We have played so much games with same sides, and here we have a totally new situation after rd 1
I LOVE THIS GAME (Axis and Allies) :)
ftr -> 62.
Britain turn 2
Purchase
45 IPC
4 infantry
tank
2 transports
fighter
save 4 IPC
Combat Moves
NWY (4 infantry) v 2 infantry, 2 artillery, bomber (GBR) using Z3 and Z7 transport offloading in Z3
ALG (tank) v infantry, tank (GBR), with cruiser and battleship bombard support, fighter (z7)
dice
NWY
A - 2 infantry, 2 artillery, bomber
Rolls: 4@2 1@4; Total Hits: 34@2: (1, 1, 5, 5)1@4: (2)
D - 4 infantry
Rolls: 4@2; Total Hits: 04@2: (3, 3, 5, 6)
NWY round 2
A - 2 infantry, 2 artillery, bomber
Rolls: 4@1 1@4; Total Hits: 04@1: (6, 6, 4, 5)1@4: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
hot/cold/hot/cold
NWY round 3
A - 2 infantry, 2 artillery, bomber
Rolls: 4@1 1@4; Total Hits: 14@1: (5, 1, 4, 3)1@4: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
NWY taken with 2 infantry, 2 artillery, bomber
ALG
A - infantry, tank, fighter, cruiser, battleship
Rolls: 1@1 3@3 1@4; Total Hits: 11@1: (6)3@3: (5, 1, 4)1@4: (5)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6)
ALG taken with infantry, tank, fighter
Noncombat Moves
artillery from IND to PER
2 infantry from RHO to CNG
destroyer, ac from Z7 to Z13
fighter from ALG to Z13
bomber from NWY to GBR
destroyer, transport from Z45 to Z56
infantry from WUS to WCA
Mobilization
4 infantry, tank, fighter in GBR
2 transports in Z2
Income
30 + 4 saved = 34
Ita2:
purchase:
inf art cv
combat:
inf ftr bul -> ukr
arm trj -> sud
trn 15 -> 32 unload mad
ukr 1-3, first hit wins
a
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (5)
a
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (5)
a
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (3)
ukr 4-6
a
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (3)
a
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2)
a
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1)
ncm:
ftr ukr -> 14
trn 14 load inf unload lib
mobilize:
inf art ita, cv 14
collect:
15+5=20, has 20
America turn 2
Purchase
48 IPC
6 destroyers
Combat Moves
LIB (infantry, fighter) v fighter (Z12), bomber (GBR), bomber (ECA)
dice
LIB
A - fighter, 2 bombers
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (6, 4)
Do you lose infantry or fighter?
I guess it’s obvious you would want to lose the infantry as the fighter if it survives can block blitzing just as the infantry does - I will continue with your defense.
LIB
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (3)
US loses fighter
LIB round 2
A - 2 bombers
Rolls: 2@4; Total Hits: 12@4: (5, 4)
D - fighter
Rolls: 1@4; Total Hits: 11@4: (3)
Well that was a BUST for the Allies - ouch again.
LIB taken with bomber, not controlled
Noncombat Moves
ac, fighter from Z10 to Z12
fighter from ECA and fighter from Z12 to ALG
2 fighters from ECA, destroyer, ac from Z20 to Z56
submarine from Z56 to Z51
Mobilize
6 destroyers in Z56
Income
38 + 10 NO + 8 saved (just realized I had 56 this turn, not 48) = 56
Ger3:
Purchase:
6 inf art 5 arm
combat:
3 inf pol, 6 inf 2 art 3 arm epl, arm 2 ftr ger -> bst
bst
a
Rolls: 7@1 4@2 6@3; Total Hits: 67@1: (5, 4, 1, 5, 3, 3, 5)4@2: (5, 4, 1, 6)6@3: (2, 3, 1, 2, 6, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2)
bst twlo inf
ncm:
5 inf ger -> fra
inf fra -> ita
4 inf ger -> pol
inf ger -> blk
2 ftr bst -> ger
ftr fra -> 14
mobilize:
4 inf art 5 arm ger, 2 inf egy
collect:
29+10=39, has 39
Soviet turn 3
Purchase
36 IPC
7 infantry, 3 tanks
Combat Moves
EPL (empty) v infantry (EUK)
UKR (infantry) v 3 infantry (EUK), fighter (CAU)
TRJ (empty) v tank (CAU)
dice
UKR
A - 3 infantry, fighter
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 5, 4)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)