For 1942, you will need some WotC maps that can be found online. Thanks to Rebel for putting them in his Cartography thread, where it will be easier to find them.
Also,you will need terrain tiles for some scenarios. I use Memoir 44 tiles, but if you don’t have those, there are some on the official site.
ST. NAZAIRE: ESCAPE
On March 28, 1942, British commandos raided St. Nazaire. Their objective was to damage the drydock in St. Nazaire so the Tirpitz, a Bismarck-class battleship, would have to return to Germany for repairs. The raid was a success. However, some commandos never managed to escape.
By this time, however, most of the landing craft had been sunk or set on fire and evacuation by sea was no longer possible. Although the main objective had been achieved, Lieutenant-Colonel Newman nevertheless was now determined to try and fight his way out into open country and so give all survivors a chance to escape.
The only way out of the harbour area lay across a narrow iron bridge covered by enemy machine guns and although severely shaken by a German hand grenade, which had burst at his feet, Lieutenant-Colonel Newman personally led the charge which stormed the position and under his inspiring leadership the small force fought its way through the streets to a point near the open country, when, all ammunition expended, he and his men were finally overpowered by the enemy.
Lt. Col. Newman was taken prisoner, and later awarded the Victory Cross.
If the FR could help the survivors, maybe they could help the Resistance.
Read more about St Nazaire here: http://www.historylearningsite.co.uk/raid_st_nazaire_1942.html
Read the whole article about Lt Col Newman here:
Dog-2, Best-1, and Dog-3.
Dog-2 in south, then best-1, and then dog-3 in the north. Map names should be in SE corner.
The maps can be found in Rebel’s cartography thread
Or on the WotC site.
The river is impassable, it can only be crossed on the bridge.
FR: Get the Inspiring Lieutenant off the north edge of the map to safety.
Germany: Kill the Inspiring Lieutenant, Lt. Col. Newman.
Setup on bridge
Setup on two northern rows on Dog-2
Mauser Kar (x2)
Setup on two southern rows on Dog-3
Mauser Kar (x2)
French Resistsnce setup on two northern rows on Dog-3
French Resistance Fighter (x4)
UK setup on two southern rows on Dog-2
SMLE Rifle (x2)
FR: UK soldiers help resistance and supply weapons. You receive 1 inspiring Lieutenant and 2 SMLE Riflemen.
Germany: SS cracks down on the Resistance. You receive 1 SS Stormtrooper.
The Luftwaffe is constructing an airfield in the French countryside. This would give them a closer airfield to England and air superiority in France.
German player’s choice. Mark 3 hexes in open terrain in a straight line as the airfield. The airfield counts as open terrain.
FR: Occupy the airfield uncontested and hold it for a full turn, OR kill the Pioneers.
Germany: Finish construction of the airfield.
At the end of each turn, each Pioneer in the airfield rolls a die. On a 6, construction progresses. When 5 6’s have been rolled throughout the whole game, the airfield is completed.
Germany sets up in or adjacent to the airfield.
Mauser Kar 98k (x3)
Luftwaffe Infantry (x3)
FR sets up on the edge of the map.
FR Fighter (x5)
FR: Large amount of oil found at the construction site. Give 1 tank the Vanguard SA.
Germany: Airfield can base a squadron. You receive 3 Messerschmitt ME 110’s.
The SS is increasing its forces in France. A company is being garrisoned in a barracks in the French countryside. The FR sees an opportunity to defeat the SS in a night raid, but the SS is prepared.
German player’s choice. Place 3 adjacent large building hexes on open terrain. This is the barracks.
Defeat all enemies.
Germany sets up first in barracks.
SS Panzergrenadiers (x6)
FR set up on the edge of the map.
P107 half track (x3)
FR Fighter (x6)
FR: Weapons found in barracks. You receive 1 MG42.
Germany: SS has a strong presence in France. You receive 3 Panzergrenadiers.
A German patrol is ambushed by the FR in the bocage.
Bocage 1, bocage 3. 1 is in the west.
The maps can be found in Rebel’s cartography thread.
Defeat all enemies.
German patrol sets up first on any hex with a road,except on the edge of the map.
Panzer III Ausf. F. (x2)
Mauser Kar (x2)
FR sets up on north and/or south edge of map
FR Fighter (x7)
FR: Your FR Fighters are veterans at hedge fighting. They all receive +1 to cover rolls for hedge for the whole battle.
Germany: Patrol survives. You receive your choice of an Opel Blitz with 2 Mausers, OR a Panzer III.
A German officer has plans for the production of a new German vehicle: the Wespe. If the FR could kill him, they could retrieve the plans. However, the officer is in a highly fortified German-occupied town.
Bocage 2 and Bocage 1. Bocage 2 in the west.
Found on Rebels cartography thread.
Germany: Eliminate all French forces.
FR: Kill the officer. Have one unit enter the hex he was killed in, and exit off the west edge of the map to safety.
Germany sets up first
German patrol sets up on first row in west in Bocage 1
Setup anywhere on Bocage 2
Mauser Kar (x4)
Setup in town
SS Haupsturmfuhrer (the objective)
FR sets up on 2 eastern rows of hexes on Bocage 1
FR Fighter (x9)
FR: The FR has the plans to build a Wespe. You receive 1 Wespe.
Germany: Factories produce Wespes. You receive 2 Wespes.
Those are all the 1942 scenarios. Again, thanks to Rebel for keeping all the Wotc online maps in his cartography thread.