Well, that was incredibly annoying to be stymied by 1 Italian inf…
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2
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BLK taken with 4 infantry, 5 tanks
Noncombat Moves
bomber from NOV to CAU
infantry from RUS to CAU
4 infantry from FAR to YAK
2 infantry, artillery, AA gun from KAR to BEL
tank from KAR to RUS
AA gun from BUL to BLK
submarine from Z6 to Z12
infantry from UKR to EPL
infantry from UKR to BUL
infantry from UKR to CAUMobilize
3 infantry, artillery in CAU
4 infantry, 2 tanks in RUSIncome
36 + 10 NO = 46 -
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Jap6-Buy: IC, 2 trn, 6 arm…save 4
CM
1. inf art Nze/2ftr bb sz52 => Haw inf
2. inf art Jap/2ftr sz52 => Mid inf
3. inf art Ind => Trj
4. 2inf Ind => Egy
5. inf arm Ind => Sud
6. inf art Ind/2arm Bur => Per inf
7. arm Sik => Kaz inf
8. 2inf Chi/arm Sik => Nov 2inf
9. 2inf Bry => Stc
10. 3arm Bry => Far => Yak 4infHaw
A-inf art 2ftr bb
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 3)2@3: (2, 5)1@4: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Haw twol
Mid
A-inf art 2ftr
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 4)2@3: (1, 4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Mid twlo inf
Per
A-inf art 2arm
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 6)2@3: (4, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Per twol
Kaz first hit
A-arm
Rolls: 10@3; Total Hits: 410@3: (4, 2, 4, 6, 2, 3, 5, 5, 6, 2)
D-inf
Rolls: 10@2; Total Hits: 410@2: (1, 4, 2, 5, 6, 1, 5, 4, 4, 1) -
Kaz hwol…that puts a damper on the Imperialist’s plans
Nov
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
Nov
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Nov
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Nov twlo inf
Yak
A-3arm
Rolls: 3@3; Total Hits: 23@3: (2, 6, 2)
D-4inf
Rolls: 4@2; Total Hits: 24@2: (4, 1, 2, 4) -
Yak
A-arm
Rolls: 1@3; Total Hits: 11@3: (2)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Yak first hit…again
A-arm
Rolls: 10@3; Total Hits: 410@3: (6, 3, 6, 6, 4, 3, 2, 4, 5, 2)
D-inf
Rolls: 10@2; Total Hits: 210@2: (3, 2, 1, 3, 6, 3, 5, 5, 6, 3) -
Yak hwlo 4inf
NCM
2arm FIC => Sik
2arm Man => Nin
arm Man => Stc
cv dd sz52 => sz53
cv dd sz52 => sz57
2ftr Mid => sz57
2ftr Haw => sz53
fleet sz35 => sz34Mobilize
IC in Ind
2trn in sz38
2arm in Bur
2arm in FIC
2arm in ManCollect: 70 + 4 = 74
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Britain turn 6
Purchase
31 IPC5 infantry
artillery
cruiserCombat Moves
FRA (2 infantry, 2 artillery, tank, AA gun) v infantry, tank (ALG) unload Z7, 3 infantry, tank (GBR), 2 fighters (BUL)
Z5 (4 submarines, 4 destroyers, cruiser, 2 ac, 2 transports) v 3 submarines, destroyer, 2 ac, 2 battleships, 3 fighters (Z6)dice
FRA AA gun
Rolls: 2@1; Total Hits: 02@1: (4, 6) -
FRA
A - 4 infantry, 2 tanks, 2 fighters
Rolls: 4@1 4@3; Total Hits: 34@1: (1, 6, 4, 2)4@3: (1, 6, 4, 1)
D - 2 infantry, 2 artillery, tank
Rolls: 4@2 1@3; Total Hits: 34@2: (4, 2, 4, 1)1@3: (2) -
Brits lose 3 infantry, Italians lose 2 infantry, artillery
FRA round 2
A - infantry, 2 tanks, 2 fighters
Rolls: 1@1 4@3; Total Hits: 31@1: (6)4@3: (6, 1, 1, 1)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3) -
FRA taken with 2 tanks, 2 fighters
Z5
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 72@1: (1, 5)4@2: (1, 2, 5, 4)3@3: (3, 3, 6)2@4: (1, 3) -
Casualties?
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The ftrs from Bul cannot attack France…they have no place to land due to all your carriers being occupied or moved too far and the ftrs moved 3 territories.
sz5 casualties…4 sub, 2 cv, dd
D-4sub 2cv 4dd cru
Rolls: 10@2 1@3; Total Hits: 410@2: (3, 1, 5, 1, 1, 5, 5, 6, 3, 6)1@3: (2) -
ah you are right about the fighters not being able to get to france, I needed to not take one of the carriers into Z5 so they havd a valid landing spot.
so how do you want to handle it? should we cancel the attack of FRA entirely, or should I redo the turn from the beginning, or what do you suggest?
Cheers





