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11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2


  • That map was not correct, use this one.

    Cheers

    OBG_vs._LL_game2_06bR.AAM


  • Jap6-Buy: IC, 2 trn, 6 arm…save 4

    CM
    1. inf art Nze/2ftr bb sz52 => Haw inf
    2. inf art Jap/2ftr sz52 => Mid inf
    3. inf art Ind => Trj
    4. 2inf Ind => Egy
    5. inf arm Ind => Sud
    6. inf art Ind/2arm Bur => Per inf
    7. arm Sik => Kaz inf
    8. 2inf Chi/arm Sik => Nov 2inf
    9. 2inf Bry => Stc
    10. 3arm Bry => Far => Yak 4inf

    Haw
    A-inf art 2ftr bb
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 3)2@3: (2, 5)1@4: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Haw twol

    Mid
    A-inf art 2ftr
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (3, 4)2@3: (1, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Mid twlo inf

    Per
    A-inf art 2arm
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (2, 6)2@3: (4, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Per twol

    Kaz first hit
    A-arm
    DiceRolls: 10@3; Total Hits: 410@3: (4, 2, 4, 6, 2, 3, 5, 5, 6, 2)
    D-inf
    DiceRolls: 10@2; Total Hits: 410@2: (1, 4, 2, 5, 6, 1, 5, 4, 4, 1)


  • Kaz hwol…that puts a damper on the Imperialist’s plans

    Nov
    A-2inf arm
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • Nov
    A-inf arm
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Nov
    A-inf arm
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Nov twlo inf

    Yak
    A-3arm
    DiceRolls: 3@3; Total Hits: 23@3: (2, 6, 2)
    D-4inf
    DiceRolls: 4@2; Total Hits: 24@2: (4, 1, 2, 4)


  • Yak
    A-arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    D-2inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • Yak first hit…again
    A-arm
    DiceRolls: 10@3; Total Hits: 410@3: (6, 3, 6, 6, 4, 3, 2, 4, 5, 2)
    D-inf
    DiceRolls: 10@2; Total Hits: 210@2: (3, 2, 1, 3, 6, 3, 5, 5, 6, 3)


  • Yak hwlo 4inf

    NCM
    2arm FIC => Sik
    2arm Man => Nin
    arm Man => Stc
    cv dd sz52 => sz53
    cv dd sz52 => sz57
    2ftr Mid => sz57
    2ftr Haw => sz53
    fleet sz35 => sz34

    Mobilize
    IC in Ind
    2trn in sz38
    2arm in Bur
    2arm in FIC
    2arm in Man

    Collect: 70 + 4 = 74

    OBG_vs._LL_game2_06eI.AAM


  • Britain turn 6

    Purchase
    31 IPC

    5 infantry
    artillery
    cruiser

    Combat Moves
    FRA (2 infantry, 2 artillery, tank, AA gun) v infantry, tank (ALG) unload Z7, 3 infantry, tank (GBR),  2 fighters (BUL)
    Z5 (4 submarines, 4 destroyers, cruiser, 2 ac, 2 transports) v 3 submarines, destroyer, 2 ac, 2 battleships, 3 fighters (Z6)

    dice

    FRA AA gun
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)


  • FRA
    A - 4 infantry, 2 tanks, 2 fighters
    DiceRolls: 4@1 4@3; Total Hits: 34@1: (1, 6, 4, 2)4@3: (1, 6, 4, 1)
    D - 2 infantry, 2 artillery, tank
    DiceRolls: 4@2 1@3; Total Hits: 34@2: (4, 2, 4, 1)1@3: (2)


  • Brits lose 3 infantry, Italians lose 2 infantry, artillery

    FRA round 2
    A - infantry, 2 tanks, 2 fighters
    DiceRolls: 1@1 4@3; Total Hits: 31@1: (6)4@3: (6, 1, 1, 1)
    D - artillery, tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)


  • FRA taken with 2 tanks, 2 fighters

    Z5
    A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
    DiceRolls: 2@1 4@2 3@3 2@4; Total Hits: 72@1: (1, 5)4@2: (1, 2, 5, 4)3@3: (3, 3, 6)2@4: (1, 3)


  • Casualties?


  • The ftrs from Bul cannot attack France…they have no place to land due to all your carriers being occupied or moved too far and the ftrs moved 3 territories.

    sz5 casualties…4 sub, 2 cv, dd

    D-4sub 2cv 4dd cru
    DiceRolls: 10@2 1@3; Total Hits: 410@2: (3, 1, 5, 1, 1, 5, 5, 6, 3, 6)1@3: (2)


  • ah you are right about the fighters not being able to get to france, I needed to not take one of the carriers into Z5 so they havd a valid landing spot.

    so how do you want to handle it?  should we cancel the attack of FRA entirely, or should I redo the turn from the beginning, or what do you suggest?

    Cheers


  • Well, since one of the carriers hit as well as some ftr hits in France, how about we just start your turn over? I don’t think it would be fair or sporting if I said to cancel the attack in France.

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