@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsKobu vs. alldescends Alpha+3, No Tech
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I assume you are going to take an infantry here. Mine are all gone with that role?
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Hehe, yeah. :lol:
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UK Turn 6 Complete
London Collects 26 + 5 Saved = 31
Calcutta Collects 11. -
ANZAC Turn 6
Spends 14 Saves 1
Buys 1 Transport, 1 Infantry and 1 Artillery
Collects 10 + 10 NO + 1 Saved = 21
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Italy buys
2 tnk = 12
1 inf = 3
1 art = 4
2 trn = 14Spend 33, save 1.
Trans Jordan
Rolls: 2@3 1@1; Total Hits: 22@3: (1, 1)1@1: (2)
Rolls: 1@1; Total Hits: 01@1: (5)Bryansk
Rolls: 2@3 2@2 1@1; Total Hits: 22@3: (4, 2)2@2: (3, 2)1@1: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Collect 21 + 16 NO + 1 saved = 38.
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Nothing for France this round.
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Germany buys
6 ftr = 60
1 tac = 11Spend 71. All uncontested combat. Collect 65 + 25 NO = 90.
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Russia Turn 7
Spends 21 Saves 1 Buys 7 infantry
Vologda
Attack:
Rolls: 1@4 1@3 1@1; Total Hits: 11@4: (6)1@3: (3)1@1: (2)
Defense:
Rolls: 1@3; Total Hits: 01@3: (5)Tambov
Attack:
Rolls: 1@4 1@3 1@1; Total Hits: 11@4: (3)1@3: (5)1@1: (3)
Defense:
Rolls: 1@3; Total Hits: 11@3: (2) -
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Japan buys
6 tnk = 36
1 dst = 8
1 trn = 7
1 inf = 3
1 art = 4Spend 58.
Szechwan
Rolls: 1@4 1@1; Total Hits: 11@4: (1)1@1: (4)
Rolls: 1@2; Total Hits: 01@2: (3)Yunnan
Rolls: 3@3 2@2; Total Hits: 33@3: (1, 4, 2)2@2: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (6)Hunnan
Rolls: 2@3 1@1; Total Hits: 22@3: (2, 2)1@1: (3)
Rolls: 1@2; Total Hits: 11@2: (1)Central Mongolia
Rolls: 2@4 5@3 1@1; Total Hits: 32@4: (4, 4)5@3: (2, 6, 4, 5, 4)1@1: (4)
Rolls: 3@3 2@2; Total Hits: 03@3: (4, 5, 4)2@2: (6, 3)Philippines
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (2)Queensland
Rolls: 2@4 2@3; Total Hits: 22@4: (6, 4)2@3: (3, 4)
Rolls: 8@2; Total Hits: 58@2: (1, 3, 1, 2, 4, 1, 1, 5)
Rolls: 4@2; Total Hits: 14@2: (2, 4, 6, 6)New South Wales
Rolls: 4@2; Total Hits: 24@2: (2, 1, 5, 5)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Central Mongolia
Rolls: 2@4 5@3 1@1; Total Hits: 32@4: (5, 5)5@3: (6, 5, 3, 3, 2)1@1: (2)
Rolls: 2@3; Total Hits: 22@3: (2, 3) -
Japan collects 54 + 10 NO + 21 looted = 85.
Japan has 6 VC and will be victorious if one isn’t taken by their next turn.
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US Turn 7
Spends 77 saves 2
Buys 4 Transports, 4 Infantry, 4 Artiller, 1 Fighter 1 Tac.
Borneo
Attack
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Defense
Rolls: 1@2; Total Hits: 01@2: (3)Zone35
Destroyed.Kwangtung:
Bombardments
Rolls: 1@4, 2@3; Total Hits: 21@4,: (4)2@3: (5, 2)
Attack:
Rolls: 3@4 1@3 2@1; Total Hits: 23@4: (4, 5, 1)1@3: (6)2@1: (2, 4)
Defense:
Rolls: 5@3 2@1; Total Hits: 35@3: (1, 6, 1, 3, 4)2@1: (3, 5) -
I am going to need casualties for this.
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Borneo 6 Rounds
Attack
Rolls: 12@2; Total Hits: 312@2: (1, 5, 2, 6, 4, 6, 2, 5, 6, 4, 6, 5)Defense
Input ErrorThere was an error in your dice throw: “6” is not correct syntax. -
Rolls: 6@2; Total Hits: 16@2: (4, 6, 5, 6, 1, 3) -
You rolled an extra bombardment. The second cruiser can’t fire without a third unit landing. Also, my fighters defend at 4. So one hit down for you, one more for me with those rolls.
I’ll take hits on the bombers first, then tanks, finally fighters.
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Actually, no extra hit for me going highest to lowest.
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My bad, I never knew about that bombardment rule. I will give you that extra hit on defense because of the ambiguity of the roll.
Attack:
Rolls: 1@4 1@1; Total Hits: 21@4: (2)1@1: (1)
Defense:
Rolls: 2@4 2@3; Total Hits: 32@4: (2, 2)2@3: (2, 6)





