11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2


  • You listed moving your aa gun from Eus to Eca but the map does not show it…I will place it there.

    Ger2-Buy: IC, aa gun, dd, 4 inf, art…save 0

    CM
    1. 2inf art arm bmr Alg => Lib 3inf
    2. inf Fin => Kar
    3. arm Ukr => Euk => Epl

    Lib
    A-2inf art arm bmr
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (5)2@2: (6, 5)1@3: (4)1@4: (1)
    D-3inf
    DiceRolls: 3@2; Total Hits: 23@2: (1, 3, 2)


  • Lib
    A-art arm bmr
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (2)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • Lib lwlo 2inf art

    NCM
    ftr Nwy => sz5
    2inf Nwy => Fin
    sub sz6 => sz5
    bmr Lib => Ger
    3inf arm Pol => Epl
    2inf art arm Ukr => Epl
    arm Ger => Epl
    4inf Ger => Fra
    sub sz2 => sz6
    aa gun Ger => Fra

    Mobilize
    aa gun, 4inf, art in Ger
    IC in Fra
    dd in sz5

    Collect: 53

    OBG_vs._LL_game2_02aG.AAM


  • Soviet turn 2

    Purchase
    31 IPC

    4 infantry
    artillery
    3 tanks

    Combat Moves
    BST (empty) v infantry (BEL)
    KAR (infantry) v infantry, artillery (BEL)
    UKR (empty) v infantry (CAU)
    EUK (empty) v infantry (CAU)
    MAN (empty) v infantry (BRY)

    dice


  • Actually, I am going to change that post before combat, I want a differenty purchase.

    Soviet turn 2

    Purchase
    31 IPC

    2 infantry, 5 tanks

    Combat Moves
    BST (empty) v infantry (BEL)
    KAR (infantry) v infantry, artillery (BEL)
    UKR (empty) v infantry (CAU)
    EUK (empty) v infantry (CAU)
    MAN (empty) v infantry (BRY)


  • KAR
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • KAR taken with artillery.  Now I wish I would have had the “cajones” to attack KAR with 2 infantry!  If only I could see the future.

    Noncombat Moves
    6 infantry from BRY to STC
    infantry from URA to ARC
    3 infantry, AA gun from BEL to ARC
    2 infantry, 2 artillery from RUS to ARC
    infantry from EVE to NOV
    submarine from Z2 to Z12

    Mobilization
    5 tanks in RUS
    2 infantry in CAU

    Income
    29 + 5 NO = 34

    OBG_vs._LL_game2_02bR.AAM


  • Jap2-Buy: inf, 2 arm, cv, 2 dd…save 0

    CM
    1. 2inf Yun => Bur
    2. 2inf Hup => Sik
    3. 2inf Sui => Nin
    4. 2inf Jap via trn sz61 => Bry
    5. cru bb sz50/ftr FIC/ftr cv sz37/3ftr 2cv sz60 => sz48 dd
    6. 2inf Sum (trn sz38), inf Bor/art Phi (trn sz49), inf Bor/arm Phi (trn sz50) => Ngu
    7. inf Phi/art Jap (trn sz50), 2ftr FIC => Man inf
    8. inf Kwa => Fuk

    sz48
    A-3cv 5ftr cru bb
    DiceRolls: 3@1 6@3 1@4; Total Hits: 33@1: (3, 6, 6)6@3: (5, 2, 4, 5, 3, 5)1@4: (3)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz48 cwol, Ngu twol

    Man
    A-inf art 2ftr
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (5, 3)2@3: (6, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • That was close…Man twol

    NCM
    2ftr Man => sz62

    Mobilize
    inf in Jap
    cv 2dd in sz62
    2arm in FIC

    Collect: 48

    OBG_vs._LL_game2_02cJ.AAM


  • Britain turn 2

    Purchase
    35 IPC

    submarine
    battleship
    destroyer

    save 1 IPC

    Combat Moves
    NWY (empty) v infantry (GBR) unloading in Z6
    Z6 (submarine) v destroyer, 2 ac, 2 fighters (Z8)

    dice


  • Z6
    A - destroyer, 2 ac, 2 fighters
    DiceRolls: 1@2 2@1 2@3; Total Hits: 21@2: (4)2@1: (4, 5)2@3: (1, 1)
    D - submarine
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • Z6 taken with 2 ac, 2 fighters

    I also removed the British NO which was taken away when you took GIB and EGY.

    Noncombat Moves
    2 infantry from RHO to CNG
    5 infantry, artillery, tank, fighter, bomber from TRJ to PER
    transport from Z45 to Z56
    tank from ECA to WCA
    infantry from WUS to Z56

    Mobilization
    submarine, battleship in Z6
    destroyer in Z8

    Income
    32 + 1 s = 33

    OBG_vs._LL_game2_02dB.AAM


  • @LuckyLindy:

    I also removed the British NO which was taken away when you took GIB and EGY.

    Good catch…I always forget to look at Saf

    Ita2-Buy: inf, art, arm…save 2

    CM
    1. inf Egy => Trj
    2. inf ftr Ita with bb support from sz15 => Ukr inf

    Ukr
    A-inf ftr bb
    DiceRolls: 1@1 1@3 1@4; Total Hits: 01@1: (2)1@3: (5)1@4: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Ukr
    A-inf ftr
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Ukr hwlo inf

    NCM
    ftr Ukr => Epl
    2arm Fra => Pol
    2cru sz15 => sz16

    Mobilize
    inf art arm in Ita

    Collect: 23 + 2 saved = 25

    OBG_vs._LL_game2_02eI.AAM


  • America turn 2

    Purchase
    48 IPC

    3 fighters
    3 submarines

    Combat Moves
    sbr GER with bomber (GBR)

    dice


  • GER AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • GER bombing
    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • Noncombat Moves
    3 submarines from Z56 to Z46
    bomber from GER to GBR
    fighter from GBR & destroyer from Z8 to Z6
    transport from Z8 to Z10
    2 infantry from WCA to ECA
    bomber from AUS to ECA
    bomber from WUS to ECA
    2 fighters from AUS to MAD
    destroyer, ac from Z56 to Z55
    2 fighters from Z56 to ECA

    Mobilize
    3 fighters in WUS
    3 submarines in Z56

    Income
    38 + 10 NO = 48

    China does nothing this turn except dig deeper foxholes in the hills of CHI

    OBG_vs._LL_game2_02fUSA.AAM

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