@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsProject_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech
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Germany 2:
Buy:
7 transports
2 tanks
1 artillery
1 infantry
Save 1
Spend 69I have sort of a complicated scramble decision for you to make this round. I am attacking Scotland, and the amphibious force consists of a transport, a fighter, tac, and strat. The landing force consists of a tac, fighter, infantry, and artillery. You have a choice to scramble (or not) one fighter in Scotland. If it scrambles, it fights my planes (and pins my sub in that sz). If it stays put, it fights my ground forces with air support. Your choice before I roll it.
Other Combat:
West France
A:
Rolls: 3@4 3@3 4@2; Total Hits: 43@4: (4, 2, 5)3@3: (5, 2, 6)4@2: (4, 1, 5, 3)
D:
Rolls: 1@4 1@3 1@2; Total Hits: 31@4: (4)1@3: (1)1@2: (1)Greece:
A:
Rolls: 3@3 5@1; Total Hits: 43@3: (1, 2, 3)5@1: (5, 1, 6, 5, 3)
D:
Rolls: 4@2; Total Hits: 24@2: (3, 2, 2, 6) -
Combat map posted. I just always forget to post it with the first set of rolls. Terrible losses but took my objectives. Just waiting on the Scots now.
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The sub can’t join combat so I don’t think it gets pinned.
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The fighter scrambles against the amphibious assult.
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Amphibious assault
A:
Rolls: 2@4 1@3; Total Hits: 12@4: (4, 6)1@3: (4)
D:
Rolls: 1@4; Total Hits: 01@4: (5) -
Ground invasion
A:
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (3, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Nothing can stop us!
America does not get into the war because we have not yet taken London. It’s just Scotland after all.
Collect 48 +10 NO -2 convoy = 56.
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Didn’t you move all those ships into sea zone 111? How did they move back to the other sea zone?
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It was just the transport supported by planes that went into that SZ.
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OK, sorry I thought those came in. The sub did though right? Can that move after combat?
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It couldn’t participate in the combat so it can move on non-combat.
Russia buys
4 tnk = 24
2 inf = 6
2 mch = 8Spend 38. Collect 37.
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Kobu suggested the sub was not pinned by the scramble since it could not have participated in the combat in that case. It did not have to take any action, not even submerge, to avoid the combat. I think that makes sense. The sub has the Treat Hostile Sea Zones As Friendly, Can’t be Hit By Aircraft, Can’t Hit Aircraft rules, so it was basically in a friendly sea zone out of combat the whole time.
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I also suggest that the Axis surrender now. Your position is clearly hopeless.
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Japan 2:
Buys
2 carriers = 32
1 transport = 7
Save 1.Burma Road
A:
Rolls: 1@4 1@3 2@2 2@1; Total Hits: 21@4: (1)1@3: (3)2@2: (3, 5)2@1: (6, 2)
D:
Rolls: 4@2; Total Hits: 34@2: (1, 2, 4, 2) -
Insolent peasants! A PITCHFORK IS NO MATCH FOR MY WAR MACHINE!
A:
Rolls: 1@4 1@3 1@2; Total Hits: 11@4: (4)1@3: (4)1@2: (5)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Resistance is futile.
A:
Rolls: 1@4 1@3 1@2; Total Hits: 21@4: (2)1@3: (6)1@2: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Combat map after all that.
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So, after considering the stiff resistance that China has put up, we must conclude that we cannot win the war. We sail our ships and forces under flag of truce to Hawaii, so that we may surrender to the superior might of America. Yes, that’s it… muahahaha! :evil:
Collect 33 +10 NO +1 saved = 44
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Uh, well, aloha. Have a nice vacation.
US buys
1 trn = 7
1 car = 16
2 tac = 22
1 bmr = 12Spend 57. Collect 52.
China buys 5 ferocious peasant units. Spend 15.
Charge! Repel the invaders!
Kweichow
Rolls: 1@3 10@1; Total Hits: 21@3: (4)10@1: (3, 4, 6, 1, 3, 2, 3, 1, 2, 5)
Rolls: 8@2; Total Hits: 58@2: (2, 1, 1, 4, 2, 5, 5, 2) -
No freaking way. :roll:
If you can get ridiculous odds, so can I, right?!
Rolls: 1@3 5@1; Total Hits: 11@3: (2)5@1: (6, 6, 5, 2, 4)
Rolls: 6@2; Total Hits: 26@2: (1, 4, 4, 4, 4, 2)





