighters from most important to least important as such (most valuable on top, least on bottom, does not mean a fighter is not important because it is on the bottom, just less important that the one above it.)
China
Russia
England
Italy
India
Australia
Japan
Germany
AmericaIt is a lot harder for Russia to replace a fighter than it is for Germany, so if I have a chance, I’ll suicide a German fighter to get a Russian one. Likewise, England is going to find itself really hard pressed to replace fighters in the early to mid game, so they are more important to the English than the Japanese fighters are, for instance.
As for Cairo, it won’t remain Italian. Retreat what you cannot use to Sudan. With a transport next to Ethiopia you have forces from there, forces from Sudan, aircraft, shore bombardments and vehicles from Tobruk to hit Egypt with and liberate. Unless the Italians take Alexandria, in which case, they have 2 less units in Egypt and you might not need the vehicles from Tobruk, they could, instead, go to Libya.
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This assumes a Kill Italy first game, of course. America goes hard enough in the Pacific to prevent the Japanese from winning and sends the rest to the Med. England/India focus on Africa hard to prevent Italy from building up.
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Jennifer - a great point about the value of fighters, and a valid listing of relative importance. For me, I’d flip-flop Germany and Japan, because I find the use of multiple airbases (W Germany, Greece, Leningrad to support an unprotected transport in the late game, S Italy) to be necessary for the entire defense of Europe. Japan’s are important, but they have a wealth of them.
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Germany and Japan seem to have equal importance to their fighters really, and mainly due to the shear number of planes they start out with. America, of course, could build 7 new planes a round if they wanted too, so for them, they’re virtually limitless and trading them one for one is almost always a good bet.
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Jennifer - a great point about the value of fighters, and a valid listing of relative importance. For me, I’d flip-flop Germany and Japan, because I find the use of multiple airbases (W Germany, Greece, Leningrad to support an unprotected transport in the late game, S Italy) to be necessary for the entire defense of Europe. Japan’s are important, but they have a wealth of them.
I’d drop China, sure their ftr is irreplaceable, but it also can’t leave China and has to operate with other Chinese forces. It can be ignored by Japan and if destroyed doesn’t hamper Chinese attacks too greatly.





