good luck
G40 A2 game: Lemming vs Alsch91
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Alx R2:
AttRolls: 2@2 3@3 1@4; Total Hits: 42@2: (1, 1)3@3: (2, 6, 5)1@4: (2)
DefRolls: 2@2; Total Hits: 12@2: (1, 6)
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Non-combat as per map.
Place 1Art, 2Mech in Nita.
Place 1TT in z95.
Collect 26IPCs.
Map. -
F2
Combat
1 CA, 1 DD SZ 91 to SZ 109
1 Fig UK to SZ 109 -
SZ 109
Attack (1 DD, 1 CA, 1 Fig)
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (5, 4)
Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (5)
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SZ 109 cwol
Non-combat
1 Fig SZ 109 to UK
1 Inf Alg to Mor
1 Inf Trj to Irq
1 DD SZ 79 to SZ 39Btw you missed a couple territory markers for Italy; Italy earned 28 IPCs. Cash updated.
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Thanks for adjusting. I keep forgetting these little details playing late at night.
Won’t be doing G3 for a bit as kids are sick, sorry.
Are you a Mac user? I just switched to a new Macbook Air and somehow my ABattleMap started showing little boxes where the font should be. -
I’m happy to fix little things like that; there’s so many details that they’re easy to miss.
And no problem, take as much time as you’ll need.Actually I’ve been using PCs. Macs confuse the hell out of me, so I wouldn’t understand you’re problem really. :lol:
If it persists and is detrimental to you, it might help to send Wonko a PM about it. If anyone would know about it, he would. -
Germany3.
Buy 10Inf (30), 2SS (12), 1Fig (10)
Combat:
3Fig, 3Tac, 1Strat Wgr >> z109
do you scramble?1SS z104 >> z91
2SS, 1Des, 1Cru, 1BB, 1CV, 1Fig, 1Tac z12 >> z91
AttRolls: 4@2 2@3 2@4; Total Hits: 34@2: (3, 2, 6, 4)2@3: (6, 1)2@4: (3, 6)
DefRolls: 2@2 2@3; Total Hits: 12@2: (6, 5)2@3: (3, 6)
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z91 BB take a wound, your OOL pl since I have subs and you need to decide if you wish to keep your destroyer?
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Sorry, an additional combat move just to occupy territory:
1Inf z92 >> Alg -
No scramble.
I’ll lose 1 DD, 1 CV.Also I’m a bit confused in the Med.
On the map your German infantry is in an Italian transport next to Egypt.
But you tranported 4 Italians to invade Alexandria, and are trying to take Algeria.
So I guess the transport with the German Inf was in SZ 92. That’s fine, I was just a bit confused. -
Sorry about the ger Inf. I also just saw it, yes it should be on the Gibraltar TT. Else I would have an illegal capacity for Alx.
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No prob.
Go ahead with 109 and 91. -
Z91 r2
AttRolls: 3@2 1@2 2@3 2@4; Total Hits: 53@2: (5, 4, 1)1@2: (4)2@3: (2, 1)2@4: (1, 3)
DefRolls: 2@3; Total Hits: 12@3: (3, 4)
Z109
AttRolls: 3@3 4@4; Total Hits: 23@3: (6, 6, 5)4@4: (1, 5, 6, 1)
DefRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
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For avoidance of doubt since there’s one SS sneak hit, I’ll reroll for def in z91:
DefRolls: 1@3; Total Hits: 01@3: (5)
Z109 lose one tac.
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non-combat
1Fig, 1Tac z91 >> Gib
2Fig z109 >> z91
rest of planes z109 >> Wgr
1Tac Wgr >> Gib
10 TT load 10 Inf, 2Art, 8Arm z112 >> z91 unload Gib
land forces at eastern front as per map.Place 2SS z112, 1Fig Wgr, 10Inf Ger
Collect 52IPCs.
Map -
Ahahah, nice little switch around.
I guess that’s what you get when you can’t look at the whole board at once.
This’ll be different. :-DR3
37 IPCs
6 Art (24)
2 Arm (12)save 1
No Combat
Non-coms
1 Inf, 1 AA gun Bel to Nov
1 Inf Bel to Bal
1 Inf Sukr to Bes
19 Inf, 3 Art, Bel to Epl
9 Inf, 1 Art, 1 AA gun Nukr to Epl
1 Inf, 1 Art Sukr to Nukr
8 Inf Bry to Bel
3 Arm Rus to Bel
2 Mech, 2 Arm Volo to Bel
2 Fig, 1 Tac Rus to Nov
6 Inf Yen to Tim
12 Inf, 1 AA gun Yak to YenPlace
3 Art Nov
3 Art Sukr
2 Arm RusCollect
37 + 1 saved = 38 IPCs -
Your soviet moves are scary good. Prob fall flat on my face and lose Berlin. But what the heck, worth a try :-)
Anyway, you proved your point that sea lion can be made too painful. between Egypt and London, guess I’d rather lose Egypt any day. Thanks for showing me how to defend Sea Lion well. A key deterrent is an offensive Soviet stance too, which is clear from your purchases.Will play J3 later when I’m back.
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Japan3
Buy 1TT, 1Inf, 2SS, 1Des, 1CVCombat:
1Inf Sui >> She3Inf Hun >>Yun
2Strat, 3Fig, 2Tac Kwa >> Yun
AttRolls: 3@1 3@3 4@4; Total Hits: 73@1: (1, 6, 2)3@3: (1, 2, 2)4@4: (1, 3, 3, 6)
DefRolls: 3@2; Total Hits: 13@2: (3, 1, 6)
6Inf, 2Art, 1Fig, 1Tac Anh >> Kwe
2Inf, 2Art Hop >> Kwe
AttRolls: 4@1 8@2 1@3 1@4; Total Hits: 64@1: (6, 1, 1, 2)8@2: (5, 2, 5, 3, 3, 5, 2, 2)1@3: (3)1@4: (6)
DefRolls: 3@2; Total Hits: 03@2: (5, 6, 5)
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non-combat as per map (nothing surprising I guess).
Place all purchases in Jap, z6
Map.