11L - RD (axis) v LL (allies), 10 bid, NO, - tech


  • Britain turn 9

    Purchase
    17 IPC

    transport
    2 tanks

    Combat Moves
    BUL (8 infantry, 2 artillery) v 2 tank (CAU), 2 tanks (BEL), 2 fighters, bomber (BEL), artillery (ALG), infantry (CAU)
    POL (empty) v infantry (GBR)
    FIN (empty) v infantry (GBR)
    LIB (empty) v infantry (ALG)

    dice


  • BUL
    A - infantry, artillery, 4 tanks, 2 fighters, bomber
    DiceRolls: 2@2 6@3 1@4; Total Hits: 52@2: (4, 6)6@3: (2, 1, 5, 6, 3, 2)1@4: (2)
    D - 8 infantry, 2 artillery
    DiceRolls: 10@2; Total Hits: 210@2: (4, 6, 6, 1, 3, 6, 5, 2, 6, 4)


  • Brits lose infantry, artillery

    Germans lose 5 infantry

    BUL round 2
    A - 4 tanks, 2 fighters, bomber
    DiceRolls: 6@3 1@4; Total Hits: 46@3: (5, 1, 2, 6, 1, 6)1@4: (1)
    D - 3 infantry, 2 artillery
    DiceRolls: 5@2; Total Hits: 15@2: (6, 1, 3, 4, 3)


  • Brits lose tank, Germans lose 3 infantry, artillery

    Retreat to EPL with 2 tanks

    Noncombat Moves
    bomber from BUL to EPL
    artillery, AA gun from CAU to EUK
    2 destroyers, ac, battleship from Z7 to Z5
    2 fighters from BUL to Z5
    transport, ac, battleship from Z13 to Z7
    infantry, tank from ALG to GBR

    Mobilize
    2 tanks in GBR
    transport in Z7

    Income
    21

    11L_RD_v_LL_09dB.AAM


  • That was wrong, there are 3 tanks remaining, which reatreat to EPL.

    Map.

    11L_RD_v_LL_09dB.AAM

  • '10

    ouch, that hurt

    I9
    5 inf 3 arm

    -fin 1 inf
    kar 1 inf 1 bmb
    -rus sbr
    kar 1 bmb
    -lib 1 inf
    egy 7 inf 1 arm
    ita 1 ftr
    blk 1 ftr
    egy 1 ftr
    -z16 1 trn
    egy 1 ftr cwol

    rus
    aa
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    b
    DiceRolls: 1@6; Total Hits: 11@6: (6)

    fin
    a
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (5)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    lib
    a
    DiceRolls: 7@1 4@3; Total Hits: 27@1: (2, 5, 4, 4, 6, 5, 6)4@3: (5, 1, 6, 1)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    rus -6 to -13

    lib twol

    fin
    a
    DiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (4)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    fin cwlo 1 inf

    ncm
    fin-ger 1 bmb
    rus-ger 1 bmb
    lib-z15 3 ftr
    z16-z15 1 ftr
    z53-z15 fleet
    trj-egy 1 inf
    blk-bul 1 inf
    blk-cze 2 inf 1 rtl
    fra-ger 2 inf
    blk-ger 1 inf
    ita-fra 1 inf
    ita-blk 4 inf

    place
    ita 4 inf 2 arm
    kar 1 inf 1 arm

    24

    11L_RD_v_LL_09eI.AAM


  • @RisingDragon:

    rus -4

    nov hwlo 1 jap rtl

    per twlo 1 inf

    ncm
    rus-ind 1 bmb
    rus-hup 1 bmb
    nov-man 1 bmb
    nin-chi 1 inf
    sui-nin 2inf
    hup-sik 2 inf
    fuk-hup 2 inf
    jpn-man 2 inf 2 arm
    bry-far 2 inf
    yak-eve 2 inf
    sum-trj 1 inf 1 arm
    sum-ind 2 inf 3 arm 1 aa
    ind-trj 5 arm
    ind-per 3 arm
    fic-z62 2 ftr
    nin-hup 3 ftr
    z22-z47 1 ss
    z35-z34 1 bb 1 cru
    z38-z34 1 trn
    z38-z36 1 ac
    z35-z36 1 ac 4 ftr

    place
    z62 2 ftr
    jpn 4 inf
    sum 4 arm
    ind 3 arm

    69

    your bomber can’t get to HUP from RUS, it has only 3 movement points left.


