@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsUKcommander vs. aarules–Revised
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Anglo Egypt
2 arm, 1ftr
Rolling 3d6:
(2, 6, 6) -
SZ 1
1 sub
Rolling 1d6:
(6)
1 trn
Rolling 1d6:
(4) -
SZ 1
1 sub
Rolling 1d6:
(2)1 trn
Rolling 1d6:
(5) -
Transport in SZ 1 sunk.
1 hit in Anglo-Egypt, awaiting return fire (from now on we can do each other’s return fire, taking the weaker units first, unless one of us has specific units they won’t to choose to take out instead and that that is requested, if you agree)
Also, a major victory would be fine with me if you agree to it as well. It’s 10 victory cities right?
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Ok. Let’s play major victory.
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Ok, I’ll go ahead and roll your return fire in Anglo-Egypt
1 inf
Rolling 1d6:
(4)
1 arm
Rolling 1d6:
(2)
1 ftr
Rolling 1d6:
(2) -
2 hits. That leaves 2 arm, 1 ftr vs. 1 arm, 1 ftr.
2 arm, 1 ftr
Rolling 3d6:
(1, 5, 5)UK
1 arm
Rolling 1d6:
(3)
1 ftr
Rolling 1d6:
(6) -
1 hit a piece. Now 1 arm, 1 ftr vs. 1 ftr
Germ
1 arm, 1 ftr
Rolling 1d6:
(4)
UK
1 ftr
Rolling 1d6:
(1) -
Sorry, only rolled one die on the last roll. This will be for the fighter:
Rolling 1d6:
(6) -
No hits for me and one for you. I removed my ftr. Now 1 arm vs. 1 ftr.
Germ
1 arm
Rolling 1d6:
(4)UK
1 ftr
Rolling 1d6:
(5) -
No hits.
1 arm
Rolling 1d6:
(5)
UK
1 ftr
Rolling 1d6:
(3) -
The Afrika Korps obviously needs to go through training again. You hold Anglo-Egypt with one fighter.
Germany Non-Combat
1 inf (Ger) to Eastern Europe
2 inf (Balk) to E. Eur
1 inf (E. Eur) to Kar
1 inf (Ukr) to Belorussia
1 inf, 1 art (Ukr) to E. Eur
2 ftr (Kar) to E. Eur
2 ftr, 1 bmb (SZ 3) to Ger
1 ftr (SZ 15) to Southern Europe
1 trn, 2 subs, 1 DD (SZ 5) to SZ 7Deploy New Units
8 arm deployed to GermanyCollect IC
40 IPC’s collected, 40 in hand.Units Summary
Germany-8 arm, 2 ftr, 1 bmb, 1 AA gun
W. Eur-2 inf, 2 arm, 1 AA gun
S. Eur-1 inf, 1 art, 1 ftr, 1 AA gun
Norway-2 inf
Karelia-8 inf, 5 arm
E. Eur-4 inf, 1 art, 2 ftrs
Belorussia-1 inf
Ukr-1 inf
Alg-1 inf, 1 art
SZ 1-1 sub
SZ 7-1 trn, 2 subs, 1 DD
SZ 15-1 trn, 1 BBUK’s turn
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Minor correction, the 2 ftrs, 1 bmb flew from SZ 13 to Germany, not from SZ 3 to Germany.
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In Karelia, I counted 6 inf and 3 tanks even after the noncombat move. How did you get that?
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Refer back to my combat and non-combat moves. I had originally moved 8 infantry and 5 armor into Karelia, and you hit one of my infantry. I then moved another infantry from Eastern Europe to Karelia. Therefore, I have 8 inf and 5 arm in Karelia. The numbers check out.
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Develop Weapons
5 IPC’s for one roll for Jet Fighters
Rolling 1d6:
(5) -
Failed roll
UK Builds
3 tanks
1 ftrCombat Move
From 35 to 15
Fighter
DD
From UK to 15
2 ftr
1 bomb
The route they took is UK to SZ 8, SZ 12, SZ 13, SZ 14, SZ 15 -
SZ 15
4 ftrs and DD on 3
Rolling 4d6:
(1, 2, 5, 6)1 bomber on 4
Rolling 1d6:
(4)Your firing
BB on 4
Rolling 1d6:
(4)Trn on 1
Rolling 1d6:
(3) -
You lost all your ships. I lost a ftr.
Noncombat move
All planes from SZ 15 to Anglo-Egypt
Carrier and trn from 35 to 15
Inf in Trans-Jordan to Egypt
Inf from Persia to IndiaI place all builds in UK
UK:2 inf, 1 art, 4 arm, 1 ftr
New Zealand: Inf
Australia: 3 inf
SZ 40: Sub, trn
E. Canada: Arm
W. Canada:Inf
SZ2:BB, trn
S. Africa:Inf
Egypt:Inf, 4 ftrs, Bomber
India: 4 inf
SZ 15: 1 trn 1 DD 1 carrierUK collects 30 IPC’s
Japan’s turn -
The route you described your fighters taking from the UK to SZ 15 is an illegal move, as they moved 5 spaces. The maximum range of fighters is 4 spaces. Furthermore, your fighters could only fly 3 spaces as it is, as they would need to use the fourth to fly back to a friendly territory. Therefore, your combat move is invalid. Please redo your entire move other than your purchase units/develop weapons phase.