  • Also, from the map I reconstructed of your move, there should be 2 infantry, 6 tanks in IND, not 1 infantry, 7 tanks.

    So that change and wherever you want the bomber to land legally please do and then I can go with America.


  • actually, you have all the right units, just they are not in the right places. you listed one less infantry going to TRJ, which should be in IND, and one more tank going from IND to PER.  And your bomber needs to land legally (wish it was just shot down so we didn’t have this issue  :lol:).

  • '10

    ha, well, your aa’s only shoot down at a 50% rate so I still have some bmbs left to harass you.  pls land it in nin sorry about that, thx for correcting that and the inf.


  • Here is the map we will proceed from.  This has the infantry from TRJ in IND and the correct number of tanks in PER and the bomber in NIN.

    FYI, I am going to have a VERY busy time with business coming up, so probably will be very little if any posting starting this weekend until around Sept 18th.

    Will try to get this move in today.

    Cheers

    11L_RD_v_LL_09eI.AAM


  • RD, You have the honor of being my toughest game right now.  I thought about this move today some but was not able to get to it.

    Should be able to move sometime tomorrow during the day.

  • '10

    yeah, allies in a bit of a pickle.

    by the way, let me know if you’re up for a game#2 as I’m still short one game for minimum 10 (not sure where u are)…thx!


  • America turn 9

    Purchase
    50 IPC

    2 transports
    2 infantry
    2 tanks
    2 fighters

    Combat Moves
    sbr FRA with bomber (ECA)
    sbr GER with 2 bombers (BEL)
    PHI (empty) v infantry (WAK)

    dice

    FRA AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    GER AA gun
    DiceRolls: 2@1; Total Hits: 12@1: (2, 1)


  • bomber down over GER

    FRA bombing
    DiceRolls: 1@6; Total Hits: 11@6: (6)

    GER bombing
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • desperation bombing run doesn’t come up with much luck - the 50/50 shot probably wasn’t worth it but times are very tough and desperation is called for  :|

    6 damage to FRA, total of 7
    3 damage to GER, total of 3

    PHI taken with infantry

    Noncombat Moves
    3 submarines from Z19 to Z12
    transport, destroyer, 2 ac from Z7 to Z13
    2 transports, ac from Z10 to Z12
    2 infantry, 2 tanks from EUS to Z12
    2 fighters from Z7 to Z12
    2 fighters from BEL to Z7
    bomber from GER, bomber from FRA to GBR
    4 destroyers from Z8 to Z12
    2 fighters from Z52 to ECA
    infantry from WCA, 2 tanks from WUS to ECA
    3 destroyers, submarine, ac from Z52 to Z56

    Mobilize
    2 infantry in EUS
    2 tanks in WUS
    2 fighters in Z56
    2 transports in Z10

    Income
    41 + 15 NO = 56

    11L_RD_v_LL_09fUSA.AAM


  • @RisingDragon:

    yeah, allies in a bit of a pickle.

    by the way, let me know if you’re up for a game#2 as I’m still short one game for minimum 10 (not sure where u are)…thx!

    I can start a second game after Sept 20th.  I can commit to finishing it before the end of October if you can as well - at that point it would probably be my only game and I would be able to post multiple turns a day.  I don’t want to have an unfinished game judged by a third party.

    Cheers.


  • I would enjoy another crack at you to see if it’s dice AND mistakes that are killing me, or just the dice…  :wink:

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